from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap() MAP.shape = 'G4' MAP.map_data = ''' SP -- ME -- ME MB -- -- ME -- ME -- ME MB ++ ++ ME -- ME -- -- ++ ++ SP ME MM ++ ++ ''' MAP.weight_data = ''' 30 30 30 20 10 10 10 30 30 30 20 10 09 10 40 40 40 20 10 10 10 40 40 40 20 20 10 10 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'mystery': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 2, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ = MAP.flatten() class Config: FLEET_BOSS = 1 MAP_MYSTERY_HAS_CARRIER = True INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40 EDGE_LINES_HOUGHLINES_THRESHOLD = 40 INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (120, 255 - 40), 'width': (1.5, 10), 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 40, 255), 'prominence': 10, 'distance': 50, 'wlen': 1000 } class Campaign(CampaignBase): MAP = MAP def battle_0(self): self.fleet_2_push_forward() if self.fleet_2_rescue(G2): return True self.clear_all_mystery() return self.battle_default() def battle_3(self): self.clear_all_mystery() if not self.check_accessibility(G2, fleet='boss'): return self.fleet_boss.battle_default() return self.fleet_boss.clear_boss()