from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Luofu_Cloudford from tasks.map.route.base import locked_position, locked_rotation from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Luofu_Cloudford_F1_X241Y947(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((240.4, 947.6)), | 274.2 | 274 | | node | Waypoint((218.8, 948.8)), | 282.9 | 278 | | item | Waypoint((222.4, 934.6)), | 311.8 | 306 | | enemy | Waypoint((197.2, 947.4)), | 282.6 | 260 | | exit_ | Waypoint((193.1, 947.2)), | 12.8 | 274 | | exit1 | Waypoint((183.6, 957.4)), | 275.8 | 267 | | exit2 | Waypoint((183.4, 939.2)), | 284.6 | 258 | """ self.map_init(plane=Luofu_Cloudford, floor="F1", position=(240.4, 947.6)) self.register_domain_exit( Waypoint((193.1, 947.2)), end_rotation=274, left_door=Waypoint((183.6, 957.4)), right_door=Waypoint((183.4, 939.2))) node = Waypoint((218.8, 948.8)) item = Waypoint((222.4, 934.6)) enemy = Waypoint((197.2, 947.4)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(270) # ignore item # self.clear_item(item) self.clear_enemy( enemy, ) def Luofu_Cloudford_F1_X257Y947(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((257.3, 951.2)), | 274.2 | 274 | | item | Waypoint((236.8, 934.2)), | 302.7 | 299 | | node | Waypoint((221.6, 946.2)), | 272.8 | 269 | | enemy | Waypoint((193.7, 949.5)), | 143.8 | 269 | | exit_ | Waypoint((194.4, 947.2)), | 4.2 | 274 | """ self.map_init(plane=Luofu_Cloudford, floor="F1", position=(257.3, 947)) self.register_domain_exit( Waypoint((194.4, 947.2)), end_rotation=274, left_door=Waypoint((183.9, 954.4)), right_door=Waypoint((183.0, 942.4))) item = Waypoint((236.8, 934.2)) node = Waypoint((221.6, 946.2)) enemy = Waypoint((193.7, 949.5)) # ===== End of generated waypoints ===== """ Notes Luofu_Cloudford_F1_X257Y947 is the same as Luofu_Cloudford_F1_X257Y951 but for wrong spawn point detected """ self.minimap.lock_rotation(270) self.clear_item(item) self.clear_enemy( node, enemy ) def Luofu_Cloudford_F1_X257Y951(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((257.3, 951.2)), | 274.2 | 274 | | item | Waypoint((236.8, 934.2)), | 302.7 | 299 | | node | Waypoint((221.6, 946.2)), | 272.8 | 269 | | enemy | Waypoint((193.7, 949.5)), | 143.8 | 269 | | exit_ | Waypoint((194.4, 947.2)), | 4.2 | 274 | | exit1 | Waypoint((183.9, 954.4)), | 261.9 | 262 | | exit2 | Waypoint((183.0, 942.4)), | 290.2 | 283 | """ self.map_init(plane=Luofu_Cloudford, floor="F1", position=(257.3, 951.2)) self.register_domain_exit( Waypoint((194.4, 947.2)), end_rotation=274, left_door=Waypoint((183.9, 954.4)), right_door=Waypoint((183.0, 942.4))) item = Waypoint((236.8, 934.2)) node = Waypoint((221.6, 946.2)) enemy = Waypoint((193.7, 949.5)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(270) self.clear_item(item) self.clear_enemy( node, enemy ) @locked_position @locked_rotation(0) def Luofu_Cloudford_F1_X281Y873(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((283.4, 865.3)), | 6.7 | 4 | | item | Waypoint((297.0, 841.4)), | 36.1 | 31 | | enemy | Waypoint((282.4, 814.2)), | 8.1 | 1 | | exit_ | Waypoint((284.5, 816.8)), | 5.7 | 1 | | exit1 | Waypoint((276.2, 807.8)), | 4.4 | 4 | | exit2 | Waypoint((290.4, 810.2)), | 4.3 | 4 | """ self.map_init(plane=Luofu_Cloudford, floor="F1", position=(281, 873)) self.register_domain_exit( Waypoint((284.5, 816.8)), end_rotation=1, left_door=Waypoint((276.2, 807.8)), right_door=Waypoint((290.4, 810.2))) item = Waypoint((297.0, 841.4)) enemy = Waypoint((282.4, 814.2)) # ===== End of generated waypoints ===== """ Notes Luofu_Cloudford_F1_X281Y873 is the same as Luofu_Cloudford_F1_X283Y865 but for wrong spawn point detected """ # Re-init position to be the same as origin self.minimap.init_position(position=(283.4, 865.3), locked=True) self.clear_enemy(enemy) @locked_position @locked_rotation(0) def Luofu_Cloudford_F1_X283Y865(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((283.4, 865.3)), | 6.7 | 4 | | item | Waypoint((297.0, 841.4)), | 36.1 | 31 | | enemy | Waypoint((282.4, 814.2)), | 8.1 | 1 | | exit_ | Waypoint((284.5, 816.8)), | 5.7 | 1 | | exit1 | Waypoint((276.2, 807.8)), | 4.4 | 4 | | exit2 | Waypoint((290.4, 810.2)), | 4.3 | 4 | """ self.map_init(plane=Luofu_Cloudford, floor="F1", position=(283.4, 865.3)) self.register_domain_exit( Waypoint((284.5, 816.8)), end_rotation=1, left_door=Waypoint((276.2, 807.8)), right_door=Waypoint((290.4, 810.2))) item = Waypoint((297.0, 841.4)) enemy = Waypoint((282.4, 814.2)) # ===== End of generated waypoints ===== # Ignore random item # self.clear_item(item) self.clear_enemy(enemy) def Luofu_Cloudford_F1_X431Y593(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((431.5, 593.4)), | 2.7 | 357 | | item1 | Waypoint((371.8, 592.8)), | 263.8 | 267 | | enemy1 | Waypoint((341.2, 586.8)), | 274.2 | 274 | | item2 | Waypoint((310.4, 582.2)), | 289.0 | 288 | | enemy2 | Waypoint((273.9, 584.9)), | 274.1 | 271 | | exit_ | Waypoint((273.9, 584.9)), | 274.1 | 271 | """ self.map_init(plane=Luofu_Cloudford, floor="F1", position=(431.5, 593.4)) self.register_domain_exit(Waypoint((273.9, 584.9)), end_rotation=271) item1 = Waypoint((371.8, 592.8)) enemy1 = Waypoint((341.2, 586.8)) item2 = Waypoint((310.4, 582.2)) enemy2 = Waypoint((273.9, 584.9)) # ===== End of generated waypoints ===== self.rotation_set(270) # 1 self.clear_item( item1.straight_run(), ) self.clear_enemy( enemy1.straight_run(), ) # 2 self.clear_item(item2) self.clear_enemy(enemy2) def Luofu_Cloudford_F1_X433Y617(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((433.5, 616.8)), | 358.2 | 4 | | node1 | Waypoint((431.5, 593.4)), | 2.7 | 357 | | item1 | Waypoint((371.8, 592.8)), | 263.8 | 267 | | enemy1 | Waypoint((341.2, 586.8)), | 274.2 | 274 | | item2 | Waypoint((310.4, 582.2)), | 289.0 | 288 | | enemy2 | Waypoint((273.9, 584.9)), | 274.1 | 271 | | exit_ | Waypoint((273.9, 584.9)), | 274.1 | 271 | """ self.map_init(plane=Luofu_Cloudford, floor="F1", position=(433.5, 616.8)) self.register_domain_exit(Waypoint((273.9, 584.9)), end_rotation=271) node1 = Waypoint((431.5, 593.4)) item1 = Waypoint((371.8, 592.8)) enemy1 = Waypoint((341.2, 586.8)) item2 = Waypoint((310.4, 582.2)) enemy2 = Waypoint((273.9, 584.9)) # ===== End of generated waypoints ===== # Similar to Luofu_Cloudford_F1_X431Y593, but has different spawn point self.rotation_set(270) # 1 self.clear_item( node1.set_threshold(3), item1.straight_run(), ) self.clear_enemy( enemy1.straight_run(), ) # 2 self.clear_item(item2) self.clear_enemy(enemy2) def Luofu_Cloudford_F1_X435Y669(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((435.4, 669.2)), | 6.7 | 4 | | item1 | Waypoint((432.2, 628.3)), | 2.7 | 357 | | enemy1 | Waypoint((428.6, 598.8)), | 8.0 | 177 | | node2 | Waypoint((421.2, 590.8)), | 44.2 | 285 | | node3 | Waypoint((366.6, 588.2)), | 274.2 | 274 | | enemy3 | Waypoint((344.9, 590.4)), | 191.8 | 357 | | item4 | Waypoint((309.6, 580.2)), | 290.1 | 281 | | enemy4 | Waypoint((271.3, 585.5)), | 285.0 | 274 | | exit_ | Waypoint((271.3, 585.5)), | 285.0 | 274 | | exit1 | Waypoint((267.9, 592.3)), | 275.9 | 274 | | exit2 | Waypoint((267.8, 580.0)), | 275.8 | 274 | """ self.map_init(plane=Luofu_Cloudford, floor="F1", position=(435.4, 669.2)) self.register_domain_exit( Waypoint((271.3, 585.5)), end_rotation=274, left_door=Waypoint((267.9, 592.3)), right_door=Waypoint((267.8, 580.0))) item1 = Waypoint((432.2, 628.3)) enemy1 = Waypoint((428.6, 598.8)) node2 = Waypoint((421.2, 590.8)) node3 = Waypoint((366.6, 588.2)) enemy3 = Waypoint((344.9, 590.4)) item4 = Waypoint((309.6, 580.2)) enemy4 = Waypoint((271.3, 585.5)) # ===== End of generated waypoints ===== self.clear_item(item1) self.clear_enemy(enemy1) # Go through bridges self.rotation_set(270) self.minimap.lock_rotation(270) self.clear_enemy( node2.set_threshold(3), node3.set_threshold(3), enemy3, ) self.clear_item(item4) self.clear_enemy(enemy4)