from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Jarilo_RivetTown from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Jarilo_RivetTown_F1_X181Y439(self): """ | Waypoint | Position | Direction | Rotation | | ------------ | ------------------------- | --------- | -------- | | spawn | Waypoint((181.4, 439.2)), | 274.2 | 274 | | item1 | Waypoint((168.6, 430.8)), | 311.8 | 308 | | enemy1middle | Waypoint((128.4, 440.0)), | 275.8 | 82 | | node2 | Waypoint((126.2, 425.6)), | 188.9 | 4 | | item2 | Waypoint((130.4, 394.2)), | 12.7 | 6 | | enemy2 | Waypoint((118.4, 380.7)), | 61.1 | 308 | | node3 | Waypoint((100.8, 364.4)), | 315.9 | 311 | | item3 | Waypoint((80.2, 356.3)), | 311.8 | 306 | | enemy3 | Waypoint((58.4, 334.2)), | 318.8 | 322 | | exit_ | Waypoint((56.8, 332.4)), | 333.0 | 329 | | exit1 | Waypoint((49.9, 330.4)), | 327.8 | 322 | | exit2 | Waypoint((58.3, 324.4)), | 350.4 | 350 | """ self.map_init(plane=Jarilo_RivetTown, floor="F1", position=(181.4, 439.2)) self.register_domain_exit( Waypoint((56.8, 332.4)), end_rotation=329, left_door=Waypoint((49.9, 330.4)), right_door=Waypoint((58.3, 324.4))) item1 = Waypoint((168.6, 430.8)) enemy1middle = Waypoint((128.4, 440.0)) node2 = Waypoint((126.2, 425.6)) item2 = Waypoint((130.4, 394.2)) enemy2 = Waypoint((118.4, 380.7)) node3 = Waypoint((100.8, 364.4)) item3 = Waypoint((80.2, 356.3)) enemy3 = Waypoint((58.4, 334.2)) # ===== End of generated waypoints ===== # 1 self.clear_item(item1) self.clear_enemy(enemy1middle) # 2, ignore item, too close to enemy # self.clear_item( # node2, # item2.straight_run(), # ) self.clear_enemy( node2, enemy2.straight_run() ) # 3 self.clear_enemy( node3.set_threshold(5).straight_run(), enemy3.straight_run(), ) def Jarilo_RivetTown_F1_X205Y439(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((205.4, 439.5)), | 274.2 | 274 | | item | Waypoint((168.6, 430.8)), | 311.8 | 308 | | enemy | Waypoint((137.0, 438.1)), | 96.7 | 274 | | exit_ | Waypoint((137.0, 438.1)), | 96.7 | 274 | | exit1 | Waypoint((129.1, 446.0)), | 272.7 | 269 | | exit2 | Waypoint((129.4, 430.2)), | 272.8 | 276 | """ self.map_init(plane=Jarilo_RivetTown, floor="F1", position=(205.4, 439.5)) self.register_domain_exit( Waypoint((137.0, 438.1)), end_rotation=274, left_door=Waypoint((129.1, 446.0)), right_door=Waypoint((129.4, 430.2))) item = Waypoint((168.6, 430.8)) enemy = Waypoint((137.0, 438.1)) # ===== End of generated waypoints ===== self.minimap.init_position(item.position, locked=True) self.clear_item(item) self.clear_enemy(enemy) def Jarilo_RivetTown_F1_X209Y333(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((209.4, 333.5)), | 190.1 | 181 | | item | Waypoint((222.6, 371.5)), | 166.7 | 165 | | enemy | Waypoint((206.2, 387.8)), | 190.1 | 191 | | exit_ | Waypoint((209.2, 392.8)), | 189.0 | 184 | | exit1 | Waypoint((217.5, 403.4)), | 180.0 | 181 | | exit2 | Waypoint((201.6, 401.5)), | 180.0 | 181 | """ self.map_init(plane=Jarilo_RivetTown, floor="F1", position=(209.4, 333.5)) self.register_domain_exit( Waypoint((209.2, 392.8)), end_rotation=184, left_door=Waypoint((217.5, 403.4)), right_door=Waypoint((201.6, 401.5))) item = Waypoint((222.6, 371.5)) enemy = Waypoint((206.2, 387.8)) # ===== End of generated waypoints ===== # Ignore item, too close to enemy # self.clear_item(item) self.clear_enemy(enemy) def Jarilo_RivetTown_F1_X231Y211(self): """ | Waypoint | Position | Direction | Rotation | | ------------ | ------------------------- | --------- | -------- | | spawn | Waypoint((231.4, 211.1)), | 30.1 | 27 | | item1 | Waypoint((236.7, 180.5)), | 25.6 | 22 | | node2 | Waypoint((256.9, 180.9)), | 182.9 | 84 | | enemy1 | Waypoint((256.6, 169.0)), | 36.3 | 211 | | item2 | Waypoint((280.5, 188.5)), | 114.2 | 110 | | enemy2middle | Waypoint((290.0, 174.6)), | 92.7 | 84 | | enemy3 | Waypoint((319.6, 153.1)), | 76.4 | 73 | | exit_ | Waypoint((317.4, 155.3)), | 60.9 | 73 | | exit1 | Waypoint((326.6, 145.2)), | 75.0 | 66 | | exit2 | Waypoint((331.2, 157.6)), | 87.7 | 78 | """ self.map_init(plane=Jarilo_RivetTown, floor="F1", position=(231.4, 211.1)) self.register_domain_exit( Waypoint((317.4, 155.3)), end_rotation=73, left_door=Waypoint((326.6, 145.2)), right_door=Waypoint((331.2, 157.6))) item1 = Waypoint((236.7, 180.5)) node2 = Waypoint((256.9, 180.9)) enemy1 = Waypoint((256.6, 169.0)) item2 = Waypoint((280.5, 188.5)) enemy2middle = Waypoint((290.0, 174.6)) enemy3 = Waypoint((319.6, 153.1)) # ===== End of generated waypoints ===== self.rotation_set(73) # Ignore all items, road blocked self.clear_enemy(enemy1) self.clear_enemy( node2.set_threshold(3), enemy2middle ) self.clear_enemy(enemy3) def Jarilo_RivetTown_F1_X279Y301(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((279.4, 301.6)), | 36.1 | 31 | | item | Waypoint((302.6, 270.6)), | 59.1 | 54 | | enemy | Waypoint((298.2, 246.0)), | 36.2 | 36 | | exit_ | Waypoint((298.2, 246.0)), | 36.2 | 36 | | exit1 | Waypoint((295.5, 239.4)), | 36.2 | 31 | | exit2 | Waypoint((305.2, 244.8)), | 36.2 | 31 | """ self.map_init(plane=Jarilo_RivetTown, floor="F1", position=(279.4, 301.6)) self.register_domain_exit( Waypoint((298.2, 246.0)), end_rotation=36, left_door=Waypoint((295.5, 239.4)), right_door=Waypoint((305.2, 244.8))) item = Waypoint((302.6, 270.6)) enemy = Waypoint((298.2, 246.0)) # ===== End of generated waypoints ===== # Ignore item # self.clear_item(item) self.clear_enemy(enemy) def Jarilo_RivetTown_F1_X293Y243(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((293.6, 243.5)), | 182.9 | 177 | | item1 | Waypoint((302.5, 261.5)), | 175.8 | 168 | | enemy1right | Waypoint((290.0, 276.0)), | 198.7 | 195 | | enemy1left | Waypoint((310.1, 281.1)), | 105.5 | 101 | | item2 | Waypoint((326.2, 298.0)), | 151.8 | 140 | | enemy2 | Waypoint((318.6, 334.8)), | 195.2 | 6 | | item3 | Waypoint((314.2, 366.5)), | 216.4 | 214 | | enemy3 | Waypoint((316.4, 385.0)), | 223.8 | 45 | | exit_ | Waypoint((314.6, 385.0)), | 289.0 | 188 | | exit1 | Waypoint((320.0, 392.8)), | 179.5 | 170 | | exit2 | Waypoint((306.2, 390.8)), | 198.5 | 188 | """ self.map_init(plane=Jarilo_RivetTown, floor="F1", position=(293.6, 243.5)) self.register_domain_exit( Waypoint((314.6, 385.0)), end_rotation=188, left_door=Waypoint((320.0, 392.8)), right_door=Waypoint((306.2, 390.8))) item1 = Waypoint((302.5, 261.5)) enemy1right = Waypoint((290.0, 276.0)) enemy1left = Waypoint((310.1, 281.1)) item2 = Waypoint((326.2, 298.0)) enemy2 = Waypoint((318.6, 334.8)) item3 = Waypoint((314.2, 366.5)) enemy3 = Waypoint((316.4, 385.0)) # ===== End of generated waypoints ===== # 1, ignore item1 # watch left self.rotation_set(165) self.clear_enemy( enemy1right, enemy1left, ) # 2 self.clear_item( item2 ) self.clear_enemy( enemy2.straight_run(), ) # 3 self.clear_enemy( enemy3, ) def Jarilo_RivetTown_F1_X323Y151(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((323.4, 151.5)), | 257.0 | 253 | | item1 | Waypoint((298.4, 150.8)), | 282.7 | 278 | | enemy1 | Waypoint((260.2, 184.6)), | 241.2 | 239 | | item2 | Waypoint((240.4, 178.8)), | 276.0 | 274 | | enemy2 | Waypoint((234.6, 204.8)), | 315.9 | 209 | | exit_ | Waypoint((234.6, 204.8)), | 315.9 | 209 | | exit1 | Waypoint((237.5, 216.3)), | 216.3 | 211 | | exit2 | Waypoint((225.8, 210.0)), | 215.8 | 211 | """ self.map_init(plane=Jarilo_RivetTown, floor="F1", position=(323.4, 151.5)) self.register_domain_exit( Waypoint((234.6, 204.8)), end_rotation=209, left_door=Waypoint((237.5, 216.3)), right_door=Waypoint((225.8, 210.0))) item1 = Waypoint((298.4, 150.8)) enemy1 = Waypoint((260.2, 184.6)) item2 = Waypoint((240.4, 178.8)) enemy2 = Waypoint((234.6, 204.8)) # ===== End of generated waypoints ===== # Ignore item # self.clear_item(item1) self.clear_enemy(enemy1) # Ignore item2, position blocked self.clear_enemy(enemy2.straight_run())