import datetime # This file was automatically generated by module/config/config_updater.py. # Don't modify it manually. class GeneratedConfig: """ Auto generated configuration """ # Group `Scheduler` Scheduler_Enable = False # True, False Scheduler_NextRun = datetime.datetime(2020, 1, 1, 0, 0) Scheduler_Command = 'Alas' Scheduler_ServerUpdate = '04:00' # Group `Emulator` Emulator_Serial = 'auto' Emulator_PackageName = 'auto' # auto, CN-Official, CN-Bilibili, OVERSEA-America, OVERSEA-Asia, OVERSEA-Europe, OVERSEA-TWHKMO Emulator_GameLanguage = 'auto' # auto, cn, en Emulator_ScreenshotMethod = 'auto' # auto, ADB, ADB_nc, uiautomator2, aScreenCap, aScreenCap_nc, DroidCast, DroidCast_raw, scrcpy Emulator_ControlMethod = 'MaaTouch' # minitouch, MaaTouch Emulator_AdbRestart = False # Group `EmulatorInfo` EmulatorInfo_Emulator = 'auto' # auto, NoxPlayer, NoxPlayer64, BlueStacks4, BlueStacks5, BlueStacks4HyperV, BlueStacks5HyperV, LDPlayer3, LDPlayer4, LDPlayer9, MuMuPlayer, MuMuPlayerX, MuMuPlayer12, MEmuPlayer EmulatorInfo_name = None EmulatorInfo_path = None # Group `Error` Error_Restart = 'game' # game, game_emulator Error_SaveError = True Error_ScreenshotLength = 1 Error_OnePushConfig = 'provider: null' # Group `Optimization` Optimization_ScreenshotInterval = 0.3 Optimization_CombatScreenshotInterval = 1.0 Optimization_WhenTaskQueueEmpty = 'goto_main' # stay_there, goto_main, close_game # Group `Dungeon` Dungeon_Name = 'Calyx_Golden_Treasures' # Calyx_Golden_Memories, Calyx_Golden_Aether, Calyx_Golden_Treasures, Calyx_Crimson_Destruction, Calyx_Crimson_Preservation, Calyx_Crimson_The_Hunt, Calyx_Crimson_Abundance, Calyx_Crimson_Erudition, Calyx_Crimson_Harmony, Calyx_Crimson_Nihility, Stagnant_Shadow_Quanta, Stagnant_Shadow_Gust, Stagnant_Shadow_Fulmination, Stagnant_Shadow_Blaze, Stagnant_Shadow_Spike, Stagnant_Shadow_Rime, Stagnant_Shadow_Mirage, Stagnant_Shadow_Icicle, Stagnant_Shadow_Doom, Stagnant_Shadow_Puppetry, Stagnant_Shadow_Abomination, Stagnant_Shadow_Scorch, Stagnant_Shadow_Celestial, Stagnant_Shadow_Perdition, Cavern_of_Corrosion_Path_of_Gelid_Wind, Cavern_of_Corrosion_Path_of_Jabbing_Punch, Cavern_of_Corrosion_Path_of_Drifting, Cavern_of_Corrosion_Path_of_Providence, Cavern_of_Corrosion_Path_of_Holy_Hymn, Cavern_of_Corrosion_Path_of_Conflagration, Cavern_of_Corrosion_Path_of_Elixir_Seekers, Cavern_of_Corrosion_Path_of_Darkness Dungeon_NameAtDoubleCalyx = 'Calyx_Golden_Treasures' # do_not_participate, Calyx_Golden_Memories, Calyx_Golden_Aether, Calyx_Golden_Treasures, Calyx_Crimson_Destruction, Calyx_Crimson_Preservation, Calyx_Crimson_The_Hunt, Calyx_Crimson_Abundance, Calyx_Crimson_Erudition, Calyx_Crimson_Harmony, Calyx_Crimson_Nihility Dungeon_NameAtDoubleRelic = 'Cavern_of_Corrosion_Path_of_Providence' # do_not_participate, Cavern_of_Corrosion_Path_of_Gelid_Wind, Cavern_of_Corrosion_Path_of_Jabbing_Punch, Cavern_of_Corrosion_Path_of_Drifting, Cavern_of_Corrosion_Path_of_Providence, Cavern_of_Corrosion_Path_of_Holy_Hymn, Cavern_of_Corrosion_Path_of_Conflagration, Cavern_of_Corrosion_Path_of_Elixir_Seekers, Cavern_of_Corrosion_Path_of_Darkness Dungeon_Team = 1 # 1, 2, 3, 4, 5, 6 # Group `DungeonDaily` DungeonDaily_CalyxGolden = 'Calyx_Golden_Treasures' # do_not_achieve, Calyx_Golden_Memories, Calyx_Golden_Aether, Calyx_Golden_Treasures DungeonDaily_CalyxCrimson = 'Calyx_Crimson_Erudition' # do_not_achieve, Calyx_Crimson_Destruction, Calyx_Crimson_Preservation, Calyx_Crimson_The_Hunt, Calyx_Crimson_Abundance, Calyx_Crimson_Erudition, Calyx_Crimson_Harmony, Calyx_Crimson_Nihility DungeonDaily_StagnantShadow = 'Stagnant_Shadow_Quanta' # do_not_achieve, Stagnant_Shadow_Quanta, Stagnant_Shadow_Gust, Stagnant_Shadow_Fulmination, Stagnant_Shadow_Blaze, Stagnant_Shadow_Spike, Stagnant_Shadow_Rime, Stagnant_Shadow_Mirage, Stagnant_Shadow_Icicle, Stagnant_Shadow_Doom, Stagnant_Shadow_Puppetry, Stagnant_Shadow_Abomination, Stagnant_Shadow_Scorch, Stagnant_Shadow_Celestial, Stagnant_Shadow_Perdition DungeonDaily_CavernOfCorrosion = 'Cavern_of_Corrosion_Path_of_Providence' # do_not_achieve, Cavern_of_Corrosion_Path_of_Gelid_Wind, Cavern_of_Corrosion_Path_of_Jabbing_Punch, Cavern_of_Corrosion_Path_of_Drifting, Cavern_of_Corrosion_Path_of_Providence, Cavern_of_Corrosion_Path_of_Holy_Hymn, Cavern_of_Corrosion_Path_of_Conflagration, Cavern_of_Corrosion_Path_of_Elixir_Seekers, Cavern_of_Corrosion_Path_of_Darkness # Group `DungeonSupport` DungeonSupport_Use = 'when_daily' # always_use, when_daily, do_not_use DungeonSupport_Character = 'FirstCharacter' # FirstCharacter, Arlan, Asta, Bailu, Blade, Bronya, Clara, DanHeng, DanHengImbibitorLunae, FuXuan, Gepard, Guinaifen, Herta, Himeko, Hook, Huohuo, JingYuan, Jingliu, Kafka, Luka, Luocha, Lynx, March7th, Natasha, Pela, Qingque, Sampo, Seele, Serval, SilverWolf, Sushang, Tingyun, TopazNumby, TrailblazerDestruction, TrailblazerPreservation, Welt, Yanqing, Yukong # Group `DungeonStorage` DungeonStorage_TrailblazePower = {} DungeonStorage_Immersifier = {} DungeonStorage_DungeonDouble = {} DungeonStorage_EchoOfWar = {} DungeonStorage_SimulatedUniverse = {} # Group `SupportReward` SupportReward_Collect = True # Group `Weekly` Weekly_Name = 'Echo_of_War_Divine_Seed' # Echo_of_War_Destruction_Beginning, Echo_of_War_End_of_the_Eternal_Freeze, Echo_of_War_Divine_Seed Weekly_Team = 1 # 1, 2, 3, 4, 5, 6 # Group `AchievableQuest` AchievableQuest_Complete_1_Daily_Mission = 'achievable' # achievable, not_set, not_supported AchievableQuest_Clear_Calyx_Golden_1_times = 'achievable' # achievable, not_set, not_supported AchievableQuest_Complete_Calyx_Crimson_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Clear_Stagnant_Shadow_1_times = 'achievable' # achievable, not_set, not_supported AchievableQuest_Clear_Cavern_of_Corrosion_1_times = 'achievable' # achievable, not_set, not_supported AchievableQuest_In_a_single_battle_inflict_3_Weakness_Break_of_different_Types = 'achievable' # achievable, not_set, not_supported AchievableQuest_Inflict_Weakness_Break_5_times = 'achievable' # achievable, not_set, not_supported AchievableQuest_Defeat_a_total_of_20_enemies = 'achievable' # achievable, not_set, not_supported AchievableQuest_Enter_combat_by_attacking_enemy_Weakness_and_win_3_times = 'achievable' # achievable, not_set, not_supported AchievableQuest_Use_Technique_2_times = 'achievable' # achievable, not_set, not_supported AchievableQuest_Go_on_assignment_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Take_1_photo = 'achievable' # achievable, not_set, not_supported AchievableQuest_Destroy_3_destructible_objects = 'achievable' # achievable, not_set, not_supported AchievableQuest_Complete_Forgotten_Hall_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Complete_Echo_of_War_1_times = 'achievable' # achievable, not_set, not_supported AchievableQuest_Complete_1_stage_in_Simulated_Universe_Any_world = 'achievable' # achievable, not_set, not_supported AchievableQuest_Obtain_victory_in_combat_with_support_characters_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Use_an_Ultimate_to_deal_the_final_blow_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Level_up_any_character_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Level_up_any_Light_Cone_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Level_up_any_Relic_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Salvage_any_Relic = 'achievable' # achievable, not_set, not_supported AchievableQuest_Synthesize_Consumable_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Synthesize_material_1_time = 'achievable' # achievable, not_set, not_supported AchievableQuest_Use_Consumables_1_time = 'achievable' # achievable, not_set, not_supported # Group `DailyStorage` DailyStorage_DailyActivity = {} DailyStorage_DailyQuest = {} # Group `BattlePassStorage` BattlePassStorage_BattlePassLevel = {} BattlePassStorage_BattlePassTodayQuest = {} # Group `Assignment` Assignment_Name_1 = 'Nameless_Land_Nameless_People' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity Assignment_Name_2 = 'Akashic_Records' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity Assignment_Name_3 = 'The_Invisible_Hand' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity Assignment_Name_4 = 'Nine_Billion_Names' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity Assignment_Duration = 20 # 4, 8, 12, 20 Assignment_Event = True Assignment_Assignment = {} # Group `ItemStorage` ItemStorage_Credit = {} ItemStorage_StallerJade = {} # Group `RogueWorld` RogueWorld_World = 'Simulated_Universe_World_7' # Simulated_Universe_World_3, Simulated_Universe_World_4, Simulated_Universe_World_5, Simulated_Universe_World_6, Simulated_Universe_World_7, Simulated_Universe_World_8 RogueWorld_Path = 'The_Hunt' # Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation RogueWorld_Bonus = 'Blessing Cosmos' # Blessing Cosmos, Miracle Cosmos, Fragmented Cosmos RogueWorld_DomainStrategy = 'occurrence' # combat, occurrence RogueWorld_ImmersionReward = 'immersifier' # do_not_claim, immersifier, immersifier_trailblaze_power RogueWorld_StopCondition = 'weekly_point_reward' # weekly_point_reward, 100_elite_boss, non_stop # Group `RoguePath` RoguePath_PresetResonanceFilter = 'preset-1' # preset-1, custom RoguePath_ResonanceSelectionStrategy = 'follow-presets' # follow-presets, unrecorded-first, before-random RoguePath_CustomResonanceFilter = '回响构音:均晶转变 > 回响构音:零维强化\n> 回响构音:第二次初恋 > 回响构音:体验的富翁\n> 回响构音:局外人 > 回响构音:怀疑的四重根\n> 回响构音:诸法无我 > 回响构音:诸行无常\n> 回响构音:射不主皮 > 回响构音:柘弓危矢\n> 回响构音:激变变星 > 回响构音:极端氦闪\n> 回响构音:末日狂欢 > 回响构音:树苗长高舞\n> random' # Group `RogueBlessing` RogueBlessing_PresetBlessingFilter = 'preset-1' # preset-1, custom RogueBlessing_BlessingSelectionStrategy = 'follow-presets' # follow-presets, unrecorded-first, before-random RogueBlessing_CustomBlessingFilter = '巡猎-3 > 《冠军晚餐·猫的摇篮》 > 丰饶众生,一法界心 > 毁灭-3 \n> 火堆外的夜 > 巡猎-2 > 毁灭-2 > 巡猎 > reset > random' # Group `RogueCurio` RogueCurio_PresetCurioFilter = 'preset-1' # preset-1, custom RogueCurio_CurioSelectionStrategy = 'follow-presets' # follow-presets, unrecorded-first, before-random RogueCurio_CustomCurioFilter = '博士之袍 > 福灵胶 > 分裂金币 > 信仰债券 > 换境桂冠 > 俱乐部券 > 碎星芳饵 > random'