from module.base.timer import Timer from module.logger import logger from tasks.dungeon.keywords import KEYWORDS_DUNGEON_LIST from tasks.forgotten_hall.keywords import KEYWORDS_FORGOTTEN_HALL_STAGE from tasks.forgotten_hall.ui import ForgottenHallUI from tasks.map.control.joystick import MapControlJoystick class UseTechniqueUI(MapControlJoystick, ForgottenHallUI): def _use_technique(self, count: int, skip_first_screenshot=True): remains = self.map_get_technique_points() if count > remains: logger.warning(f"Try to use technique {count} times but only have {remains}") return # Handle technique animation when it's being used # INFO │ Click ( 900, 600) @ E_BUTTON # INFO │ [TechniquePoints] 4 # INFO │ [TechniquePoints] 3 # INFO │ [TechniquePoints] 4 # INFO │ [TechniquePoints] 3 # INFO │ [TechniquePoints] 3 confirm = Timer(0.5, count=2).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() remains_after = self.map_get_technique_points() if remains - remains_after >= count: if confirm.reached(): logger.info(f"{remains - remains_after} techniques used") break else: confirm.reset() self.handle_map_E() def use_technique(self, count: int = 2, skip_first_screenshot=True): """ Args: skip_first_screenshot: count: use {count} times Examples: self = UseTechniquesUI('alas') self.device.screenshot() self.use_techniques(2) Pages: in: Any out: page_forgotten_hall, FORGOTTEN_HALL_CHECKED """ logger.hr('Use techniques', level=2) self.stage_goto(KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel, KEYWORDS_FORGOTTEN_HALL_STAGE.Stage_1) if not self.team_is_prepared(): self.team_choose_first_4() self.enter_forgotten_hall_dungeon() self._use_technique(count, skip_first_screenshot=skip_first_screenshot) self.exit_dungeon() self.ui_goto_main()