from module.logger import logger from module.ui.switch import Switch from tasks.base.page import page_item from tasks.base.ui import UI from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR from tasks.item.assets.assets_item_ui import * from tasks.item.keywords import KEYWORD_ITEM_TAB SWITCH_ITEM_TAB = Switch('ItemTab', is_selector=True) SWITCH_ITEM_TAB.add_state( KEYWORD_ITEM_TAB.UpgradeMaterials, check_button=UPGRADE_MATERIAL_CHECK, click_button=UPGRADE_MATERIAL_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORD_ITEM_TAB.LightCone, check_button=LIGHT_CONE_CHECK, click_button=LIGHT_CONE_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORD_ITEM_TAB.Relics, check_button=RELICS_CHECK, click_button=RELICS_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORD_ITEM_TAB.OtherMaterials, check_button=OTHER_MATERIALS_CHECK, click_button=OTHER_MATERIALS_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORD_ITEM_TAB.Consumables, check_button=CONSUMABLE_CHECK, click_button=CONSUMABLE_CLICK, ) SWITCH_ITEM_TAB.add_state( KEYWORD_ITEM_TAB.Missions, check_button=MISSIONS_CHECK, click_button=MISSIONS_CLICK ) SWITCH_ITEM_TAB.add_state( KEYWORD_ITEM_TAB.Valuables, check_button=VALUABLES_CHECK, click_button=VALUABLES_CLICK ) class ItemUI(UI): def item_goto(self, state: KEYWORD_ITEM_TAB, wait_until_stable=True): """ Args: state: wait_until_stable: if subsequent actions are manipulating items, or any other thing that needs to load inside the tab, wait_until_stable should set to True Returns: self = ItemUI('alas') self.device.screenshot() self.item_goto(KEYWORD_ITEM_TAB.Relics) self.item_goto(KEYWORD_ITEM_TAB.Consumables) """ logger.hr('Item tab goto', level=2) self.ui_ensure(page_item) SWITCH_ITEM_TAB.set(state, main=self) if wait_until_stable: logger.info(f'Tab goto {state}, wait until loaded') self.wait_until_stable(SIMPLE_PROTECTIVE_GEAR) else: logger.info(f'Tab goto {state}')