from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_3_1 import Config MAP = CampaignMap() MAP.shape = 'H4' MAP.camera_data= ['D2'] MAP.map_data = ''' SP -- -- ME -- ME ME MB ++ ++ ME -- ME ++ ++ ++ -- ++ -- ME -- MA ++ ++ SP ME -- -- ME MM -- ++ ''' MAP.weight_data = ''' 50 50 50 30 30 20 10 09 50 50 40 40 30 20 10 10 50 50 50 40 40 50 20 20 50 50 50 50 35 50 50 50 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'mystery': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 2, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ = MAP.flatten() class Campaign(CampaignBase): MAP = MAP def battle_0(self): self.fleet_2_push_forward() if self.fleet_2_rescue(H1): return True self.clear_all_mystery() return self.battle_default() def battle_3(self): self.clear_all_mystery() if not self.check_accessibility(H1, fleet='boss'): return self.battle_default() return self.fleet_boss.clear_boss()