from datetime import datetime, timedelta from module.base.timer import Timer from module.logger import logger from tasks.base.assets.assets_base_popup import GET_REWARD from tasks.combat.interact import CombatInteract from tasks.dungeon.state import DungeonState from tasks.rogue.assets.assets_rogue_reward import REWARD_CLOSE, USE_IMMERSIFIER, USE_STAMINA from tasks.rogue.blessing.ui import RogueUI class RogueReward(RogueUI, CombatInteract, DungeonState): def claim_domain_reward( self, use_trailblaze_power=False, use_immersifier=True, skip_first_screenshot=True ): """ Pages: in: page_main, DUNGEON_COMBAT_INTERACT, near immersifier """ logger.hr('Claim domain reward', level=2) logger.info(f'use_trailblaze_power={use_trailblaze_power}, use_immersifier={use_immersifier}') if not use_trailblaze_power and not use_immersifier: return confirm = Timer(0.6, count=2).start() init = False initial_stamina = 0 initial_immersifier = 0 exhausted = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if self.is_in_main(): if confirm.reached(): break if exhausted: break else: confirm.reset() if not exhausted and self.handle_combat_interact(): self.interval_clear(USE_STAMINA) confirm.reset() continue if self.handle_reward(): self.interval_clear(USE_STAMINA) confirm.reset() continue if self.appear(REWARD_CLOSE, interval=2): self.dungeon_update_stamina() if not init: initial_stamina = self.config.stored.TrailblazePower.value initial_immersifier = self.config.stored.Immersifier.value init = True if use_trailblaze_power and self.config.stored.TrailblazePower.value >= 40: self.device.click(USE_STAMINA) self.interval_reset(USE_STAMINA) self.interval_clear(GET_REWARD) confirm.reset() continue elif use_immersifier and self.config.stored.Immersifier.value > 0: self.device.click(USE_IMMERSIFIER) self.interval_reset(USE_STAMINA) self.interval_clear(GET_REWARD) confirm.reset() continue else: logger.info('Cannot claim more rewards') self.device.click(REWARD_CLOSE) self.interval_reset(USE_STAMINA) confirm.reset() exhausted = True continue with self.config.multi_set(): claimed = 0 diff = initial_immersifier - self.config.stored.Immersifier.value if diff >= 1: claimed += diff self.config.stored.Immersifier.add(-diff) diff = initial_stamina - self.config.stored.TrailblazePower.value if diff + 2 >= 40: # Stamina may recover while receiving diff = int((diff + 2) // 40) claimed += diff self.config.stored.TrailblazePower.add(-diff) # Clicked button, closed reward popup, planer page closed by game itself, exhausted=False, claimed once # Cannot claim more, clicked REWARD_CLOSE to close planer page, exhausted=True, nothing claimed at last if not exhausted: claimed += 1 if use_trailblaze_power: self.config.stored.TrailblazePower.add(-1) elif use_immersifier: self.config.stored.Immersifier.add(-1) logger.info(f'Claimed planer reward {claimed} times') if self.config.stored.DungeonDouble.rogue > 0: self.config.stored.DungeonDouble.rogue -= claimed return claimed def can_claim_domain_reward( self, use_trailblaze_power=False, use_immersifier=True ): if not use_trailblaze_power and not use_immersifier: logger.info('Cannot claim domain reward, as all disabled') return False if use_immersifier: if self.config.stored.Immersifier.value > 0: logger.info(f'Can claim domain reward, got immersifiers') return True if datetime.now() - self.config.stored.Immersifier.time > timedelta(minutes=15): logger.info(f'Can claim domain reward, immersifier record outdated') return True if use_trailblaze_power and self.config.stored.TrailblazePower.predict_current() >= 40: logger.info(f'Can claim domain reward, got enough trailblaze power') return True logger.info('Cannot claim domain reward, requirements not satisfied') return False