from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('d3') MAP.shape = 'I9' MAP.map_data = ''' SP -- ++ ++ -- -- -- ME -- -- ME ++ ++ -- ME -- -- -- -- -- -- -- -- -- ME ME -- ME -- ME ME -- ME ++ ++ ++ -- -- ++ __ -- -- -- MB ++ -- ME ++ -- -- ME ++ ++ ++ -- -- MS -- ++ ME -- ME -- SP -- -- -- ++ -- -- ME -- SP -- MS -- -- ME -- -- -- ''' A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, \ A8, B8, C8, D8, E8, F8, G8, H8, I8, \ A9, B9, C9, D9, E9, F9, G9, H9, I9, \ = MAP.flatten() MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 2}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2, 'siren': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5}, {'battle': 6, 'boss': 1}, ] class Config: POOR_MAP_DATA = True MAP_HAS_AMBUSH = False MAP_HAS_FLEET_STEP = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_SIREN = True MAP_SIREN_COUNT = 3 MAP_HAS_DYNAMIC_RED_BORDER = True MAP_GRID_CENTER_TOLERANCE = 0.3 MAP_SIREN_TEMPLATE = ['1', '2', '3', 'DD'] INTERNAL_LINES_HOUGHLINES_THRESHOLD = 50 MID_DIFF_RANGE_H = (45, 70) MID_DIFF_RANGE_V = (97 - 3, 97 + 3) TRUST_EDGE_LINES = True VANISH_POINT_RANGE = ((540, 740), (-4000, -2000)) DISTANCE_POINT_X_RANGE = ((-2000, -1000),) INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (80, 255 - 40), 'width': (0.9, 10), 'prominence': 10, 'distance': 35, 'wlen': 100, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 40, 255), 'prominence': 10, 'distance': 50, 'wlen': 1000 } class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True if self.clear_enemy(scale=(2, 3)): return True return self.battle_default() def battle_5(self): if self.clear_enemy(scale=(1,)): return True if self.clear_enemy(scale=(2,)): return True return self.battle_default() def battle_6(self): return self.fleet_2.clear_boss()