from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_3_1 import Config MAP = CampaignMap() MAP.shape = 'F5' MAP.map_data = ''' ++ ++ ME MM ++ ++ ++ ++ -- ME -- SP ++ ++ ME -- ME -- MB ME -- ME -- -- -- ME ME SP ME SP ''' MAP.weight_data = ''' 50 50 30 30 50 50 50 50 30 30 50 50 50 50 20 30 50 50 09 10 11 20 50 50 10 10 11 50 50 50 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'mystery': 1}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, \ A2, B2, C2, D2, E2, F2, \ A3, B3, C3, D3, E3, F3, \ A4, B4, C4, D4, E4, F4, \ A5, B5, C5, D5, E5, F5, \ = MAP.flatten() class Campaign(CampaignBase): MAP = MAP def battle_0(self): self.fleet_2_push_forward() if self.fleet_2_rescue(A4): return True self.clear_all_mystery() return self.battle_default() def battle_3(self): self.clear_all_mystery() if not self.check_accessibility(A4, fleet='boss'): return self.battle_default() return self.fleet_boss.clear_boss()