from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_5_1 import Config MAP = CampaignMap() MAP.shape = 'G5' MAP.camera_data = ['D2', 'D3'] MAP.map_data = ''' ++ MB ME SP ME MB ME ++ ME -- ME -- -- -- ++ ME ++ MM ME -- ME ++ -- -- ME MB ME -- SP ME -- -- ME -- SP ''' MAP.weight_data = ''' 50 10 20 20 20 10 50 50 10 10 10 10 10 50 50 50 50 10 10 50 50 50 20 20 10 10 50 50 50 50 50 50 50 50 50 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 3, 'mystery': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ A5, B5, C5, D5, E5, F5, G5, \ = MAP.flatten() class Campaign(CampaignBase): MAP = MAP def battle_0(self): self.clear_all_mystery() return self.battle_default() def battle_4(self): self.clear_all_mystery() boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0]): return self.battle_default() return self.clear_boss()