from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('11-4') MAP.shape = 'J8' MAP.map_data = ''' MB MB ++ -- -- -- ++ MB -- -- -- -- ++ ME -- ME ++ -- -- ME ME -- ME -- ++ -- -- -- ME -- -- ++ -- -- SP SP -- ME -- -- MB -- ME -- -- -- -- ++ ++ ++ ++ ++ ++ -- ME -- ME -- -- ME -- -- ME -- -- ++ -- ++ ME -- MB -- -- ME -- ++ -- ME -- MB ''' # MAP.weight_data = ''' # 10 30 30 10 10 10 10 10 10 # 5 30 10 30 10 10 5 10 10 # 10 10 5 4 30 10 5 30 10 # 10 10 10 10 10 10 5 10 30 # 10 10 10 10 10 10 10 30 10 # 10 10 10 10 30 10 5 10 10 # ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 4}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5,}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ = MAP.flatten() step_on = SelectedGrids([C3]) road_boss = RoadGrids([C3, H4, [C5, C7], G6, G8]) class Config: pass # INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40 # EDGE_LINES_HOUGHLINES_THRESHOLD = 40 # COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5 # INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { # 'height': (150, 255 - 24), # 'width': (0.9, 10), # 'prominence': 10, # 'distance': 35, # } # EDGE_LINES_FIND_PEAKS_PARAMETERS = { # 'height': (255 - 24, 255), # 'prominence': 10, # 'distance': 50, # 'width': (0, 10), # 'wlen': 1000, # } class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.fleet_2_step_on(step_on, roadblocks=[road_boss]): return True if self.clear_roadblocks([road_boss]): return True if self.clear_potential_roadblocks([road_boss]): return True return self.battle_default() def battle_6(self): boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0], fleet='boss'): return self.clear_roadblocks([road_boss]) return self.fleet_boss.clear_boss()