from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Jarilo_SilvermaneGuardRestrictedZone from tasks.map.route.base import locked_position from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Jarilo_SilvermaneGuardRestrictedZone_F1_X191Y199(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((191.4, 199.4)), | 94.2 | 91 | | enemy1 | Waypoint((241.0, 198.6)), | 102.7 | 94 | | item2 | Waypoint((272.5, 192.5)), | 86.2 | 82 | | node2 | Waypoint((284.8, 204.4)), | 343.8 | 108 | | node3 | Waypoint((308.2, 208.8)), | 101.2 | 98 | | item3 | Waypoint((326.4, 196.4)), | 45.8 | 45 | | enemy3 | Waypoint((352.2, 198.4)), | 99.2 | 91 | | exit_ | Waypoint((352.2, 198.4)), | 99.2 | 91 | | exit1 | Waypoint((356.6, 192.2)), | 350.5 | 78 | | exit2 | Waypoint((358.0, 206.2)), | 101.2 | 101 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(191.4, 199.4)) self.register_domain_exit( Waypoint((352.2, 198.4)), end_rotation=91, left_door=Waypoint((356.6, 192.2)), right_door=Waypoint((358.0, 206.2))) enemy1 = Waypoint((241.0, 198.6)) item2 = Waypoint((272.5, 192.5)) node2 = Waypoint((284.8, 204.4)) node3 = Waypoint((308.2, 208.8)) item3 = Waypoint((326.4, 196.4)) enemy3 = Waypoint((352.2, 198.4)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(90) self.clear_enemy(enemy1) self.clear_item(item2) # Go through trench gaps, a moving enemy in it self.goto( node2.set_threshold(3), node3.set_threshold(3), ) self.clear_enemy(enemy3) def Jarilo_SilvermaneGuardRestrictedZone_F1_X221Y426(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((221.3, 426.1)), | 274.2 | 274 | | item | Waypoint((195.9, 434.9)), | 237.2 | 234 | | enemy | Waypoint((172.9, 425.9)), | 274.2 | 274 | | exit_ | Waypoint((172.9, 425.9)), | 274.2 | 274 | | exit1 | Waypoint((164.0, 435.4)), | 281.9 | 274 | | exit2 | Waypoint((163.9, 417.7)), | 281.9 | 274 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(221.3, 426.1)) self.register_domain_exit( Waypoint((172.9, 425.9)), end_rotation=274, left_door=Waypoint((164.0, 435.4)), right_door=Waypoint((163.9, 417.7))) item = Waypoint((195.9, 434.9)) enemy = Waypoint((172.9, 425.9)) # ===== End of generated waypoints ===== self.clear_item(item) self.clear_enemy(enemy) @locked_position def Jarilo_SilvermaneGuardRestrictedZone_F1_X227Y425(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((227.7, 425.5)), | 274.2 | 274 | | item | Waypoint((208.3, 414.8)), | 303.8 | 301 | | enemy | Waypoint((170.2, 426.2)), | 274.2 | 274 | | exit_ | Waypoint((170.2, 426.2)), | 274.2 | 274 | | exit1 | Waypoint((158.5, 432.5)), | 282.0 | 274 | | exit2 | Waypoint((158.8, 418.6)), | 282.0 | 274 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(227.7, 425.5)) self.register_domain_exit( Waypoint((170.2, 426.2)), end_rotation=274, left_door=Waypoint((158.5, 432.5)), right_door=Waypoint((158.8, 418.6))) item = Waypoint((208.3, 414.8)) enemy = Waypoint((170.2, 426.2)) # ===== End of generated waypoints ===== # Ignore item self.clear_enemy(enemy) @locked_position def Jarilo_SilvermaneGuardRestrictedZone_F1_X227Y432(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((227.7, 425.5)), | 274.2 | 274 | | item | Waypoint((208.3, 414.8)), | 303.8 | 301 | | enemy | Waypoint((170.2, 426.2)), | 274.2 | 274 | | exit_ | Waypoint((170.2, 426.2)), | 274.2 | 274 | | exit1 | Waypoint((158.5, 432.5)), | 282.0 | 274 | | exit2 | Waypoint((158.8, 418.6)), | 282.0 | 274 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(227.7, 432)) self.register_domain_exit( Waypoint((170.2, 426.2)), end_rotation=274, left_door=Waypoint((158.5, 432.5)), right_door=Waypoint((158.8, 418.6))) item = Waypoint((208.3, 414.8)) enemy = Waypoint((170.2, 426.2)) # ===== End of generated waypoints ===== # Ignore item self.clear_enemy(enemy) """ Notes Jarilo_SilvermaneGuardRestrictedZone_F1_X227Y432 is the same as Jarilo_SilvermaneGuardRestrictedZone_F1_X227Y425 but for wrong spawn point detected """ def Jarilo_SilvermaneGuardRestrictedZone_F1_X317Y425(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((317.4, 425.4)), | 274.2 | 274 | | item1 | Waypoint((282.4, 434.2)), | 263.8 | 260 | | enemy1 | Waypoint((252.6, 426.6)), | 283.0 | 276 | | enemy2 | Waypoint((166.1, 424.5)), | 182.6 | 267 | | exit_ | Waypoint((165.1, 425.2)), | 6.4 | 274 | | exit1 | Waypoint((157.7, 432.7)), | 275.8 | 274 | | exit2 | Waypoint((157.6, 419.0)), | 282.0 | 274 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(317.4, 425.4)) self.register_domain_exit( Waypoint((165.1, 425.2)), end_rotation=274, left_door=Waypoint((157.7, 432.7)), right_door=Waypoint((157.6, 419.0))) item1 = Waypoint((282.4, 434.2)) enemy1 = Waypoint((252.6, 426.6)) enemy2 = Waypoint((166.1, 424.5)) # ===== End of generated waypoints ===== self.clear_item(item1) self.clear_enemy(enemy1) self.clear_enemy( enemy1.set_threshold(5), enemy2, ) def Jarilo_SilvermaneGuardRestrictedZone_F1_X371Y419(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((371.6, 419.4)), | 274.2 | 271 | | enemy1right | Waypoint((320.5, 424.5)), | 274.2 | 274 | | enemy1left | Waypoint((304.5, 424.6)), | 274.3 | 274 | | item2 | Waypoint((282.8, 434.6)), | 274.3 | 276 | | enemy2 | Waypoint((249.3, 424.4)), | 274.2 | 271 | | enemy3 | Waypoint((168.0, 424.4)), | 279.8 | 274 | | exit_ | Waypoint((164.2, 426.2)), | 274.3 | 274 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(371.6, 419.4)) self.register_domain_exit(Waypoint((164.2, 426.2)), end_rotation=274) enemy1right = Waypoint((320.5, 424.5)) enemy1left = Waypoint((304.5, 424.6)) item2 = Waypoint((282.8, 434.6)) enemy2 = Waypoint((249.3, 424.4)) enemy3 = Waypoint((168.0, 424.4)) # ===== End of generated waypoints ===== self.clear_enemy( enemy1right, enemy1left, ) self.clear_item(item2) self.clear_enemy(enemy2) self.clear_enemy( enemy2.set_threshold(5), enemy3 ) def Jarilo_SilvermaneGuardRestrictedZone_F1_X371Y425(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((371.6, 425.3)), | 274.2 | 274 | | item1 | Waypoint((350.3, 410.5)), | 318.0 | 315 | | enemy1 | Waypoint((304.0, 424.2)), | 274.2 | 276 | | enemy2 | Waypoint((247.9, 426.4)), | 11.2 | 45 | | enemy3 | Waypoint((163.9, 426.5)), | 282.9 | 278 | | exit_ | Waypoint((163.9, 426.5)), | 282.9 | 278 | | exit1 | Waypoint((157.9, 433.4)), | 275.9 | 274 | | exit2 | Waypoint((158.0, 419.2)), | 281.9 | 274 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(371.6, 425.3)) self.register_domain_exit( Waypoint((163.9, 426.5)), end_rotation=278, left_door=Waypoint((157.9, 433.4)), right_door=Waypoint((158.0, 419.2))) item1 = Waypoint((350.3, 410.5)) enemy1 = Waypoint((304.0, 424.2)) enemy2 = Waypoint((247.9, 426.4)) enemy3 = Waypoint((163.9, 426.5)) # ===== End of generated waypoints ===== self.clear_item(item1) self.clear_enemy(enemy1) self.clear_enemy(enemy2) self.clear_enemy(enemy3) def Jarilo_SilvermaneGuardRestrictedZone_F1_X419Y180(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((419.4, 179.8)), | 166.8 | 163 | | enemy | Waypoint((437.0, 227.2)), | 166.6 | 156 | | exit_ | Waypoint((437.0, 227.2)), | 166.6 | 156 | | exit1 | Waypoint((449.1, 228.5)), | 171.7 | 163 | | exit2 | Waypoint((431.7, 235.1)), | 171.7 | 163 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(419.4, 179.8)) self.register_domain_exit( Waypoint((437.0, 227.2)), end_rotation=156, left_door=Waypoint((449.1, 228.5)), right_door=Waypoint((431.7, 235.1))) enemy = Waypoint((437.0, 227.2)) # ===== End of generated waypoints ===== self.clear_enemy(enemy) def Jarilo_SilvermaneGuardRestrictedZone_F1_X421Y173(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((421.5, 173.4)), | 172.8 | 165 | | item | Waypoint((418.5, 218.3)), | 183.8 | 181 | | enemy | Waypoint((440.2, 232.4)), | 166.6 | 154 | | exit_ | Waypoint((440.2, 232.4)), | 166.6 | 154 | | exit1 | Waypoint((449.4, 237.1)), | 157.5 | 154 | | exit2 | Waypoint((439.2, 240.8)), | 157.3 | 156 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(421.5, 173.4)) self.register_domain_exit( Waypoint((440.2, 232.4)), end_rotation=154, left_door=Waypoint((449.4, 237.1)), right_door=Waypoint((439.2, 240.8))) item = Waypoint((418.5, 218.3)) enemy = Waypoint((440.2, 232.4)) # ===== End of generated waypoints ===== self.clear_item(item) self.clear_enemy(enemy) def Jarilo_SilvermaneGuardRestrictedZone_F1_X569Y495(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((569.1, 495.0)), | 190.1 | 184 | | item1 | Waypoint((562.4, 528.4)), | 203.1 | 200 | | enemy1 | Waypoint((566.2, 572.0)), | 282.8 | 181 | | item2 | Waypoint((574.0, 583.2)), | 139.4 | 140 | | enemy3 | Waypoint((542.6, 613.0)), | 239.8 | 237 | | node4 | Waypoint((527.6, 625.4)), | 21.0 | 283 | | item3 | Waypoint((536.4, 628.1)), | 210.2 | 204 | | enemy4 | Waypoint((494.2, 611.8)), | 274.2 | 274 | | exit_ | Waypoint((494.2, 611.8)), | 274.2 | 274 | | exit1 | Waypoint((489.2, 617.2)), | 282.6 | 276 | | exit2 | Waypoint((489.8, 606.2)), | 282.1 | 276 | """ self.map_init(plane=Jarilo_SilvermaneGuardRestrictedZone, floor="F1", position=(569.1, 495.0)) self.register_domain_exit( Waypoint((494.2, 611.8)), end_rotation=274, left_door=Waypoint((489.2, 617.2)), right_door=Waypoint((489.8, 606.2))) item1 = Waypoint((562.4, 528.4)) enemy1 = Waypoint((566.2, 572.0)) item2 = Waypoint((574.0, 583.2)) enemy3 = Waypoint((542.6, 613.0)) node4 = Waypoint((527.6, 625.4)) item3 = Waypoint((536.4, 628.1)) enemy4 = Waypoint((494.2, 611.8)) # ===== End of generated waypoints ===== # 1 self.clear_item(item1) self.clear_enemy(enemy1) self.clear_item(item2) # 3 self.clear_enemy( enemy3.straight_run(), ) self.clear_item( item3, ) # 4 self.clear_enemy( node4.set_threshold(3), enemy4.straight_run(), )