import time from functools import wraps import numpy as np from adbutils.errors import AdbError import module.device.method.scrcpy.const as const from module.base.utils import random_rectangle_point from module.device.method.minitouch import insert_swipe from module.device.method.scrcpy.core import ScrcpyCore, ScrcpyError from module.device.method.uiautomator_2 import Uiautomator2 from module.device.method.utils import RETRY_TRIES, retry_sleep, handle_adb_error from module.exception import RequestHumanTakeover from module.logger import logger def retry(func): @wraps(func) def retry_wrapper(self, *args, **kwargs): """ Args: self (Minitouch): """ init = None for _ in range(RETRY_TRIES): try: if callable(init): retry_sleep(_) init() return func(self, *args, **kwargs) # Can't handle except RequestHumanTakeover: break # When adb server was killed except ConnectionResetError as e: logger.error(e) def init(): self.adb_reconnect() # Emulator closed except ConnectionAbortedError as e: logger.error(e) def init(): self.adb_reconnect() # ScrcpyError except ScrcpyError as e: logger.error(e) def init(): self.scrcpy_init() # AdbError except AdbError as e: if handle_adb_error(e): def init(): self.adb_reconnect() else: break # Unknown, probably a trucked image except Exception as e: logger.exception(e) def init(): pass logger.critical(f'Retry {func.__name__}() failed') raise RequestHumanTakeover return retry_wrapper class Scrcpy(ScrcpyCore, Uiautomator2): def _scrcpy_resolution_check(self): if not self._scrcpy_alive: with self._scrcpy_control_socket_lock: self.resolution_check_uiautomator2() @retry def screenshot_scrcpy(self): self._scrcpy_resolution_check() self.scrcpy_ensure_running() with self._scrcpy_control_socket_lock: # Wait new frame now = time.time() while 1: time.sleep(0.001) if self._scrcpy_stream_loop_thread is None or not self._scrcpy_stream_loop_thread.is_alive(): raise ScrcpyError('_scrcpy_stream_loop_thread died') if self._scrcpy_last_frame_time > now: screenshot = self._scrcpy_last_frame.copy() return screenshot @retry def click_scrcpy(self, x, y): self.scrcpy_ensure_running() with self._scrcpy_control_socket_lock: self._scrcpy_control.touch(x, y, const.ACTION_DOWN) self._scrcpy_control.touch(x, y, const.ACTION_UP) self.sleep(0.05) @retry def long_click_scrcpy(self, x, y, duration=1.0): self.scrcpy_ensure_running() with self._scrcpy_control_socket_lock: self._scrcpy_control.touch(x, y, const.ACTION_DOWN) self.sleep(duration) self._scrcpy_control.touch(x, y, const.ACTION_UP) self.sleep(0.05) @retry def swipe_scrcpy(self, p1, p2): self.scrcpy_ensure_running() with self._scrcpy_control_socket_lock: # Unlike minitouch, scrcpy swipes needs to be continuous # So 5 times smother points = insert_swipe(p0=p1, p3=p2, speed=4, min_distance=2) self._scrcpy_control.touch(*p1, const.ACTION_DOWN) for point in points[1:-1]: self._scrcpy_control.touch(*point, const.ACTION_MOVE) self.sleep(0.002) self._scrcpy_control.touch(*p2, const.ACTION_MOVE) self._scrcpy_control.touch(*p2, const.ACTION_UP) self.sleep(0.05) @retry def drag_scrcpy(self, p1, p2, point_random=(-10, -10, 10, 10)): self.scrcpy_ensure_running() with self._scrcpy_control_socket_lock: p1 = np.array(p1) - random_rectangle_point(point_random) p2 = np.array(p2) - random_rectangle_point(point_random) points = insert_swipe(p0=p1, p3=p2, speed=4, min_distance=2) self._scrcpy_control.touch(*p1, const.ACTION_DOWN) for point in points[1:-1]: self._scrcpy_control.touch(*point, const.ACTION_MOVE) self.sleep(0.002) # Hold 280ms for _ in range(int(0.14 // 0.002) * 2): self._scrcpy_control.touch(*p2, const.ACTION_MOVE) self.sleep(0.002) self._scrcpy_control.touch(*p2, const.ACTION_UP) self.sleep(0.05)