import re from functools import cached_property from typing import Iterator from module.base.base import ModuleBase from module.base.timer import Timer from module.logger import logger from module.ocr.ocr import DigitCounter, Ocr from module.ui.draggable_list import DraggableList from module.ui.switch import Switch from tasks.assignment.assets.assets_assignment_ui import * from tasks.assignment.keywords import * from tasks.base.ui import UI class AssignmentSwitch(Switch): def __init__(self, name, active_color: tuple[int, int, int], is_selector=True): super().__init__(name, is_selector) self.active_color = active_color def get(self, main: ModuleBase): """ Use image_color_count instead to determine whether the button is selected/active Args: main (ModuleBase): Returns: str: state name or 'unknown'. """ for data in self.state_list: if main.image_color_count(data['check_button'], self.active_color): return data['state'] return 'unknown' class AssignmentOcr(Ocr): OCR_REPLACE = { 'ch': [ (KEYWORDS_ASSIGNMENT_ENTRY.Winter_Soldiers.name, '[黑]冬的战士们'), (KEYWORDS_ASSIGNMENT_ENTRY.Born_to_Obey.name, '[牛]而服从'), (KEYWORDS_ASSIGNMENT_ENTRY.Root_Out_the_Turpitude.name, '根除恶[擎薯尊掌鞋]?'), (KEYWORDS_ASSIGNMENT_ENTRY.Akashic_Records.name, '阿[未][夏复]记录'), (KEYWORDS_ASSIGNMENT_ENTRY.The_Wages_of_Humanity.name, '[赠]养人类'), ] } @cached_property def ocr_regex(self) -> re.Pattern | None: rules = AssignmentOcr.OCR_REPLACE.get(self.lang) if rules is None: return None return re.compile('|'.join('(?P<%s>%s)' % pair for pair in rules)) def after_process(self, result: str): result = super().after_process(result) if self.ocr_regex is None: return result matched = self.ocr_regex.fullmatch(result) if matched is None: return result keyword_lang = self.lang matched = getattr(KEYWORDS_ASSIGNMENT_ENTRY, matched.lastgroup) matched = getattr(matched, keyword_lang) logger.attr(name=f'{self.name} after_process', text=f'{result} -> {matched}') return matched ASSIGNMENT_TOP_SWITCH = AssignmentSwitch( 'AssignmentTopSwitch', (240, 240, 240) ) ASSIGNMENT_TOP_SWITCH.add_state( KEYWORDS_ASSIGNMENT_GROUP.Character_Materials, check_button=CHARACTER_MATERIALS ) ASSIGNMENT_TOP_SWITCH.add_state( KEYWORDS_ASSIGNMENT_GROUP.EXP_Materials_Credits, check_button=EXP_MATERIALS_CREDITS ) ASSIGNMENT_TOP_SWITCH.add_state( KEYWORDS_ASSIGNMENT_GROUP.Synthesis_Materials, check_button=SYNTHESIS_MATERIALS ) ASSIGNMENT_ENTRY_LIST = DraggableList( 'AssignmentEntryList', keyword_class=AssignmentEntry, ocr_class=AssignmentOcr, search_button=OCR_ASSIGNMENT_LIST, check_row_order=False, active_color=(40, 40, 40) ) class AssignmentUI(UI): def goto_group(self, group: AssignmentGroup): """ Args: group (AssignmentGroup): Examples: self = AssignmentUI('src') self.device.screenshot() self.goto_group(KEYWORDS_ASSIGNMENT_GROUP.Character_Materials) """ logger.hr('Assignment group goto', level=3) if ASSIGNMENT_TOP_SWITCH.set(group, main=self): self._wait_until_entry_loaded() def goto_entry(self, entry: AssignmentEntry): """ Args: entry (AssignmentEntry): Examples: self = AssignmentUI('src') self.device.screenshot() self.goto_entry(KEYWORDS_ASSIGNMENT_ENTRY.Nameless_Land_Nameless_People) """ self.goto_group(entry.group) ASSIGNMENT_ENTRY_LIST.select_row(entry, self) def _wait_until_entry_loaded(self): skip_first_screenshot = True timeout = Timer(2, count=3).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait entry loaded timeout') break # Maybe not reliable if self.image_color_count(ENTRY_LOADED, (35, 35, 35)): logger.info('Entry loaded') break @property def _limit_status(self) -> tuple[int, int, int]: self.device.screenshot() current, remain, total = DigitCounter(OCR_ASSIGNMENT_LIMIT).ocr_single_line(self.device.image) if total and current <= total: logger.attr('Assignment', f'{current}/{total}') self.config.stored.Assignment.set(current, total) else: logger.warning(f'Invalid assignment limit: {current}/{total}') self.config.stored.Assignment.set(0, 0) return current, remain, total def _iter_groups(self) -> Iterator[AssignmentGroup]: for state in ASSIGNMENT_TOP_SWITCH.state_list: yield state['state'] def _iter_entries(self) -> Iterator[AssignmentEntry]: """ Iterate entries from top to bottom """ ASSIGNMENT_ENTRY_LIST.load_rows(main=self) for button in ASSIGNMENT_ENTRY_LIST.cur_buttons: yield button.matched_keyword