from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('sp2') MAP.shape = 'g7' MAP.camera_data = ['D3', 'D5'] MAP.map_data = ''' ++ ++ -- ME -- ME MB MM ++ -- -- ME -- MB ME -- ME -- ++ ++ ++ -- -- -- ME -- ME MB -- -- ++ -- ++ ME -- SP SP -- -- ++ -- ME ++ SP -- ME -- ME -- ''' A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ A5, B5, C5, D5, E5, F5, G5, \ A6, B6, C6, D6, E6, F6, G6, \ A7, B7, C7, D7, E7, F7, G7, \ = MAP.flatten() MAP.spawn_data = [ {'battle': 0, 'enemy': 3, 'mystery': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'boss': 1}, ] class Config: SUBMARINE = 0 FLEET_BOSS = 0 MAP_HAS_AMBUSH = False class Campaign(CampaignBase): MAP = MAP def battle_0(self): self.clear_all_mystery() return self.battle_default() def battle_1(self): return self.battle_default() def battle_4(self): return self.brute_clear_boss()