from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_4_1 import Config MAP = CampaignMap() MAP.shape = 'F6' MAP.camera_data = ['D2', 'D4'] # WIKI的图有错: https://wiki.biligame.com/blhx/4-2 # D5是敌人刷新点, 假图害人 MAP.map_data = ''' ++ ++ ++ ME SP -- SP -- -- -- ME -- -- -- ME ME -- ME SP -- -- -- -- MB ++ ++ ME ME -- ME ++ ++ -- MB ME MM ''' MAP.weight_data = ''' 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 10 10 10 50 50 20 10 10 20 50 50 20 10 10 20 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 3, 'mystery': 1}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, \ A2, B2, C2, D2, E2, F2, \ A3, B3, C3, D3, E3, F3, \ A4, B4, C4, D4, E4, F4, \ A5, B5, C5, D5, E5, F5, \ A6, B6, C6, D6, E6, F6, \ = MAP.flatten() class Campaign(CampaignBase): MAP = MAP MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3 MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25 MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65 def battle_0(self): self.clear_all_mystery() return self.battle_default() def battle_3(self): self.clear_all_mystery() boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0], fleet='boss'): return self.battle_default() return self.fleet_boss.clear_boss()