import collections import itertools # Patch pkg_resources before importing adbutils and uiautomator2 from module.device.pkg_resources import get_distribution # Just avoid being removed by import optimization _ = get_distribution from module.base.timer import Timer from module.device.app_control import AppControl from module.device.control import Control from module.device.screenshot import Screenshot from module.exception import ( EmulatorNotRunningError, GameNotRunningError, GameStuckError, GameTooManyClickError, RequestHumanTakeover ) from module.logger import logger def show_function_call(): """ INFO 21:07:31.554 │ Function calls: L1 spawn.py L116 spawn_main() spawn.py L129 _main() process.py L314 _bootstrap() process.py L108 run() process_manager.py L149 run_process() alas.py L285 loop() alas.py L69 run() src.py L55 rogue() rogue.py L36 run() rogue.py L18 rogue_once() entry.py L335 rogue_world_enter() path.py L193 rogue_path_select() """ import os import traceback stack = traceback.extract_stack() func_list = [] for row in stack: filename, line_number, function_name, _ = row filename = os.path.basename(filename) # /tasks/character/switch.py:64 character_update() func_list.append([filename, str(line_number), function_name]) max_filename = max([len(row[0]) for row in func_list]) max_linenum = max([len(row[1]) for row in func_list]) + 1 def format_(file, line, func): file = file.rjust(max_filename, " ") line = f'L{line}'.rjust(max_linenum, " ") if not func.startswith('<'): func = f'{func}()' return f'{file} {line} {func}' func_list = [f'\n{format_(*row)}' for row in func_list] logger.info('Function calls:' + ''.join(func_list)) class Device(Screenshot, Control, AppControl): _screen_size_checked = False detect_record = set() click_record = collections.deque(maxlen=30) stuck_timer = Timer(60, count=60).start() def __init__(self, *args, **kwargs): for _ in range(2): try: super().__init__(*args, **kwargs) break except EmulatorNotRunningError: # Try to start emulator if self.emulator_instance is not None: self.emulator_start() else: logger.critical( f'No emulator with serial "{self.config.Emulator_Serial}" found, ' f'please set a correct serial' ) raise # Auto-fill emulator info if self.config.EmulatorInfo_Emulator == 'auto': _ = self.emulator_instance # SRC only, use nemu_ipc if available available = self.nemu_ipc_available() logger.attr('nemu_ipc_available', available) if available: self.config.override(Emulator_ScreenshotMethod='nemu_ipc') self.screenshot_interval_set() self.method_check() # Auto-select the fastest screenshot method if not self.config.is_template_config and self.config.Emulator_ScreenshotMethod == 'auto': self.run_simple_screenshot_benchmark() # Early init if self.config.is_actual_task: if self.config.Emulator_ControlMethod == 'MaaTouch': self.early_maatouch_init() if self.config.Emulator_ControlMethod == 'minitouch': self.early_minitouch_init() def run_simple_screenshot_benchmark(self): """ Perform a screenshot method benchmark, test 3 times on each method. The fastest one will be set into config. """ logger.info('run_simple_screenshot_benchmark') # Check resolution first self.resolution_check_uiautomator2() # Perform benchmark from module.daemon.benchmark import Benchmark bench = Benchmark(config=self.config, device=self) method = bench.run_simple_screenshot_benchmark() # Set with self.config.multi_set(): self.config.Emulator_ScreenshotMethod = method # if method == 'nemu_ipc': # self.config.Emulator_ControlMethod = 'nemu_ipc' def method_check(self): """ Check combinations of screenshot method and control methods """ # nemu_ipc should be together # if self.config.Emulator_ScreenshotMethod == 'nemu_ipc' and self.config.Emulator_ControlMethod != 'nemu_ipc': # logger.warning('When using nemu_ipc, both screenshot and control should use nemu_ipc') # self.config.Emulator_ControlMethod = 'nemu_ipc' # if self.config.Emulator_ScreenshotMethod != 'nemu_ipc' and self.config.Emulator_ControlMethod == 'nemu_ipc': # logger.warning('When not using nemu_ipc, both screenshot and control should not use nemu_ipc') # self.config.Emulator_ControlMethod = 'minitouch' pass def screenshot(self): """ Returns: np.ndarray: """ self.stuck_record_check() try: super().screenshot() except RequestHumanTakeover: if not self.ascreencap_available: logger.error('aScreenCap unavailable on current device, fallback to auto') self.run_simple_screenshot_benchmark() super().screenshot() else: raise return self.image def release_during_wait(self): # Scrcpy server is still sending video stream, # stop it during wait if self.config.Emulator_ScreenshotMethod == 'scrcpy': self._scrcpy_server_stop() if self.config.Emulator_ScreenshotMethod == 'nemu_ipc': self.nemu_ipc_release() def get_orientation(self): """ Callbacks when orientation changed. """ o = super().get_orientation() self.on_orientation_change_maatouch() return o def stuck_record_add(self, button): self.detect_record.add(str(button)) def stuck_record_clear(self): self.detect_record = set() self.stuck_timer.reset() def stuck_record_check(self): """ Raises: GameStuckError: """ reached = self.stuck_timer.reached() if not reached: return False show_function_call() logger.warning('Wait too long') logger.warning(f'Waiting for {self.detect_record}') self.stuck_record_clear() if self.app_is_running(): raise GameStuckError(f'Wait too long') else: raise GameNotRunningError('Game died') def handle_control_check(self, button): self.stuck_record_clear() self.click_record_add(button) self.click_record_check() def click_record_add(self, button): self.click_record.append(str(button)) def click_record_clear(self): self.click_record.clear() def click_record_remove(self, button): """ Remove a button from `click_record` Args: button (Button): Returns: int: Number of button removed """ removed = 0 for _ in range(self.click_record.maxlen): try: self.click_record.remove(str(button)) removed += 1 except ValueError: # Value not in queue break return removed def click_record_check(self): """ Raises: GameTooManyClickError: """ first15 = itertools.islice(self.click_record, 0, 15) count = collections.Counter(first15).most_common(2) if count[0][1] >= 12: # Allow more clicks in Ruan Mei event if 'CHOOSE_OPTION_CONFIRM' in self.click_record and 'BLESSING_CONFIRM' in self.click_record: count = collections.Counter(self.click_record).most_common(2) if count[0][0] == 'BLESSING_CONFIRM' and count[0][1] < 25: return show_function_call() logger.warning(f'Too many click for a button: {count[0][0]}') logger.warning(f'History click: {[str(prev) for prev in self.click_record]}') self.click_record_clear() raise GameTooManyClickError(f'Too many click for a button: {count[0][0]}') if len(count) >= 2 and count[0][1] >= 6 and count[1][1] >= 6: show_function_call() logger.warning(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}') logger.warning(f'History click: {[str(prev) for prev in self.click_record]}') self.click_record_clear() raise GameTooManyClickError(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}') def disable_stuck_detection(self): """ Disable stuck detection and its handler. Usually uses in semi auto and debugging. """ logger.info('Disable stuck detection') def empty_function(*arg, **kwargs): return False self.click_record_check = empty_function self.stuck_record_check = empty_function def app_start(self): super().app_start() self.stuck_record_clear() self.click_record_clear() def app_stop(self): super().app_stop() self.stuck_record_clear() self.click_record_clear()