from .classes import RogueResonance # This file was auto-generated, do not modify it manually. To generate: # ``` python -m dev_tools.keyword_extract ``` Path_Resonance_Preservation = RogueResonance( id=1, name='Path_Resonance_Preservation', cn='命途回响:「存护」', cht='命途迴響:「存護」', en='Path Resonance: Preservation', jp='運命の反響:「存護」', path_id=1, rarity=3, ) Resonance_Formation_Zero_Dimensional_Reinforcement = RogueResonance( id=2, name='Resonance_Formation_Zero_Dimensional_Reinforcement', cn='回响构音:零维强化', cht='迴響構音:零維強化', en='Resonance Formation: Zero-Dimensional Reinforcement', jp='反響構音:析出硬化', path_id=1, rarity=3, ) Resonance_Formation_Eutectic_Reaction = RogueResonance( id=3, name='Resonance_Formation_Eutectic_Reaction', cn='回响构音:共晶反应', cht='迴響構音:共晶反應', en='Resonance Formation: Eutectic Reaction', jp='反響構音:共晶反応', path_id=1, rarity=3, ) Resonance_Formation_Isomorphous_Reaction = RogueResonance( id=4, name='Resonance_Formation_Isomorphous_Reaction', cn='回响构音:均晶转变', cht='迴響構音:均晶轉變', en='Resonance Formation: Isomorphous Reaction', jp='反響構音:全率固溶体', path_id=1, rarity=3, ) Resonance_Interplay_Spiked_Armor = RogueResonance( id=5, name='Resonance_Interplay_Spiked_Armor', cn='回响交错:披锋效应', cht='迴響交錯:披鋒效應', en='Resonance Interplay: Spiked Armor', jp='反響交錯:トリミング加工', path_id=1, rarity=3, ) Resonance_Interplay_Cold_Snap = RogueResonance( id=6, name='Resonance_Interplay_Cold_Snap', cn='回响交错:冷脆现象', cht='迴響交錯:冷脆現象', en='Resonance Interplay: Cold Snap', jp='反響交錯:低温脆性', path_id=1, rarity=3, ) Path_Resonance_Remembrance = RogueResonance( id=7, name='Path_Resonance_Remembrance', cn='命途回响:「记忆」', cht='命途迴響:「記憶」', en='Path Resonance: Remembrance', jp='運命の反響:「記憶」', path_id=2, rarity=3, ) Resonance_Formation_Total_Recall = RogueResonance( id=8, name='Resonance_Formation_Total_Recall', cn='回响构音:全面回忆', cht='迴響構音:全面回憶', en='Resonance Formation: Total Recall', jp='反響構音:全面追憶', path_id=2, rarity=3, ) Resonance_Formation_Rich_Experience = RogueResonance( id=9, name='Resonance_Formation_Rich_Experience', cn='回响构音:体验的富翁', cht='迴響構音:體驗的富翁', en='Resonance Formation: Rich Experience', jp='反響構音:体験の富豪', path_id=2, rarity=3, ) Resonance_Formation_First_Love_Once_More = RogueResonance( id=10, name='Resonance_Formation_First_Love_Once_More', cn='回响构音:第二次初恋', cht='迴響構音:第二次初戀', en='Resonance Formation: First Love Once More', jp='反響構音:二度目の初恋', path_id=2, rarity=3, ) Resonance_Interplay_Faces_Places = RogueResonance( id=11, name='Resonance_Interplay_Faces_Places', cn='回响交错:脸庞,村庄', cht='迴響交錯:臉龐,村莊', en='Resonance Interplay: Faces Places', jp='反響交錯:顔、村', path_id=2, rarity=3, ) Resonance_Interplay_Landscape_in_the_Mist = RogueResonance( id=12, name='Resonance_Interplay_Landscape_in_the_Mist', cn='回响交错:雾中风景', cht='迴響交錯:霧中風景', en='Resonance Interplay: Landscape in the Mist', jp='反響交錯:霧の中の風景', path_id=2, rarity=3, ) Path_Resonance_Nihility = RogueResonance( id=13, name='Path_Resonance_Nihility', cn='命途回响:「虚无」', cht='命途迴響:「虛無」', en='Path Resonance: Nihility', jp='運命の反響:「虚無」', path_id=3, rarity=3, ) Resonance_Formation_The_Doubtful_Fourfold_Root = RogueResonance( id=14, name='Resonance_Formation_The_Doubtful_Fourfold_Root', cn='回响构音:怀疑的四重根', cht='迴響構音:懷疑的四重根', en='Resonance Formation: The Doubtful Fourfold Root', jp='反響構音:疑いの四つの根', path_id=3, rarity=3, ) Resonance_Formation_Suffering_and_Sunshine = RogueResonance( id=15, name='Resonance_Formation_Suffering_and_Sunshine', cn='回响构音:苦难与阳光', cht='迴響構音:苦難與陽光', en='Resonance Formation: Suffering and Sunshine', jp='反響構音:苦難と陽光', path_id=3, rarity=3, ) Resonance_Formation_Outsider = RogueResonance( id=16, name='Resonance_Formation_Outsider', cn='回响构音:局外人', cht='迴響構音:局外人', en='Resonance Formation: Outsider', jp='反響構音:異邦人', path_id=3, rarity=3, ) Resonance_Interplay_Off_the_Beaten_Track = RogueResonance( id=17, name='Resonance_Interplay_Off_the_Beaten_Track', cn='回响交错:林中路', cht='迴響交錯:林中路', en='Resonance Interplay: Off the Beaten Track', jp='反響交錯:森の中の道', path_id=3, rarity=3, ) Resonance_Interplay_White_Nights = RogueResonance( id=18, name='Resonance_Interplay_White_Nights', cn='回响交错:白夜', cht='迴響交錯:白夜', en='Resonance Interplay: White Nights', jp='反響交錯:白夜', path_id=3, rarity=3, ) Path_Resonance_Abundance = RogueResonance( id=19, name='Path_Resonance_Abundance', cn='命途回响:「丰饶」', cht='命途迴響:「豐饒」', en='Path Resonance: Abundance', jp='運命の反響:「豊穣」', path_id=4, rarity=3, ) Resonance_Formation_Terminal_Nirvana = RogueResonance( id=20, name='Resonance_Formation_Terminal_Nirvana', cn='回响构音:无余涅槃', cht='迴響構音:無餘涅槃', en='Resonance Formation: Terminal Nirvana', jp='反響構音:無余涅槃', path_id=4, rarity=3, ) Resonance_Formation_Anicca = RogueResonance( id=21, name='Resonance_Formation_Anicca', cn='回响构音:诸行无常', cht='迴響構音:諸行無常', en='Resonance Formation: Anicca', jp='反響構音:諸行無常', path_id=4, rarity=3, ) Resonance_Formation_Anatta = RogueResonance( id=22, name='Resonance_Formation_Anatta', cn='回响构音:诸法无我', cht='迴響構音:諸法無我', en='Resonance Formation: Anatta', jp='反響構音:諸法無我', path_id=4, rarity=3, ) Resonance_Interplay_First_Illuminate_the_Mountains = RogueResonance( id=23, name='Resonance_Interplay_First_Illuminate_the_Mountains', cn='回响交错:先照高山', cht='迴響交錯:先照高山', en='Resonance Interplay: First Illuminate the Mountains', jp='反響交錯:先に山を照らす', path_id=4, rarity=3, ) Resonance_Interplay_Nullifying_Ardor = RogueResonance( id=24, name='Resonance_Interplay_Nullifying_Ardor', cn='回响交错:旃檀薪尽', cht='迴響交錯:旃檀薪盡', en='Resonance Interplay: Nullifying Ardor', jp='反響交錯:センダンの薪尽きる', path_id=4, rarity=3, ) Path_Resonance_The_Hunt = RogueResonance( id=25, name='Path_Resonance_The_Hunt', cn='命途回响:「巡猎」', cht='命途迴響:「巡獵」', en='Path Resonance: The Hunt', jp='運命の反響:「巡狩」', path_id=5, rarity=3, ) Resonance_Formation_Star_Hunter = RogueResonance( id=26, name='Resonance_Formation_Star_Hunter', cn='回响构音:狩星巡日', cht='迴響構音:狩星巡日', en='Resonance Formation: Star Hunter', jp='反響構音:星を狩りて日を巡る', path_id=5, rarity=3, ) Resonance_Formation_Bow_and_Arrow = RogueResonance( id=27, name='Resonance_Formation_Bow_and_Arrow', cn='回响构音:柘弓危矢', cht='迴響構音:柘弓危矢', en='Resonance Formation: Bow and Arrow', jp='反響構音:柘弓に疾矢', path_id=5, rarity=3, ) Resonance_Formation_Perfect_Aim = RogueResonance( id=28, name='Resonance_Formation_Perfect_Aim', cn='回响构音:射不主皮', cht='迴響構音:射不主皮', en='Resonance Formation: Perfect Aim', jp='反響構音:射は皮を主とせず', path_id=5, rarity=3, ) Resonance_Interplay_Startling_Breeze = RogueResonance( id=29, name='Resonance_Interplay_Startling_Breeze', cn='回响交错:足逸惊飙', cht='迴響交錯:足逸驚飆', en='Resonance Interplay: Startling Breeze', jp='反響交錯:足元の突風', path_id=5, rarity=3, ) Resonance_Interplay_Shooting_Starfire = RogueResonance( id=30, name='Resonance_Interplay_Shooting_Starfire', cn='回响交错:火驰星流', cht='迴響交錯:火馳星流', en='Resonance Interplay: Shooting Starfire', jp='反響交錯:恒星ストリーム', path_id=5, rarity=3, ) Path_Resonance_Destruction = RogueResonance( id=31, name='Path_Resonance_Destruction', cn='命途回响:「毁灭」', cht='命途迴響:「毀滅」', en='Path Resonance: Destruction', jp='運命の反響:「壊滅」', path_id=6, rarity=3, ) Resonance_Formation_Cataclysmic_Variable = RogueResonance( id=32, name='Resonance_Formation_Cataclysmic_Variable', cn='回响构音:激变变星', cht='迴響構音:激變變星', en='Resonance Formation: Cataclysmic Variable', jp='反響構音:激変星', path_id=6, rarity=3, ) Resonance_Formation_Extreme_Helium_Flash = RogueResonance( id=33, name='Resonance_Formation_Extreme_Helium_Flash', cn='回响构音:极端氦闪', cht='迴響構音:極端氦閃', en='Resonance Formation: Extreme Helium Flash', jp='反響構音:ヘリウムフラッシュ', path_id=6, rarity=3, ) Resonance_Formation_Event_Horizon = RogueResonance( id=34, name='Resonance_Formation_Event_Horizon', cn='回响构音:事件视界', cht='迴響構音:事件視界', en='Resonance Formation: Event Horizon', jp='反響構音:事象の地平線', path_id=6, rarity=3, ) Resonance_Interplay_Substellar_Belt = RogueResonance( id=35, name='Resonance_Interplay_Substellar_Belt', cn='回响交错:次行星带', cht='迴響交錯:次行星帶', en='Resonance Interplay: Substellar Belt', jp='反響交錯:準惑星帯', path_id=6, rarity=3, ) Resonance_Interplay_Zero_Age_Main_Sequence = RogueResonance( id=36, name='Resonance_Interplay_Zero_Age_Main_Sequence', cn='回响交错:零龄主序', cht='迴響交錯:零齡主序', en='Resonance Interplay: Zero Age Main Sequence', jp='反響交錯:零歳主系列', path_id=6, rarity=3, ) Path_Resonance_Elation = RogueResonance( id=37, name='Path_Resonance_Elation', cn='命途回响:「欢愉」', cht='命途迴響:「歡愉」', en='Path Resonance: Elation', jp='運命の反響:「愉悦」', path_id=7, rarity=3, ) Resonance_Formation_Doomsday_Carnival = RogueResonance( id=38, name='Resonance_Formation_Doomsday_Carnival', cn='回响构音:末日狂欢', cht='迴響構音:末日狂歡', en='Resonance Formation: Doomsday Carnival', jp='反響構音:終末の狂宴', path_id=7, rarity=3, ) Resonance_Formation_Dance_of_Growth = RogueResonance( id=39, name='Resonance_Formation_Dance_of_Growth', cn='回响构音:树苗长高舞', cht='迴響構音:樹苗長高舞', en='Resonance Formation: Dance of Growth', jp='反響構音:苗木が育つ踊り', path_id=7, rarity=3, ) Resonance_Formation_Instant_Win = RogueResonance( id=40, name='Resonance_Formation_Instant_Win', cn='回响构音:开盖有奖', cht='迴響構音:開蓋有獎', en='Resonance Formation: Instant Win', jp='反響構音:もう1本', path_id=7, rarity=3, ) Resonance_Interplay_The_Taste_of_Anglerfish = RogueResonance( id=41, name='Resonance_Interplay_The_Taste_of_Anglerfish', cn='回响交错:安康鱼之味', cht='迴響交錯:鮟鱇魚之味', en='Resonance Interplay: The Taste of Anglerfish', jp='反響交錯:アンコウの味', path_id=7, rarity=3, ) Resonance_Interplay_Guinea_Pig_in_Ice_Coffin = RogueResonance( id=42, name='Resonance_Interplay_Guinea_Pig_in_Ice_Coffin', cn='回响交错:冰棺与豚鼠', cht='迴響交錯:冰棺與豚鼠', en='Resonance Interplay: Guinea Pig in Ice Coffin', jp='反響交錯:氷の棺とモルモット', path_id=7, rarity=3, ) Path_Resonance_Propagation = RogueResonance( id=43, name='Path_Resonance_Propagation', cn='命途回响:「繁育」', cht='命途迴響:「繁育」', en='Path Resonance: Propagation', jp='運命の反響:「繁殖」', path_id=8, rarity=3, ) Resonance_Formation_Proboscis = RogueResonance( id=44, name='Resonance_Formation_Proboscis', cn='回响构音:刺吸口器', cht='迴響構音:刺吸口器', en='Resonance Formation: Proboscis', jp='反響構音:吸収口器', path_id=8, rarity=3, ) Resonance_Formation_Phenol_Compounds = RogueResonance( id=45, name='Resonance_Formation_Phenol_Compounds', cn='回响构音:酚类物质', cht='迴響構音:酚類物質', en='Resonance Formation: Phenol Compounds', jp='反響構音:フェノール類', path_id=8, rarity=3, ) Resonance_Formation_Crystal_Pincers = RogueResonance( id=46, name='Resonance_Formation_Crystal_Pincers', cn='回响构音:结晶螯刺', cht='迴響構音:結晶螯刺', en='Resonance Formation: Crystal Pincers', jp='反響構音:結晶毒針', path_id=8, rarity=3, ) Resonance_Interplay_Superposition_Eye = RogueResonance( id=47, name='Resonance_Interplay_Superposition_Eye', cn='回响交错:重叠象眼', cht='迴響交錯:重疊象眼', en='Resonance Interplay: Superposition Eye', jp='反響交錯:重複像眼', path_id=8, rarity=3, ) Resonance_Interplay_Adherent_Microbial_Mat = RogueResonance( id=48, name='Resonance_Interplay_Adherent_Microbial_Mat', cn='回响交错:附着菌毯', cht='迴響交錯:附著菌毯', en='Resonance Interplay: Adherent Microbial Mat', jp='反響交錯:菌膜付着', path_id=8, rarity=3, )