from datetime import datetime, timedelta from module.base.timer import Timer from module.combat.assets import * from module.logger import logger from module.reward.assets import * from module.ui.page import * from module.reward.commission import RewardCommission from module.reward.tactical_class import RewardTacticalClass class Reward(RewardCommission, RewardTacticalClass): def reward(self): if not self.config.ENABLE_REWARD: return False logger.hr('Reward start') self.ui_goto_main() self.ui_goto(page_reward, skip_first_screenshot=True) self._reward_receive() self.handle_info_bar() self.handle_commission_start() self.handle_tactical_class() self.ui_click( click_button=page_reward.links[page_main], check_button=page_main.check_button, appear_button=page_reward.check_button, skip_first_screenshot=True) self._reward_mission() self.config.REWARD_LAST_TIME = datetime.now() logger.hr('Reward end') return True def handle_reward(self): if datetime.now() - self.config.REWARD_LAST_TIME < timedelta(minutes=self.config.REWARD_INTERVAL): return False flag = self.reward() return flag def _reward_receive(self): """ Returns: bool: If rewarded. """ logger.hr('Reward receive') reward = False exit_timer = Timer(1, count=3).start() click_timer = Timer(1) btn = [] if self.config.ENABLE_REWARD: btn.append(REWARD_3) if self.config.ENABLE_COMMISSION_REWARD: btn.append(REWARD_1) if self.config.ENABLE_OIL_REWARD: btn.append(OIL) if self.config.ENABLE_COIN_REWARD: btn.append(COIN) while 1: self.device.screenshot() for button in [EXP_INFO_S_REWARD, GET_ITEMS_1, GET_ITEMS_2, GET_SHIP]: if self.appear(button, interval=1): REWARD_SAVE_CLICK.name = button.name self.device.click(REWARD_SAVE_CLICK) click_timer.reset() exit_timer.reset() reward = True continue if click_timer.reached() and ( (self.config.ENABLE_OIL_REWARD and self.appear_then_click(OIL, interval=60)) or (self.config.ENABLE_COIN_REWARD and self.appear_then_click(COIN, interval=60)) or (self.config.ENABLE_COMMISSION_REWARD and self.appear_then_click(REWARD_1, interval=1)) or (self.config.ENABLE_REWARD and self.appear_then_click(REWARD_3, interval=1)) ): exit_timer.reset() click_timer.reset() reward = True continue if not self.appear(page_reward.check_button) or self.info_bar_count(): exit_timer.reset() continue # End if exit_timer.reached(): break return reward def _reward_mission(self): """ Returns: bool: If rewarded. """ logger.hr('Mission reward') if not self.appear(MISSION_NOTICE): logger.info('No mission reward') return False self.ui_goto(page_mission, skip_first_screenshot=True) reward = False exit_timer = Timer(2) click_timer = Timer(1) timeout = Timer(10) exit_timer.start() timeout.start() while 1: self.device.screenshot() for button in [GET_ITEMS_1, GET_ITEMS_2]: if self.appear_then_click(button, offset=(30, 30), interval=1): exit_timer.reset() timeout.reset() reward = True continue for button in [MISSION_MULTI, MISSION_SINGLE]: if not click_timer.reached(): continue if self.appear_then_click(button, interval=1): exit_timer.reset() click_timer.reset() timeout.reset() continue if not self.appear(MISSION_CHECK): if self.appear_then_click(GET_SHIP, interval=1): click_timer.reset() exit_timer.reset() timeout.reset() continue # End if reward and exit_timer.reached(): break if timeout.reached(): logger.warning('Wait get items timeout.') break self.ui_goto(page_main, skip_first_screenshot=True) return reward def reward_loop(self): logger.hr('Reward loop') while 1: if not self.reward(): break logger.info('Reward loop wait') logger.attr('Reward_loop_wait', f'{self.config.REWARD_INTERVAL} min') self.device.sleep(self.config.REWARD_INTERVAL * 60)