from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Luofu_ArtisanshipCommission from tasks.map.route.base import locked_position from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Luofu_ArtisanshipCommission_F1_X41Y640(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------ | --------- | -------- | | spawn | Waypoint((41.4, 639.9)), | 4.5 | 4 | | enemy1 | Waypoint((40.2, 576.2)), | 4.3 | 4 | | enemy2 | Waypoint((34.3, 494.4)), | 192.7 | 1 | | exit_ | Waypoint((34.3, 494.4)), | 192.7 | 1 | | exit1 | Waypoint((22.3, 486.2)), | 8.2 | 1 | | exit2 | Waypoint((41.2, 485.2)), | 4.3 | 1 | """ self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(41.4, 639.9)) self.register_domain_exit( Waypoint((34.3, 494.4)), end_rotation=1, left_door=Waypoint((22.3, 486.2)), right_door=Waypoint((41.2, 485.2))) enemy1 = Waypoint((40.2, 576.2)) enemy2 = Waypoint((34.3, 494.4)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(0) self.clear_enemy(enemy1) self.clear_enemy(enemy2) @locked_position def Luofu_ArtisanshipCommission_F1_X185Y361(self): """ | Waypoint | Position | Direction | Rotation | | -------------- | ------------------------- | --------- | -------- | | spawn | Waypoint((185.4, 361.4)), | 157.2 | 151 | | enemy_X212Y398 | Waypoint((212.5, 398.4)), | 149.9 | 327 | | item | Waypoint((232.4, 388.4)), | 129.9 | 133 | | exit_ | Waypoint((217.4, 405.1)), | 166.7 | 168 | | exit1 | Waypoint((226.2, 411.6)), | 171.7 | 163 | | exit2 | Waypoint((209.0, 419.4)), | 157.4 | 156 | """ self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(185.4, 361.4)) self.register_domain_exit( Waypoint((217.4, 405.1)), end_rotation=168, left_door=Waypoint((226.2, 411.6)), right_door=Waypoint((209.0, 419.4))) enemy_X212Y398 = Waypoint((212.5, 398.4)) item = Waypoint((232.4, 388.4)) # ===== End of generated waypoints ===== # Enemy first, then go back for item self.clear_enemy(enemy_X212Y398) self.clear_item(item) def Luofu_ArtisanshipCommission_F1_X217Y807(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((217.3, 807.4)), | 190.1 | 184 | | item | Waypoint((221.2, 833.4)), | 166.7 | 163 | | enemy | Waypoint((216.2, 860.2)), | 193.1 | 188 | | exit_ | Waypoint((215.7, 861.4)), | 11.3 | 186 | | exit1 | Waypoint((224.2, 870.2)), | 179.9 | 179 | | exit2 | Waypoint((208.4, 870.3)), | 206.0 | 200 | """ self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(217.3, 807.4)) self.register_domain_exit( Waypoint((215.7, 861.4)), end_rotation=186, left_door=Waypoint((224.2, 870.2)), right_door=Waypoint((208.4, 870.3))) item = Waypoint((221.2, 833.4)) enemy = Waypoint((216.2, 860.2)) # ===== End of generated waypoints ===== # self.clear_item(item) self.clear_enemy(enemy) def Luofu_ArtisanshipCommission_F1_X473Y920(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((473.5, 920.9)), | 4.5 | 4 | | enemy1left | Waypoint((475.0, 848.4)), | 4.4 | 4 | | enemy2right | Waypoint((493.5, 807.4)), | 157.1 | 48 | | enemy3 | Waypoint((528.9, 782.9)), | 198.5 | 91 | | exit_ | Waypoint((528.9, 782.9)), | 198.5 | 91 | | exit1 | Waypoint((537.0, 773.2)), | 99.0 | 89 | | exit2 | Waypoint((537.5, 790.6)), | 101.1 | 91 | """ self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(473.5, 920.9)) self.register_domain_exit( Waypoint((528.9, 782.9)), end_rotation=91, left_door=Waypoint((537.0, 773.2)), right_door=Waypoint((537.5, 790.6))) enemy1left = Waypoint((475.0, 848.4)) enemy2right = Waypoint((493.5, 807.4)) enemy3 = Waypoint((528.9, 782.9)) # ===== End of generated waypoints ===== self.rotation_set(30) self.clear_enemy( enemy1left, enemy2right, ) self.clear_enemy(enemy3) if self.minimap.position_diff(enemy3.position) > 25: self.clear_enemy(enemy3) def Luofu_ArtisanshipCommission_F1_X481Y920(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((473.5, 920.9)), | 4.5 | 4 | | enemy1left | Waypoint((475.0, 848.4)), | 4.4 | 4 | | enemy2right | Waypoint((493.5, 807.4)), | 157.1 | 48 | | enemy3 | Waypoint((528.9, 782.9)), | 198.5 | 91 | | exit_ | Waypoint((528.9, 782.9)), | 198.5 | 91 | | exit1 | Waypoint((537.0, 773.2)), | 99.0 | 89 | | exit2 | Waypoint((537.5, 790.6)), | 101.1 | 91 | """ self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(481.5, 920.9)) self.register_domain_exit( Waypoint((528.9, 782.9)), end_rotation=91, left_door=Waypoint((537.0, 773.2)), right_door=Waypoint((537.5, 790.6))) enemy1left = Waypoint((475.0, 848.4)) enemy2right = Waypoint((493.5, 807.4)) enemy3 = Waypoint((528.9, 782.9)) # ===== End of generated waypoints ===== self.rotation_set(30) self.clear_enemy( enemy1left, enemy2right, ) self.clear_enemy(enemy3) if self.minimap.position_diff(enemy3.position) > 25: self.clear_enemy(enemy3) """ Notes Luofu_ArtisanshipCommission_F1_X481Y920 is the same as Luofu_ArtisanshipCommission_F1_X473Y920 but for wrong spawn point detected """ # Best 3 predictions: [ # ('Combat_Luofu_ArtisanshipCommission_F1_X473Y920', 0.168, (481.0, 920.9)), # ('Combat_Luofu_ArtisanshipCommission_F1_X41Y640', 0.163, (40.8, 664.0)), # ('Combat_Luofu_ArtisanshipCommission_F1_X667Y189', 0.14, (705.0, 193.3)) # ] # Best 3 nearby predictions: [ # ('Combat_Herta_SupplyZone_F2_X45Y369', 0.128, (47.6, 369.4)), # ('Combat_Herta_SupplyZone_F2Rogue_X219Y112', 0.093, (219.6, 108.7)) # ] def Luofu_ArtisanshipCommission_F1_X543Y269(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((543.3, 269.6)), | 94.2 | 91 | | enemy1 | Waypoint((619.2, 268.0)), | 45.8 | 91 | | enemy2 | Waypoint((654.6, 266.6)), | 282.7 | 87 | | exit_ | Waypoint((654.6, 266.6)), | 282.7 | 87 | | exit1 | Waypoint((664.6, 258.5)), | 96.8 | 87 | | exit2 | Waypoint((665.0, 274.4)), | 96.8 | 87 | """ self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(543.3, 269.6)) self.register_domain_exit( Waypoint((654.6, 266.6)), end_rotation=87, left_door=Waypoint((664.6, 258.5)), right_door=Waypoint((665.0, 274.4))) enemy1 = Waypoint((619.2, 268.0)) enemy2 = Waypoint((654.6, 266.6)) # ===== End of generated waypoints ===== self.clear_enemy(enemy1) self.clear_enemy(enemy2) def Luofu_ArtisanshipCommission_F1_X655Y537(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((655.5, 537.3)), | 6.7 | 1 | | item | Waypoint((680.6, 503.2)), | 30.1 | 27 | | enemy | Waypoint((656.2, 484.2)), | 11.1 | 184 | | exit_ | Waypoint((655.4, 485.5)), | 11.1 | 1 | | exit1 | Waypoint((647.4, 476.5)), | 11.1 | 1 | | exit2 | Waypoint((667.0, 472.3)), | 11.1 | 1 | """ self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(655.5, 537.3)) self.register_domain_exit( Waypoint((655.4, 485.5)), end_rotation=1, left_door=Waypoint((647.4, 476.5)), right_door=Waypoint((667.0, 472.3))) item = Waypoint((680.6, 503.2)) enemy = Waypoint((656.2, 484.2)) # ===== End of generated waypoints ===== # Ignore item, bad way self.clear_enemy(enemy) def Luofu_ArtisanshipCommission_F1_X667Y189(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((667.0, 189.2)), | 282.2 | 274 | | enemy1 | Waypoint((596.8, 189.1)), | 282.5 | 278 | | node1 | Waypoint((587.3, 187.8)), | 282.6 | 276 | | node2 | Waypoint((566.8, 190.1)), | 282.6 | 276 | | enemy2 | Waypoint((532.2, 204.2)), | 94.2 | 274 | | exit_ | Waypoint((532.2, 204.2)), | 94.2 | 274 | | exit1 | Waypoint((521.0, 213.2)), | 275.9 | 274 | | exit2 | Waypoint((521.5, 195.5)), | 275.8 | 274 | """ self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(667.0, 189.2)) self.register_domain_exit( Waypoint((532.2, 204.2)), end_rotation=274, left_door=Waypoint((521.0, 213.2)), right_door=Waypoint((521.5, 195.5))) enemy1 = Waypoint((596.8, 189.1)) node1 = Waypoint((587.3, 187.8)) node2 = Waypoint((566.8, 190.1)) enemy2 = Waypoint((532.2, 204.2)) # ===== End of generated waypoints ===== self.clear_enemy(enemy1) self.clear_enemy( node1.set_threshold(5), node2.set_threshold(5), enemy2 )