import itertools import os import re import typing as t from collections import defaultdict from functools import cache, cached_property from hashlib import md5 from module.base.code_generator import CodeGenerator from module.config.utils import deep_get, read_file from module.exception import ScriptError from module.logger import logger UI_LANGUAGES = ['cn', 'cht', 'en', 'jp', 'es'] def text_to_variable(text): text = re.sub("'s |s' ", '_', text) text = re.sub('[ \-—:\'/•.]+', '_', text) text = re.sub(r'[(),#"?!&%*]|', '', text) # text = re.sub(r'[#_]?\d+(_times?)?', '', text) text = re.sub(r'', '', text) text = text.replace('é', 'e') return text.strip('_') def dungeon_name(name: str) -> str: name = text_to_variable(name) name = re.sub('Bud_of_(Memories|Aether|Treasures)', r'Calyx_Golden_\1', name) name = re.sub('Bud_of_(.*)', r'Calyx_Crimson_\1', name).replace('Calyx_Crimson_Calyx_Crimson_', 'Calyx_Crimson_') name = re.sub('Shape_of_(.*)', r'Stagnant_Shadow_\1', name) name = re.sub('Path_of_(.*)', r'Cavern_of_Corrosion_Path_of_\1', name) if name in ['Destruction_Beginning', 'End_of_the_Eternal_Freeze', 'Divine_Seed', 'Borehole_Planet_Old_Crater']: name = f'Echo_of_War_{name}' if name in ['The_Swarm_Disaster', 'Gold_and_Gears']: name = f'Simulated_Universe_{name}' return name def blessing_name(name: str) -> str: name = text_to_variable(name) name = re.sub(r'^\d', lambda match: f"_{match.group(0)}", name) return name def character_name(name: str) -> str: name = text_to_variable(name) name = re.sub('_', '', name) return name def convert_inner_character_to_keyword(name): convert_dict = { 'Silwolf': 'SilverWolf', 'Klara': 'Clara', 'Mar_7th': 'March7th', 'PlayerGirl': 'TrailblazerFemale', 'PlayerBoy': 'TrailblazerMale', 'Ren': 'Blade', } return convert_dict.get(name, name) class TextMap: DATA_FOLDER = '' def __init__(self, lang: str): self.lang = lang def __contains__(self, name: t.Union[int, str]) -> bool: if isinstance(name, int) or (isinstance(name, str) and name.isdigit()): return int(name) in self.data return False @cached_property def data(self) -> dict[int, str]: if not os.path.exists(TextMap.DATA_FOLDER): logger.critical('`TextMap.DATA_FOLDER` does not exist, please set it to your path to StarRailData') exit(1) file = os.path.join(TextMap.DATA_FOLDER, 'TextMap', f'TextMap{self.lang.upper()}.json') data = {} for id_, text in read_file(file).items(): text = text.replace('\u00A0', '') text = text.replace(r'{NICKNAME}', 'Trailblazer') data[int(id_)] = text return data def find(self, name: t.Union[int, str]) -> tuple[int, str]: """ Args: name: Returns: text id (hash in TextMap) text """ if isinstance(name, int) or (isinstance(name, str) and name.isdigit()): name = int(name) try: return name, self.data[name] except KeyError: pass name = str(name) for row_id, row_name in self.data.items(): if row_id >= 0 and row_name == name: return row_id, row_name for row_id, row_name in self.data.items(): if row_name == name: return row_id, row_name logger.error(f'Cannot find name: "{name}" in language {self.lang}') return 0, '' def replace_templates(text: str) -> str: """ Replace templates in data to make sure it equals to what is shown in game Examples: replace_templates("Complete Echo of War #4 time(s)") == "Complete Echo of War 1 time(s)" """ text = re.sub(r'#4', '1', text) text = re.sub(r'', '', text) text = re.sub(r'', '', text) return text class KeywordExtract: def __init__(self): self.text_map: dict[str, TextMap] = {lang: TextMap(lang) for lang in UI_LANGUAGES} self.text_map['cn'] = TextMap('chs') self.keywords_id: list[int] = [] def iter_guide(self) -> t.Iterable[int]: file = os.path.join(TextMap.DATA_FOLDER, './ExcelOutput/GameplayGuideData.json') # visited = set() temp_save = "" for data in read_file(file).values(): hash_ = deep_get(data, keys='Name.Hash') _, name = self.find_keyword(hash_, lang='cn') if '永屹之城遗秘' in name: # load after all forgotten hall to make sure the same order in Game UI temp_save = hash_ continue if '忘却之庭' in name: continue # if name in visited: # continue # visited.add(name) yield hash_ yield temp_save # Consider rogue DLC as a dungeon yield '寰宇蝗灾' yield '黄金与机械' # 'Memory of Chaos' is not a real dungeon, but represents a group yield '混沌回忆' yield '天艟求仙迷航录' yield '永屹之城遗秘' def find_keyword(self, keyword, lang) -> tuple[int, str]: """ Args: keyword: text string or text id lang: Language to find Returns: text id (hash in TextMap) text """ text_map = self.text_map[lang] return text_map.find(keyword) def load_keywords(self, keywords: list[str | int], lang='cn'): text_map = self.text_map[lang] keywords_id = [text_map.find(keyword) for keyword in keywords] self.keywords_id = [keyword[0] for keyword in keywords_id if keyword[0] != 0 and keyword[1].strip()] def clear_keywords(self): self.keywords_id = [] def write_keywords( self, keyword_class, output_file: str = '', text_convert=text_to_variable, generator: CodeGenerator = None, extra_attrs: dict[str, dict] = None ): """ Args: keyword_class: output_file: text_convert: generator: Reuse an existing code generator extra_attrs: Extra attributes write in keywords """ if generator is None: gen = CodeGenerator() gen.Import(f""" from .classes import {keyword_class} """) gen.CommentAutoGenerage('dev_tools.keyword_extract') else: gen = generator last_id = getattr(gen, 'last_id', 0) if extra_attrs: keyword_num = len(self.keywords_id) for attr_key, attr_value in extra_attrs.items(): if len(attr_value) != keyword_num: print(f"Extra attribute {attr_key} does not match the size of keywords") return for index, keyword in enumerate(self.keywords_id): _, name = self.find_keyword(keyword, lang='en') name = text_convert(replace_templates(name)) with gen.Object(key=name, object_class=keyword_class): gen.ObjectAttr(key='id', value=index + last_id + 1) gen.ObjectAttr(key='name', value=name) for lang in UI_LANGUAGES: gen.ObjectAttr(key=lang, value=replace_templates(self.find_keyword(keyword, lang=lang)[1])) if extra_attrs: for attr_key, attr_value in extra_attrs.items(): gen.ObjectAttr(key=attr_key, value=attr_value[keyword]) gen.last_id = index + last_id + 1 if output_file: print(f'Write {output_file}') gen.write(output_file) self.clear_keywords() return gen def load_quests(self, quests, lang='cn'): """ Load a set of quest keywords Args: quests: iterable quest id collection lang: """ quest_data = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'QuestData.json')) quests_hash = [quest_data[str(quest_id)]["QuestTitle"]["Hash"] for quest_id in quests] quest_keywords = list(dict.fromkeys([self.text_map[lang].find(quest_hash)[1] for quest_hash in quests_hash])) self.load_keywords(quest_keywords, lang) def write_daily_quest_keywords(self): text_convert = text_to_variable keyword_class = 'DailyQuest' gen = CodeGenerator() gen.Import(f""" from .classes import {keyword_class} """) gen.CommentAutoGenerage('dev_tools.keyword_extract') old_quest = [ "Go_on_assignment_1_time", # -> Dispatch_1_assignments "Complete_1_stage_in_Simulated_Universe_Any_world", # -> Complete_Simulated_Universe_1_times "Complete_Calyx_Crimson_1_time", # -> Clear_Calyx_Crimson_1_times "Enter_combat_by_attacking_enemy_Weakness_and_win_3_times", # -> Enter_combat_by_attacking_enemie_Weakness_and_win_1_times "Use_Technique_2_times", # -> Use_Technique_1_times "Destroy_3_destructible_objects", # -> Destroy_1_destructible_objects "Obtain_victory_in_combat_with_Support_Characters_1_time", # -> Obtain_victory_in_combat_with_Support_Characters_1_times "Level_up_any_character_1_time", # -> Level_up_any_character_1_times "Level_up_any_Light_Cone_1_time", # -> Level_up_any_Light_Cone_1_times "Synthesize_Consumable_1_time", # -> Use_the_Omni_Synthesizer_1_times "Synthesize_material_1_time", # -> Use_the_Omni_Synthesizer_1_times "Take_1_photo", # -> Take_photos_1_times "Level_up_any_Relic_1_time", # -> Level_up_any_Relic_1_times ] correct_times = { # "Dispatch_1_assignments": 1, # "Complete_Simulated_Universe_1_times": 1, # "Clear_Calyx_Crimson_1_times": 1, "Enter_combat_by_attacking_enemie_Weakness_and_win_1_times": 3, "Use_Technique_1_times": 2, "Destroy_1_destructible_objects": 3, # "Obtain_victory_in_combat_with_Support_Characters_1_times": 1, # "Level_up_any_character_1_times": 1, # "Level_up_any_Light_Cone_1_times": 1, # "Use_the_Omni_Synthesizer_1_times": 1, # "Take_photos_1_times": 1, # "Level_up_any_Relic_1_times": 1, "Consume_1_Trailblaze_Power": 120 } def replace_templates_quest(text: str, correct_time = 1) -> str: text = replace_templates(text) text = text.replace('1', f'{correct_time}') return text last_id = getattr(gen, 'last_id', 0) for index, keyword in enumerate(self.keywords_id): _, old_name = self.find_keyword(keyword, lang='en') old_name = text_convert(replace_templates(old_name)) if old_name in old_quest: continue name = old_name.replace('1', str(correct_times.setdefault(old_name, 1))) with gen.Object(key=name, object_class=keyword_class): gen.ObjectAttr(key='id', value=index + last_id + 1) gen.ObjectAttr(key='name', value=name) for lang in UI_LANGUAGES: gen.ObjectAttr(key=lang, value=replace_templates_quest(self.find_keyword(keyword, lang=lang)[1], correct_times.setdefault(old_name, 1))) gen.last_id = index + last_id + 1 output_file = './tasks/daily/keywords/daily_quest.py' print(f'Write {output_file}') gen.write(output_file) self.clear_keywords() return gen def generate_daily_quests(self): daily_quest = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'DailyQuest.json')) self.load_quests(daily_quest.keys()) self.write_daily_quest_keywords() def load_character_name_keywords(self, lang='en'): file_name = 'ItemConfigAvatarPlayerIcon.json' path = os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', file_name) character_data = read_file(path) characters_hash = [character_data[key]["ItemName"]["Hash"] for key in character_data] text_map = self.text_map[lang] keywords_id = sorted( {text_map.find(keyword)[1] for keyword in characters_hash} ) self.load_keywords(keywords_id, lang) def generate_shadow_with_characters(self): # Damage type -> damage hash damage_info = dict() for type_name, data in read_file(os.path.join( TextMap.DATA_FOLDER, 'ExcelOutput', 'DamageType.json' )).items(): damage_info[type_name] = deep_get(data, 'DamageTypeName.Hash') # Character id -> character hash & damage type character_info = dict() for data in read_file(os.path.join( TextMap.DATA_FOLDER, 'ExcelOutput', 'AvatarConfig.json' )).values(): name_hash = deep_get(data, 'AvatarName.Hash') damage_type = deep_get(data, 'DamageType') character_info[data['AvatarID']] = ( name_hash, damage_info[damage_type]) # Item id -> character id promotion_info = defaultdict(list) for data in read_file(os.path.join( TextMap.DATA_FOLDER, 'ExcelOutput', 'AvatarPromotionConfig.json' )).values(): character_id = deep_get(data, '0.AvatarID') item_id = deep_get(data, '2.PromotionCostList')[-1]['ItemID'] promotion_info[item_id].append(character_info[character_id]) # Shadow hash -> item id shadow_info = dict() for data in read_file(os.path.join( TextMap.DATA_FOLDER, 'ExcelOutput', 'MappingInfo.json' )).values(): farm_type = deep_get(data, '0.FarmType') if farm_type != 'ELEMENT': continue shadow_hash = deep_get(data, '0.Name.Hash') item_id = deep_get(data, '5.DisplayItemList')[-1]['ItemID'] shadow_info[shadow_hash] = promotion_info[item_id] prefix_dict = { 'cn': '角色晋阶材料:', 'cht': '角色晉階材料:', 'jp': 'キャラクター昇格素材:', 'en': 'Ascension: ', 'es': 'Ascension: ' } keyword_class = 'DungeonDetailed' output_file = './tasks/dungeon/keywords/dungeon_detailed.py' gen = CodeGenerator() gen.Import(f""" from .classes import {keyword_class} """) gen.CommentAutoGenerage('dev_tools.keyword_extract') for index, (keyword, characters) in enumerate(shadow_info.items()): _, name = self.find_keyword(keyword, lang='en') name = text_to_variable(name).replace('Shape_of_', '') with gen.Object(key=name, object_class=keyword_class): gen.ObjectAttr(key='id', value=index + 1) gen.ObjectAttr(key='name', value=name) for lang in UI_LANGUAGES: character_names = ' / '.join([ self.find_keyword(c[0], lang)[1] for c in characters ]) damage_type = self.find_keyword(characters[0][1], lang)[1] if lang in {'en', 'es'}: value = f'{prefix_dict[lang]}{damage_type} ({character_names})' else: value = f'{prefix_dict[lang]}{damage_type}({character_names})' gen.ObjectAttr(key=lang, value=value) print(f'Write {output_file}') gen.write(output_file) self.clear_keywords() def generate_forgotten_hall_stages(self): keyword_class = "ForgottenHallStage" output_file = './tasks/forgotten_hall/keywords/stage.py' gen = CodeGenerator() gen.Import(f""" from .classes import {keyword_class} """) gen.CommentAutoGenerage('dev_tools.keyword_extract') for stage_id in range(1, 16): id_str = str(stage_id).rjust(2, '0') with gen.Object(key=f"Stage_{stage_id}", object_class=keyword_class): gen.ObjectAttr(key='id', value=stage_id) gen.ObjectAttr(key='name', value=id_str) for lang in UI_LANGUAGES: gen.ObjectAttr(key=lang, value=id_str) print(f'Write {output_file}') gen.write(output_file) self.clear_keywords() def generate_assignments(self): self.load_keywords(['空间站特派']) self.write_keywords( keyword_class='AssignmentEventGroup', output_file='./tasks/assignment/keywords/event_group.py' ) for file_name, class_name, output_file in ( ('ExpeditionGroup.json', 'AssignmentGroup', './tasks/assignment/keywords/group.py'), ('ExpeditionData.json', 'AssignmentEntry', './tasks/assignment/keywords/entry.py'), ('ActivityExpedition.json', 'AssignmentEventEntry', './tasks/assignment/keywords/event_entry.py'), ): file = os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', file_name) self.load_keywords(deep_get(data, 'Name.Hash') for data in read_file(file).values()) self.write_keywords(keyword_class=class_name, output_file=output_file) def generate_map_planes(self): planes = { 'Special': ['黑塔的办公室', '锋芒崭露'], 'Rogue': [ '区域-战斗', '区域-事件', '区域-遭遇', '区域-休整', '区域-精英', '区域-首领', '区域-交易'], 'Herta': ['观景车厢', '主控舱段', '基座舱段', '收容舱段', '支援舱段', '禁闭舱段'], 'Jarilo': ['行政区', '城郊雪原', '边缘通路', '铁卫禁区', '残响回廊', '永冬岭', '造物之柱', '旧武器试验场', '磐岩镇', '大矿区', '铆钉镇', '机械聚落'], 'Luofu': ['星槎海中枢', '流云渡', '迴星港', '长乐天', '金人巷', '太卜司', '工造司', '绥园', '丹鼎司', '鳞渊境'], } def text_convert(world_): def text_convert_wrapper(name): name = text_to_variable(name).replace('_', '') name = f'{world_}_{name}' return name return text_convert_wrapper gen = None for world, plane in planes.items(): self.load_keywords(plane) gen = self.write_keywords(keyword_class='MapPlane', output_file='', text_convert=text_convert(world), generator=gen) gen.write('./tasks/map/keywords/plane.py') self.load_keywords(['Herta Space Station', 'Jarilo-VI', 'The Xianzhou Luofu'], lang='en') self.write_keywords(keyword_class='MapWorld', output_file='./tasks/map/keywords/world.py') def generate_character_keywords(self): self.load_character_name_keywords() self.write_keywords(keyword_class='CharacterList', output_file='./tasks/character/keywords/character_list.py', text_convert=character_name) # Generate character height characters = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'FreeStyleCharacterConfig.json')) regex = re.compile(r'NPC_Avatar_(?P.*?)_(?P.*?)_00') gen = CodeGenerator() dict_height = {} height_index = ['Kid', 'Girl', 'Boy', 'Maid', 'Miss', 'Lady', 'Lad', 'Male'] for key in characters.keys(): if res := regex.search(key): character, height = res.group('character'), res.group('height') if height not in height_index: continue dict_height[character] = height dict_height = {k: v for k, v in sorted(dict_height.items(), key=lambda item: height_index.index(item[1]))} from tasks.character.keywords.classes import CharacterList with gen.Dict('CHARACTER_HEIGHT'): for character, height in dict_height.items(): character = convert_inner_character_to_keyword(character) try: CharacterList.find_name(character) except ScriptError: print(f'Character height data {character} is not defined') continue gen.DictItem(key=character, value=height) gen.write('./tasks/character/keywords/height.py') def generate_battle_pass_quests(self): battle_pass_quests = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'BattlePassConfig.json')) latest_quests = list(battle_pass_quests.values())[-1] week_quest_list = deep_get(latest_quests, "WeekQuestList") week_order1 = deep_get(latest_quests, "WeekOrder1") week_chain_quest_list = deep_get(latest_quests, "WeekChainQuestList") quests = week_quest_list + week_order1 + week_chain_quest_list self.load_quests(quests) self.write_keywords(keyword_class='BattlePassQuest', output_file='./tasks/battle_pass/keywords/quest.py') def generate_rogue_buff(self): # paths aeons = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueAeonDisplay.json')) aeons_hash = [deep_get(aeon, 'RogueAeonPathName2.Hash') for aeon in aeons.values()] self.keywords_id = aeons_hash self.write_keywords(keyword_class='RoguePath', output_file='./tasks/rogue/keywords/path.py') # blessings blessings_info = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueBuff.json')) blessings_name_map = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueMazeBuff.json')) blessings_id = [deep_get(blessing, '1.MazeBuffID') for blessing in blessings_info.values() if not deep_get(blessing, '1.AeonID')][1:] resonances_id = [deep_get(blessing, '1.MazeBuffID') for blessing in blessings_info.values() if deep_get(blessing, '1.AeonID')] # ignore endless buffs endless_buffs = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueEndlessMegaBuffDesc.json')) endless_buff_ids = [int(id_) for id_ in endless_buffs] blessings_id = [id_ for id_ in blessings_id if id_ not in endless_buff_ids] def get_blessing_infos(id_list, with_enhancement: bool): blessings_hash = [deep_get(blessings_name_map, f"{blessing_id}.1.BuffName.Hash") for blessing_id in id_list] blessings_path_id = {blessing_hash: int(deep_get(blessings_info, f'{blessing_id}.1.RogueBuffType')) - 119 # 119 is the magic number make type match with path in keyword above for blessing_hash, blessing_id in zip(blessings_hash, id_list)} blessings_rarity = {blessing_hash: deep_get(blessings_info, f'{blessing_id}.1.RogueBuffRarity') for blessing_hash, blessing_id in zip(blessings_hash, id_list)} enhancement = {blessing_hash: "" for blessing_hash in blessings_hash} if with_enhancement: return blessings_hash, {'path_id': blessings_path_id, 'rarity': blessings_rarity, 'enhancement': enhancement} else: return blessings_hash, {'path_id': blessings_path_id, 'rarity': blessings_rarity} hash_list, extra_attrs = get_blessing_infos(blessings_id, with_enhancement=True) self.keywords_id = hash_list self.write_keywords(keyword_class='RogueBlessing', output_file='./tasks/rogue/keywords/blessing.py', text_convert=blessing_name, extra_attrs=extra_attrs) hash_list, extra_attrs = get_blessing_infos(resonances_id, with_enhancement=False) self.keywords_id = hash_list self.write_keywords(keyword_class='RogueResonance', output_file='./tasks/rogue/keywords/resonance.py', text_convert=blessing_name, extra_attrs=extra_attrs) def generate_rogue_events(self): # An event contains several options event_title_file = os.path.join( TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueTalkNameConfig.json' ) event_title_ids = { id_: deep_get(data, 'Name.Hash') for id_, data in read_file(event_title_file).items() } event_title_texts = defaultdict(list) for title_id, title_hash in event_title_ids.items(): if title_hash not in self.text_map['en']: continue _, title_text = self.find_keyword(title_hash, lang='en') event_title_texts[text_to_variable(title_text)].append(title_id) option_file = os.path.join( TextMap.DATA_FOLDER, 'ExcelOutput', 'DialogueEventDisplay.json' ) option_ids = { id_: deep_get(data, 'EventTitle.Hash') for id_, data in read_file(option_file).items() } # Key: event name hash, value: list of option id/hash options_grouped = dict() # Key: option md5, value: option text hash in StarRailData option_md5s = dict() @cache def get_option_md5(option_hash): m = md5() for lang in UI_LANGUAGES: option_text = self.find_keyword(option_hash, lang=lang)[1] m.update(option_text.encode()) return m.hexdigest() # Drop invalid or duplicate options def clean_options(options): visited = set() for i in options: option_hash = option_ids[str(i)] if option_hash not in self.text_map['en']: continue option_md5 = get_option_md5(option_hash) if option_md5 in visited: continue if option_md5 not in option_md5s: option_md5s[option_md5] = option_hash visited.add(option_md5) yield option_md5s[option_md5] for group_title_ids in event_title_texts.values(): group_option_ids = [] for title_id in group_title_ids: # Special case for Nildis (尼尔迪斯牌) # Missing option: Give up if title_id == '13501': group_option_ids.append(13506) option_id = title_id # title ids in Swarm Disaster (寰宇蝗灾) have a "1" prefix if option_id not in option_ids: option_id = title_id[1:] # Some title may not has corresponding options if option_id not in option_ids: continue group_option_ids += list(itertools.takewhile( lambda x: str(x) in option_ids, itertools.count(int(option_id)) )) if group_option_ids: title_hash = event_title_ids[group_title_ids[0]] options_grouped[title_hash] = group_option_ids for title_hash, options in options_grouped.items(): options_grouped[title_hash] = list(clean_options(options)) for title_hash in list(options_grouped.keys()): if len(options_grouped[title_hash]) == 0: options_grouped.pop(title_hash) option_dup_count = defaultdict(int) for option_hash in option_md5s.values(): if option_hash not in self.text_map['en']: continue _, option_text = self.find_keyword(option_hash, lang='en') option_dup_count[text_to_variable(option_text)] += 1 def option_text_convert(option_md5, md5_prefix_len=4): def wrapper(option_text): option_var = text_to_variable(option_text) if option_dup_count[option_var] > 1: option_var = f'{option_var}_{option_md5[:md5_prefix_len]}' return option_var return wrapper option_gen = None option_hash_to_keyword_id = dict() # option hash -> option keyword id for i, (option_md5, option_hash) in enumerate(option_md5s.items(), start=1): self.load_keywords([option_hash]) option_gen = self.write_keywords( keyword_class='RogueEventOption', text_convert=option_text_convert(option_md5), generator=option_gen ) option_hash_to_keyword_id[option_hash] = i output_file = './tasks/rogue/keywords/event_option.py' print(f'Write {output_file}') option_gen.write(output_file) # title hash -> option keyword id title_to_option_keyword_id = { title_hash: sorted( option_hash_to_keyword_id[x] for x in option_hashes ) for title_hash, option_hashes in options_grouped.items() } self.load_keywords(options_grouped.keys()) self.write_keywords( keyword_class='RogueEventTitle', output_file='./tasks/rogue/keywords/event_title.py', extra_attrs={'option_ids': title_to_option_keyword_id} ) try: from tasks.rogue.event.event import OcrRogueEventOption except AttributeError: logger.critical( f'Importing OcrRogueEventOption fails, probably due to changes in {output_file}') try: from tasks.rogue.event.preset import STRATEGIES except AttributeError: logger.critical( f'Importing preset strategies fails, probably due to changes in {output_file}') def iter_without_duplication(self, file: dict, keys): visited = set() for data in file.values(): hash_ = deep_get(data, keys=keys) _, name = self.find_keyword(hash_, lang='cn') if name in visited: continue visited.add(name) yield hash_ def generate(self): self.load_keywords(['模拟宇宙', '拟造花萼(金)', '拟造花萼(赤)', '凝滞虚影', '侵蚀隧洞', '历战余响', '忘却之庭', '虚构叙事']) self.write_keywords(keyword_class='DungeonNav', output_file='./tasks/dungeon/keywords/nav.py') self.load_keywords(['行动摘要', '生存索引', '每日实训', '逐光捡金', '战术训练']) self.write_keywords(keyword_class='DungeonTab', output_file='./tasks/dungeon/keywords/tab.py') self.load_keywords(['前往', '领取', '进行中', '已领取', '本日活跃度已满']) self.write_keywords(keyword_class='DailyQuestState', output_file='./tasks/daily/keywords/daily_quest_state.py') self.load_keywords(['领取', '追踪']) self.write_keywords(keyword_class='BattlePassQuestState', output_file='./tasks/battle_pass/keywords/quest_state.py') self.load_keywords(list(self.iter_guide())) self.write_keywords(keyword_class='DungeonList', output_file='./tasks/dungeon/keywords/dungeon.py', text_convert=dungeon_name) self.load_keywords(['传送', '追踪']) self.write_keywords(keyword_class='DungeonEntrance', output_file='./tasks/dungeon/keywords/dungeon_entrance.py') self.generate_shadow_with_characters() self.load_keywords(['奖励', '任务', ]) self.write_keywords(keyword_class='BattlePassTab', output_file='./tasks/battle_pass/keywords/tab.py') self.load_keywords(['本周任务', '本期任务']) self.write_keywords(keyword_class='BattlePassMissionTab', output_file='./tasks/battle_pass/keywords/mission_tab.py') self.generate_assignments() self.generate_forgotten_hall_stages() self.generate_map_planes() self.generate_character_keywords() self.generate_daily_quests() self.generate_battle_pass_quests() self.load_keywords(['养成材料', '光锥', '遗器', '其他材料', '消耗品', '任务', '贵重物']) self.write_keywords(keyword_class='ItemTab', text_convert=lambda name: name.replace(' ', ''), output_file='./tasks/item/keywords/tab.py') self.generate_rogue_buff() self.load_keywords(['已强化']) self.write_keywords(keyword_class='RogueEnhancement', output_file='./tasks/rogue/keywords/enhancement.py') self.load_keywords(list(self.iter_without_duplication( read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueMiracleDisplay.json')), 'MiracleName.Hash'))) self.write_keywords(keyword_class='RogueCurio', output_file='./tasks/rogue/keywords/curio.py') self.load_keywords(list(self.iter_without_duplication( read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueBonus.json')), 'BonusTitle.Hash'))) self.write_keywords(keyword_class='RogueBonus', output_file='./tasks/rogue/keywords/bonus.py') self.generate_rogue_events() if __name__ == '__main__': TextMap.DATA_FOLDER = '../StarRailData' KeywordExtract().generate()