import re from collections.abc import Iterator from datetime import timedelta from enum import Enum from functools import cached_property from module.base.timer import Timer from module.exception import ScriptError from module.logger import logger from module.ocr.ocr import DigitCounter, Duration, Ocr from module.ui.draggable_list import DraggableList from tasks.assignment.assets.assets_assignment_claim import CLAIM from tasks.assignment.assets.assets_assignment_dispatch import EMPTY_SLOT from tasks.assignment.assets.assets_assignment_ui import * from tasks.assignment.keywords import * from tasks.base.assets.assets_base_page import ASSIGNMENT_CHECK from tasks.base.ui import UI from tasks.dungeon.ui import DungeonTabSwitch as Switch class AssignmentStatus(Enum): CLAIMABLE = 0 DISPATCHED = 1 DISPATCHABLE = 2 LOCKED = 3 class AssignmentOcr(Ocr): # EN has names in multiple rows merge_thres_y = 20 merge_thres_x = 20 OCR_REPLACE = { 'cn': [ (KEYWORDS_ASSIGNMENT_ENTRY.Winter_Soldiers, '[黑]冬的战士们'), (KEYWORDS_ASSIGNMENT_ENTRY.Born_to_Obey, '[牛]而服从'), (KEYWORDS_ASSIGNMENT_ENTRY.Root_Out_the_Turpitude, '根除恶[擎薯尊掌鞋]?'), (KEYWORDS_ASSIGNMENT_ENTRY.Akashic_Records, '阿[未][夏复]记录'), (KEYWORDS_ASSIGNMENT_ENTRY.Legend_of_the_Puppet_Master, '^师传说'), (KEYWORDS_ASSIGNMENT_ENTRY.The_Wages_of_Humanity, '[赠]养人类'), (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief, '.*的偷车贼.*'), (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Synesthesia_Beacon_Function_Iteration, '联觉信标功能[送]代'), ], 'en': [ # (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Food_Improvement_Plan.name, # 'Food\s*[I]{0}mprovement Plan'), (KEYWORDS_ASSIGNMENT_EVENT_ENTRY.Car_Thief, '.*Car Thief.*'), ] } @cached_property def ocr_regex(self) -> re.Pattern | None: rules = AssignmentOcr.OCR_REPLACE.get(self.lang) if rules is None: return None return re.compile('|'.join( f'(?P<{kw.name}>{pat})' for kw, pat in rules )) def filter_detected(self, result) -> bool: # Drop duration rows res = Duration.timedelta_regex(self.lang).search(result.ocr_text) if res.group('hours') or res.group('seconds'): return False # Locked event assignments locked_pattern = { 'cn': '解锁$', 'en': 'Locked$', }[self.lang] res = re.search(locked_pattern, result.ocr_text) return not res def after_process(self, result: str): result = super().after_process(result) # Born to ObeyCurrently Owned:7781 -> Born to Obey for splitter in ['Currently', 'currently', '当前持有']: try: result = result.split(splitter)[0] except IndexError: pass if self.ocr_regex is None: return result matched = self.ocr_regex.fullmatch(result) if matched is None: return result for keyword_class in ( KEYWORDS_ASSIGNMENT_ENTRY, KEYWORDS_ASSIGNMENT_EVENT_ENTRY, ): kw = getattr(keyword_class, matched.lastgroup, None) if kw is not None: matched = kw break else: raise ScriptError(f'No keyword found for {matched.lastgroup}') matched = getattr(matched, self.lang) logger.attr(name=f'{self.name} after_process', text=f'{result} -> {matched}') return matched ASSIGNMENT_GROUP_SWITCH = Switch( 'AssignmentGroupSwitch', is_selector=True ) # ASSIGNMENT_GROUP_SWITCH.add_state( # KEYWORDS_ASSIGNMENT_EVENT_GROUP.Space_Station_Task_Force, # check_button=SPACE_STATION_TASK_FORCE_CHECK, # click_button=SPACE_STATION_TASK_FORCE_CLICK # ) ASSIGNMENT_GROUP_SWITCH.add_state( KEYWORDS_ASSIGNMENT_EVENT_GROUP.All_About_Boothill, check_button=ALL_ABOUT_BOOTHILL_CHECK, click_button=ALL_ABOUT_BOOTHILL_CLICK ) ASSIGNMENT_GROUP_SWITCH.add_state( KEYWORDS_ASSIGNMENT_GROUP.Character_Materials, check_button=CHARACTER_MATERIALS_CHECK, click_button=CHARACTER_MATERIALS_CLICK ) ASSIGNMENT_GROUP_SWITCH.add_state( KEYWORDS_ASSIGNMENT_GROUP.EXP_Materials_Credits, check_button=EXP_MATERIALS_CREDITS_CHECK, click_button=EXP_MATERIALS_CREDITS_CLICK ) ASSIGNMENT_GROUP_SWITCH.add_state( KEYWORDS_ASSIGNMENT_GROUP.Synthesis_Materials, check_button=SYNTHESIS_MATERIALS_CHECK, click_button=SYNTHESIS_MATERIALS_CLICK ) ASSIGNMENT_ENTRY_LIST = DraggableList( 'AssignmentEntryList', keyword_class=[AssignmentEntry, AssignmentEventEntry], ocr_class=AssignmentOcr, search_button=OCR_ASSIGNMENT_ENTRY_LIST, check_row_order=False, active_color=(40, 40, 40) ) ASSIGNMENT_ENTRY_LIST.known_rows = [ kw for kc in ASSIGNMENT_ENTRY_LIST.keyword_class for kw in kc.instances.values() ] class AssignmentUI(UI): def goto_group(self, group: AssignmentGroup): """ Args: group (AssignmentGroup): Returns: bool: If group switched Examples: self = AssignmentUI('src') self.device.screenshot() self.goto_group(KEYWORDS_ASSIGNMENT_GROUP.Character_Materials) """ logger.hr('Assignment group goto', level=3) if ASSIGNMENT_GROUP_SWITCH.set(group, self): self._wait_until_entry_loaded() self._wait_until_correct_entry_loaded(group) return True else: if not ASSIGNMENT_ENTRY_LIST.cur_buttons: ASSIGNMENT_ENTRY_LIST.load_rows(self) return False def goto_entry(self, entry: AssignmentEntry, insight: bool = True): """ Args: entry (AssignmentEntry): insight (bool): skip ocr to save time if insight is False Examples: self = AssignmentUI('src') self.device.screenshot() self.goto_entry(KEYWORDS_ASSIGNMENT_ENTRY.Nameless_Land_Nameless_People) """ if entry.group is None: err_msg = f'{entry} is not in any group, please inform developers if possible' logger.warning(err_msg) for group in self._iter_groups(): self.goto_group(group) if ASSIGNMENT_ENTRY_LIST.select_row(entry, self): return raise ScriptError(err_msg) else: if self.goto_group(entry.group): # Already insight in goto_group() - _wait_until_correct_entry_loaded() ASSIGNMENT_ENTRY_LIST.select_row(entry, self, insight=False) else: ASSIGNMENT_ENTRY_LIST.select_row(entry, self, insight=insight) def _wait_until_group_loaded(self): skip_first_screenshot = True timeout = Timer(3, count=3).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait group loaded timeout') break if self.image_color_count(GROUP_SEARCH, (40, 40, 40), count=25000) and \ self.image_color_count(GROUP_SEARCH, (240, 240, 240), count=8000): logger.info('Group loaded') break def _wait_until_entry_loaded(self): skip_first_screenshot = True timeout = Timer(2, count=3).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait entry loaded timeout') break if self.appear(EVENT_COMPLETED): logger.info('Event completed') break if self.appear(ASSIGNMENT_CHECK) and \ self.image_color_count(ENTRY_LOADED, (35, 35, 35), count=400): logger.info('Entry loaded') break def _wait_until_correct_entry_loaded(self, group: AssignmentGroup): skip_first_screenshot = True timeout = Timer(3, count=3).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait correct entry loaded timeout') break if isinstance(group, AssignmentEventGroup) and self.appear(EVENT_COMPLETED): logger.info('Correct entry loaded') ASSIGNMENT_ENTRY_LIST.cur_buttons = [] break ASSIGNMENT_ENTRY_LIST.load_rows(self) if ASSIGNMENT_ENTRY_LIST.cur_buttons and all( x.matched_keyword.group == group for x in ASSIGNMENT_ENTRY_LIST.cur_buttons ): logger.info('Correct entry loaded') break @property def _limit_status(self) -> tuple[int, int, int]: self.device.screenshot() if isinstance(ASSIGNMENT_GROUP_SWITCH.get(self), AssignmentEventGroup): ASSIGNMENT_GROUP_SWITCH.set( KEYWORDS_ASSIGNMENT_GROUP.Character_Materials, self) current, remain, total = DigitCounter( OCR_ASSIGNMENT_LIMIT).ocr_single_line(self.device.image) if total and current <= total: logger.attr('Assignment', f'{current}/{total}') self.config.stored.Assignment.set(current, total) else: logger.warning(f'Invalid assignment limit: {current}/{total}') self.config.stored.Assignment.set(0, 0) return current, remain, total def _check_assignment_status(self) -> AssignmentStatus: skip_first_screenshot = True timeout = Timer(2, count=3).start() ret = AssignmentStatus.LOCKED while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning( 'Check assignment status timeout, assume LOCKED' ) break if self.appear(CLAIM): ret = AssignmentStatus.CLAIMABLE break if self.appear(DISPATCHED): ret = AssignmentStatus.DISPATCHED break if self.appear(EMPTY_SLOT): ret = AssignmentStatus.DISPATCHABLE break if self.appear(LOCKED): ret = AssignmentStatus.LOCKED break logger.attr('AssignmentStatus', ret.name) return ret def _get_assignment_time(self) -> timedelta: return Duration(OCR_ASSIGNMENT_TIME).ocr_single_line(self.device.image) def _iter_groups(self) -> Iterator[AssignmentGroup]: self._wait_until_group_loaded() for state in ASSIGNMENT_GROUP_SWITCH.state_list: check = state['check_button'] click = state['click_button'] if self.appear(check) or self.appear(click): yield state['state'] def _iter_entries(self) -> Iterator[AssignmentEntry]: """ Iterate entries from top to bottom """ # load_rows is done in goto_group already # Freeze ocr results here yield from [ button.matched_keyword for button in ASSIGNMENT_ENTRY_LIST.cur_buttons ]