from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_2_1 import Config MAP = CampaignMap() MAP.shape = 'G4' MAP.camera_data = ['D2'] MAP.map_data = ''' -- ++ ++ ++ ME ME MB SP -- ME -- -- ME -- -- -- ME -- ME ++ ++ -- ME -- SP -- MA ++ ''' MAP.weight_data = ''' 20 20 20 20 10 10 10 20 20 20 20 10 10 10 20 20 20 20 30 20 20 20 20 20 20 20 20 20 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 2}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 2, 'boss':1}, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ = MAP.flatten() class Campaign(CampaignBase): MAP = MAP def battle_0(self): return self.battle_default() def battle_3(self): if not self.check_accessibility(G1): return self.battle_default() return self.clear_boss()