from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.campaign.assets import EVENT_20200312CN_SP3 as ENTRANCE from module.map.map_grids import SelectedGrids, RoadGrids from module.ui.assets import CAMPAIGN_GOTO_DAILY from module.logger import logger MAP = CampaignMap('d3') MAP.shape = 'I6' MAP.map_data = ''' ++ MB -- ME -- ME -- ++ ++ MB -- -- -- ++ -- ME ++ ++ MB ME -- -- -- ME -- ME SP ++ ++ ++ -- -- -- -- ++ -- MB -- ME ME -- ++ -- ME -- -- ME -- -- SP ++ -- -- -- ''' MAP.weight_data = ''' 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 ''' MAP.camera_data = ['D2', 'D4', 'F2', 'F4'] # MAP.camera_data = ['D3', 'D5'] MAP.spawn_data = [ {'battle': 0, 'enemy': 2}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ = MAP.flatten() ROAD_MAIN = RoadGrids([[B6, C5]]) class Config: MAP_HAS_AMBUSH = False CAMPAIGN_MODE = 'normal' # A sp map can treat as normal map. INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (120, 255 - 40), 'width': 2, 'prominence': 10, 'distance': 35, } class Campaign(CampaignBase): ENTRANCE = ENTRANCE MAP = MAP def battle_0(self): if self.clear_roadblocks([ROAD_MAIN]): return True if self.clear_potential_roadblocks([ROAD_MAIN]): return True if self.clear_enemy(scale=(1,)): return True if self.clear_enemy(scale=(2,)): return True return self.battle_default() battle_1 = battle_0 battle_2 = battle_0 battle_3 = battle_0 battle_4 = battle_0 def battle_5(self): return self.fleet_2.clear_boss() def handle_in_stage(self): """ SP map don't have normal/hard switch button, so overwrite handle_in_stage method in module.map.map_operation. """ if self.appear(CAMPAIGN_GOTO_DAILY) and self.appear(ENTRANCE): logger.info('In stage.') self.ensure_no_info_bar(timeout=0.6) return True else: return False