from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('10-3') MAP.shape = 'I6' MAP.map_data = ''' ME -- ME -- ME MB ++ -- MM -- ++ ++ ++ ME MB ++ -- -- -- ME -- ME ME ME __ ME -- -- -- ++ ++ MB ME ME ME ++ -- -- SP SP ++ ++ ++ ME MB ++ -- -- -- ME -- ME ME ME ''' MAP.weight_data = ''' 90 90 90 90 40 10 90 90 90 90 90 90 90 30 10 90 90 90 90 90 90 90 20 05 20 90 90 90 90 90 90 10 15 20 30 90 90 90 90 90 90 90 90 40 40 90 90 90 90 80 70 60 50 50 ''' # MAP.camera_data = ['D3'] MAP.spawn_data = [ {'battle': 0, 'enemy': 4}, {'battle': 1, 'enemy': 2, 'mystery': 1}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ = MAP.flatten() road_main = RoadGrids([E6, G6, H6, E5, H4, G4, F4, F3]) class Config: INTERNAL_LINES_HOUGHLINES_THRESHOLD = 35 EDGE_LINES_HOUGHLINES_THRESHOLD = 35 COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2 INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (150, 255 - 24), 'width': (0.9, 10), 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 24, 255), 'prominence': 10, 'distance': 50, 'width': (0, 10), 'wlen': 1000, } class Campaign(CampaignBase): MAP = MAP def battle_0(self): self.fleet_2_push_forward() if self.clear_roadblocks([road_main]): return True if self.clear_potential_roadblocks([road_main]): return True self.clear_all_mystery() return self.battle_default() def battle_6(self): boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0], fleet=2): if self.clear_roadblocks([road_main]): return True return self.fleet_2.clear_boss()