import re import typing as t from dev_tools.keywords.base import GenerateKeyword, SHARE_DATA, text_to_variable from module.base.decorator import cached_property from module.config.utils import deep_get def dungeon_name(name: str) -> str: name = text_to_variable(name) name = re.sub('Bud_of_(Memories|Aether|Treasures)', r'Calyx_Golden_\1', name) name = re.sub('Bud_of_(.*)', r'Calyx_Crimson_\1', name).replace('Calyx_Crimson_Calyx_Crimson_', 'Calyx_Crimson_') name = re.sub('Shape_of_(.*)', r'Stagnant_Shadow_\1', name) name = re.sub('Path_of_(.*)', r'Cavern_of_Corrosion_Path_of_\1', name) if name in ['Destruction_Beginning', 'End_of_the_Eternal_Freeze', 'Divine_Seed', 'Borehole_Planet_Old_Crater']: name = f'Echo_of_War_{name}' if name in ['The_Swarm_Disaster', 'Gold_and_Gears']: name = f'Simulated_Universe_{name}' name = name.replace('Stagnant_Shadow_Stagnant_Shadow', 'Stagnant_Shadow') name = name.replace('Cavern_of_Corrosion_Cavern_of_Corrosion', 'Cavern_of_Corrosion') return name class GenerateDungeonList(GenerateKeyword): output_file = './tasks/dungeon/keywords/dungeon.py' @cached_property def data(self): return SHARE_DATA.GameplayGuideData def iter_keywords(self) -> t.Iterable[dict]: for keyword in self.iter_dungeon(): if isinstance(keyword, str): yield dict( text_id=self.find_keyword(keyword, lang='cn')[0], dungeon_id=-1, plane_id=-1, ) else: yield keyword def iter_dungeon(self): temp_save = "" for data in self.data: dungeon_id = data.get('ID', 0) text_id = deep_get(data, keys='Name.Hash') plane_id = deep_get(data, 'MapEntranceID', 0) _, name = self.find_keyword(text_id, lang='cn') if '永屹之城遗秘' in name: # load after all forgotten hall to make sure the same order in Game UI temp_save = text_id continue if '忘却之庭' in name: continue yield dict( text_id=text_id, dungeon_id=dungeon_id, plane_id=plane_id, ) if temp_save: yield temp_save # Consider rogue DLC as a dungeon yield '寰宇蝗灾' yield '黄金与机械' # 'Memory of Chaos' is not a real dungeon, but represents a group yield '混沌回忆' yield '天艟求仙迷航录' yield '永屹之城遗秘' def convert_name(self, text: str, keyword: dict) -> str: text = super().convert_name(text, keyword=keyword) text = dungeon_name(text) # Add plane suffix from tasks.map.keywords import MapPlane if text.startswith('Calyx_Golden'): plane = MapPlane.find_plane_id(keyword['plane_id']) if plane is not None: text = f'{text}_{plane.world.name}' else: text = f'{text}_unknown_world' if text.startswith('Calyx_Crimson'): plane = MapPlane.find_plane_id(keyword['plane_id']) if plane is not None: text = f'{text}_{plane.name}' else: text = f'{text}_unknown_plane' return text def convert_keyword(self, text: str, lang: str) -> str: text = super().convert_keyword(text, lang=lang) # Bud of Memories (Jarilo-Ⅵ) # Use roman numbers instead text = re.sub(r'-[VⅤ][IⅠ]', '-Ⅵ', text) return text def iter_rows(self) -> t.Iterable[dict]: dungeons = list(super().iter_rows()) # Sort by path calyx = [] order = [ 'Calyx_Golden', 'Calyx_Crimson_Destruction', 'Calyx_Crimson_Preservation', 'Calyx_Crimson_The_Hunt', 'Calyx_Crimson_Abundance', 'Calyx_Crimson_Erudition', 'Calyx_Crimson_Harmony', 'Calyx_Crimson_Nihility', ] for keyword in order: condition = lambda x: x['name'].startswith(keyword) calyx += [d for d in dungeons if condition(d)] dungeons = [d for d in dungeons if not condition(d)] dungeons = calyx + dungeons # 2024.09.10, v2.5, add genre prefix for dungeon in dungeons: if 230 <= dungeon['dungeon_id'] < 1000: dungeon['name'] = 'Divergent_Universe_' + dungeon['name'] if 100 < dungeon['dungeon_id'] < 200: dungeon['name'] = 'Simulated_Universe_' + dungeon['name'] # Reverse dungeon list, latest at top def reverse_on_name(d, prefix): start = 0 end = 0 for index, dungeon in enumerate(d): if dungeon['name'].startswith(prefix): if start == 0: start = index end = index + 1 if start > 0 and end > 0: d = d[:start] + d[start:end][::-1] + d[end:] return d dungeons = reverse_on_name(dungeons, 'Divergent_Universe') dungeons = reverse_on_name(dungeons, 'Cavern_of_Corrosion') dungeons = reverse_on_name(dungeons, 'Echo_of_War') # Reverse Calyx_Golden, sort by world # Poor sort dungeons[0:3], dungeons[6:9] = dungeons[6:9], dungeons[0:3] # Re-sort ID self.keyword_index = 0 for row in dungeons: self.keyword_index += 1 row['id'] = self.keyword_index yield row