from module.base.timer import Timer from module.daemon.daemon_base import DaemonBase from module.device.method import maatouch from module.logger import logger from tasks.base.assets.assets_base_daemon import * from tasks.base.main_page import MainPage from tasks.base.page import page_main, page_rogue from tasks.daily.assets.assets_daily_camera import PICTURE_TAKEN from tasks.map.assets.assets_map_bigmap import TELEPORT_RIGHT from tasks.map.interact.aim import AimDetectorMixin from tasks.rogue.route.base import RouteBase class SecondaryMaatouchBuilder(maatouch.MaatouchBuilder): def __init__(self, device, contact=0, handle_orientation=False): """ Click on secondary contact to avoid interruption of real-person contact """ super().__init__(device, contact=1, handle_orientation=handle_orientation) maatouch.MaatouchBuilder = SecondaryMaatouchBuilder class Daemon(RouteBase, DaemonBase, AimDetectorMixin): aim_interval = Timer(0.3, count=1) def handle_aim_click(self, item=True, enemy=True): """ Args: item: enemy: Returns: bool: If clicked """ if not item and not enemy: return False if not self.is_in_main(): return False if self.aim_interval.reached_and_reset(): self.aim.predict(self.device.image, item=item, enemy=enemy) if self.aim.aimed_enemy: if self.handle_map_A(): return True if self.aim.aimed_item: if self.handle_map_A(): return True return False def run(self): # Rebind daemon settings along with rogue settings self.config.bind('Daemon', func_list=['Rogue']) # Check contact builder = self.device.maatouch_builder if builder.contact >= 1: logger.info(f'Maatouch contact on {builder.contact}') else: logger.warning(f'Maatouch contact on {builder.contact}, may cause interruptions') STORY_OPTION.set_search_offset((-5, -5, 32, 5)) INTERACT_COLLECT.set_search_offset((-5, -5, 32, 5)) INTERACT_INVESTIGATE.set_search_offset((-5, -5, 32, 5)) INTERACT_TREASURE.set_search_offset((-5, -5, 32, 5)) teleport_confirm = Timer(1, count=5) while 1: self.device.screenshot() # Check lang if not MainPage._lang_checked and self.ui_page_appear(page_main, interval=5): self.handle_lang_check(page=page_main) # Check again if not MainPage._lang_check_success: MainPage._lang_checked = False # Story if self.appear_then_click(STORY_NEXT, interval=0.7): self.interval_reset(STORY_OPTION) # self.interval_reset(INTERACT_INVESTIGATE) continue if self.appear_then_click(STORY_OPTION, interval=1): # self.interval_reset(INTERACT_INVESTIGATE) continue # Map interact if self.appear_then_click(INTERACT_TREASURE, interval=1): continue # if self.appear_then_click(INTERACT_INVESTIGATE, interval=2): # continue if self.appear_then_click(INTERACT_COLLECT, interval=1): continue # Story teleport if self.appear_then_click(TELEPORT_RIGHT, interval=3): teleport_confirm.reset() continue if teleport_confirm.started() and not teleport_confirm.reached(): if self.handle_popup_confirm(): logger.info(f'{TELEPORT_RIGHT} -> popup') continue # Chat if self.appear_then_click(CHAT_OPTION, interval=3): continue if self.appear_then_click(CHAT_CLOSE, interval=3): continue # Popup if self.handle_reward(interval=1.5): continue if self.handle_ui_close(PICTURE_TAKEN, interval=1): continue # Rogue if self.handle_blessing(): continue if self.ui_page_appear(page_rogue): if self.handle_event_continue(): continue if self.handle_event_option(): continue # Aim click if self.handle_aim_click( item='item' in self.config.Daemon_AimClicker, enemy='enemy' in self.config.Daemon_AimClicker, ): continue