import re from typing import Optional import module.config.server as server from module.config.server import VALID_LANG from module.exception import RequestHumanTakeover, ScriptError from module.logger import logger from module.ocr.ocr import Ocr from tasks.base.assets.assets_base_main_page import OCR_MAP_NAME, ROGUE_LEAVE_FOR_NOW from tasks.base.assets.assets_base_page import CLOSE, MAP_EXIT from tasks.base.page import Page, page_gacha, page_main from tasks.base.popup import PopupHandler from tasks.daily.assets.assets_daily_trial import START_TRIAL from tasks.map.keywords import KEYWORDS_MAP_PLANE, MapPlane class OcrPlaneName(Ocr): def after_process(self, result): # RobotSettlement1 result = re.sub(r'-[Ii1]$', '', result) result = re.sub(r'I$', '', result) result = re.sub(r'\d+$', '', result) # Herta's OfficeY/ result = re.sub(r'Y/?$', '', result) # Stargazer Navatia -> Stargazer Navalia result = result.replace('avatia', 'avalia') # 累塔的办公室 result = result.replace('累塔', '黑塔') if '星港' in result: result = '迴星港' return super().after_process(result) class MainPage(PopupHandler): # Same as BigmapPlane class # Current plane plane: MapPlane = KEYWORDS_MAP_PLANE.Herta_ParlorCar _lang_checked = False def check_lang_from_map_plane(self) -> Optional[str]: logger.info('check_lang_from_map_plane') lang_unknown = self.config.Emulator_GameLanguage == 'auto' if lang_unknown: lang_list = VALID_LANG else: # Try current lang first lang_list = [server.lang] + [lang for lang in VALID_LANG if lang != server.lang] for lang in lang_list: logger.info(f'Try ocr in lang {lang}') ocr = OcrPlaneName(OCR_MAP_NAME, lang=lang) result = ocr.ocr_single_line(self.device.image) keyword = ocr._match_result(result, keyword_classes=MapPlane, lang=lang) if keyword is not None: self.plane = keyword logger.attr('CurrentPlane', self.plane) logger.info(f'check_lang_from_map_plane matched lang: {lang}') if lang_unknown or lang != server.lang: self.config.Emulator_GameLanguage = lang server.set_lang(lang) return lang if lang_unknown: logger.critical('Cannot detect in-game text language, please set it to 简体中文 or English') raise RequestHumanTakeover else: logger.warning(f'Cannot detect in-game text language, assume current lang={server.lang} is correct') return server.lang def handle_lang_check(self, page: Page): """ Args: page: Returns: bool: If checked """ if MainPage._lang_checked: return False if page != page_main: return False self.check_lang_from_map_plane() MainPage._lang_checked = True return True def acquire_lang_checked(self): """ Returns: bool: If checked """ if MainPage._lang_checked: return False logger.info('acquire_lang_checked') try: self.ui_goto(page_main) except AttributeError: logger.critical('Method ui_goto() not found, class MainPage must be inherited by class UI') raise ScriptError self.handle_lang_check(page=page_main) return True def ui_leave_special(self): """ Leave from: - Rogue domains - Character trials Returns: bool: If left a special plane Pages: in: Any out: page_main """ if not self.appear(MAP_EXIT): return False logger.info('UI leave special') skip_first_screenshot = True clicked = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if clicked: if self.appear(page_main.check_button): logger.info(f'Leave to {page_main}') break if self.appear_then_click(MAP_EXIT, interval=2): continue if self.handle_popup_confirm(): continue if self.match_template_color(START_TRIAL, interval=2): logger.info(f'{START_TRIAL} -> {CLOSE}') self.device.click(CLOSE) clicked = True continue if self.appear(page_gacha.check_button, interval=2): logger.info(f'{page_gacha} -> {CLOSE}') self.device.click(CLOSE) continue if self.appear_then_click(ROGUE_LEAVE_FOR_NOW, interval=2): clicked = True continue