import re import numpy as np from module.base.filter import MultiLangFilter from module.base.timer import Timer from module.base.utils import get_color from module.logger import logger from module.ocr.ocr import Digit, DigitCounter, Ocr, OcrResultButton from module.ocr.utils import split_and_pair_buttons from tasks.rogue.assets.assets_rogue_blessing import * from tasks.rogue.assets.assets_rogue_ui import BLESSING_CONFIRM from tasks.rogue.blessing.preset import BLESSING_PRESET, RESONANCE_PRESET from tasks.rogue.blessing.selector import RogueSelector from tasks.rogue.blessing.utils import get_regex_from_keyword_name, is_card_selected, parse_name from tasks.rogue.keywords import * # normal blessing filter # path name pattern = "" BLESSING_FILTER_ATTR = tuple() PATH_ATTR_NAME = 'path_name' path_regex = get_regex_from_keyword_name(RoguePath, PATH_ATTR_NAME) pattern += path_regex # remove 'the' in path 'the hunt' pattern = pattern.lower().replace('the', '') BLESSING_FILTER_ATTR += (PATH_ATTR_NAME,) # rarity pattern += "([123])?-?" BLESSING_FILTER_ATTR += ("rarity",) # blessing name BLESSING_ATTR_NAME = 'blessing_name' blessing_regex = get_regex_from_keyword_name(RogueBlessing, BLESSING_ATTR_NAME) pattern += blessing_regex BLESSING_FILTER_ATTR += (BLESSING_ATTR_NAME,) # enhanced ENHANCEMENT_ATTR_NAME = "enhancement" enhancement_regex = get_regex_from_keyword_name(RogueEnhancement, "enhancement_keyword") pattern += enhancement_regex BLESSING_FILTER_ATTR += (ENHANCEMENT_ATTR_NAME,) FILETER_REGEX = re.compile(pattern) BLESSING_FILTER_PRESET = ("reset", "random", "unrecorded") BLESSING_FILTER = MultiLangFilter(FILETER_REGEX, BLESSING_FILTER_ATTR, BLESSING_FILTER_PRESET) # resonance filter RESONANCE_ATTR_NAME = 'resonance_name' pattern = get_regex_from_keyword_name(RogueResonance, RESONANCE_ATTR_NAME) FILETER_REGEX = re.compile(pattern) RESONANCE_FILTER_PRESET = ("random", "unrecorded") RESONANCE_FILTER = MultiLangFilter(FILETER_REGEX, (RESONANCE_ATTR_NAME,), RESONANCE_FILTER_PRESET) class RogueBuffOcr(Ocr): merge_thres_x = 40 merge_thres_y = 20 def after_process(self, result): result = super().after_process(result) if self.lang == 'cn': replace_pattern_dict = { "蓬失": "蓬矢", "柘弓危失": "柘弓危矢", "飞虹珠?凿?齿": "飞虹诛凿齿", "天[培梧]步危": "天棓步危", "云[摘销锅]?逐步离": "云镝逐步离", "制桑": "制穹桑", "乌号[綦基纂]*箭?": "乌号綦箭", "流岚追摩?物": "流岚追孽物", "特月": "狩月", "彤弓素.*": "彤弓素矰", "白决射御": "白矢决射御", "苦表": "苦衷", "[沦沧][決]?肌髓": "沦浃肌髓", "进发": "迸发", "永缩体": "永坍缩体", "完美体验:[绒]?默": "完美体验:缄默", "[涯]?灭回归不等式": "湮灭回归不等式", r".*灾$": "禳灾", "虚安供品": "虚妄供品", "原初的苦$": "原初的苦衷", "厌离邪[移]?苦": "厌离邪秽苦", r".*繁.*": "葳蕤繁祉,延彼遐龄", "回馈底护": "回馈庇护", "[范茫]+白夜": "茫茫白夜", "阅下": "阈下", } elif self.lang == 'en': replace_pattern_dict = { "RestIin": "Restin", } else: replace_pattern_dict = {} for pat, replace in replace_pattern_dict.items(): result = re.sub(pat, replace, result) return result class RogueBlessingSelector(RogueSelector): """ Usage: self = RogueBlessingSelector('alas') self.device.screenshot() self.recognize_and_select() """ def get_blessing_count(self) -> int: """ Returns: The number of blessing """ if not self.main.image_color_count(BOTTOM_WHITE_BAR.area, color=(255, 255, 255), count=5000): return 0 color = get_color(self.main.device.image, BOTTOM_WHITE_BAR.area) mean = np.mean(color) return int(mean // 60) # the magic number that maps blessing num with mean_color def recognition(self): def not_enhancement_keyword(keyword): return keyword != KEYWORDS_ROGUE_ENHANCEMENT.Already_Enhanced self.ocr_results = [] self._wait_until_blessing_loaded() ocr = RogueBuffOcr(OCR_ROGUE_BUFF) results = ocr.matched_ocr(self.main.device.image, [RogueBlessing, RogueResonance, RogueEnhancement]) enhanced_blessing = [result for result, _ in split_and_pair_buttons(results, split_func=not_enhancement_keyword, relative_area=(-300, -720, 0, 0))] results = [result for result in results if not_enhancement_keyword(result)] blessing_count = self.get_blessing_count() if blessing_count != len(results): logger.warning(f"The OCR result does not match the blessing count. " f"Expect {blessing_count}, but recognized {len(results)} only.") for result in results: if result in enhanced_blessing: result.matched_keyword.enhancement = KEYWORDS_ROGUE_ENHANCEMENT.Already_Enhanced.enhancement_keyword self.ocr_results = results return results def _blessing_confirm_appear(self) -> bool: return self.main.image_color_count(BLESSING_CONFIRM, color=(223, 223, 223), threshold=221, count=500) def ui_select(self, target: OcrResultButton | None, skip_first_screenshot=True): """ Select buff once. Multiple calls needed if there's more than one time to choose It might occur that all listed blessings are not recognized So this method provides a hard code way to choose one, which fit in case when blessing num is 1-3 """ def is_select_blessing_complete(): """ Case 1: back to main page Case 2: choose curio Case 3: another choose blessings, but no blessing is selected when the new selection page loaded Case 4: event ui """ if self.main.is_in_main(): logger.info("Main page checked") return True if self.main.is_page_choose_curio(): logger.info("Choose curio page checked") return True if self.main.is_page_choose_blessing() and not self._blessing_confirm_appear(): logger.info("A new choose blessing page checked") return True if self.main.is_page_event(): logger.info("Event page checked") return True return False interval = Timer(1) enforce = False if not target: enforce = True # start -> selected clicked = 0 while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.main.device.screenshot() if is_card_selected(self.main, target, confirm_button=BLESSING_CONFIRM): if enforce: logger.info("Buff selected (enforce)") else: logger.info(f"Buff {target} selected") break # A game bug, blessing card does not appear to be selected but actually being selected if clicked >= 3 and self._blessing_confirm_appear(): logger.warning('blessing card does not appear to be selected but actually being selected') if enforce: logger.info("Buff selected (enforce)") else: logger.info(f"Buff {target} selected") break if interval.reached(): if enforce: self.main.device.click(BLESSING_ENFORCE) else: self.main.device.click(target) interval.reset() clicked += 1 skip_first_screenshot = True # Avoid double-clicking interval = Timer(3, count=6) # selected -> confirm while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.main.device.screenshot() if is_select_blessing_complete(): logger.info("Select blessing complete") break if self.main.handle_popup_confirm(): continue if interval.reached(): self.main.device.click(BLESSING_CONFIRM) interval.reset() def _get_reset_count(self): current, _, _ = DigitCounter(OCR_RESET_COUNT).ocr_single_line(self.main.device.image) return current def _wait_until_blessing_loaded(self, timer=Timer(0.3, count=1), timeout=Timer(5, count=10)): timer.reset() timeout.reset() previous_count = self.get_blessing_count() while 1: self.main.device.screenshot() blessing_count = self.get_blessing_count() if timeout.reached(): logger.warning('Wait blessing page loaded timeout') break if previous_count and previous_count == blessing_count: if timer.reached(): logger.info('Blessing page stabled') break else: previous_count = blessing_count timer.reset() def reset_blessing_list(self, skip_first_screenshot=True): if not self.main.is_page_choose_blessing(): return False reset_count = self._get_reset_count() if not reset_count: logger.info("Does not have enough reset count") return False reset_cost = Digit(OCR_RESET_COST).ocr_single_line(self.main.device.image) if reset_cost > self.main.cosmic_fragment: logger.info("Does not have enough cosmic fragment") return False interval = Timer(1) while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.main.device.screenshot() new_count = self._get_reset_count() if reset_count - new_count == 1: logger.info("Reset once") break if interval.reached(): self.main.device.click(BLESSING_RESET) interval.reset() return True def load_filter(self): try: keyword = self.ocr_results[0].matched_keyword except IndexError: return if not isinstance(keyword, (RogueBlessing, RogueResonance)): return filter_configs = { RogueBlessing: { "filter_": BLESSING_FILTER, "preset_config": self.main.config.RogueBlessing_PresetBlessingFilter, "strategy_config": self.main.config.RogueBlessing_SelectionStrategy, "preset_values": { 'preset': BLESSING_PRESET[self.main.config.RogueWorld_Path], 'custom': self.main.config.RogueBlessing_CustomBlessingFilter }, }, RogueResonance: { "filter_": RESONANCE_FILTER, "preset_config": self.main.config.RogueBlessing_PresetResonanceFilter, "strategy_config": self.main.config.RogueBlessing_SelectionStrategy, "preset_values": { 'preset': RESONANCE_PRESET[self.main.config.RogueWorld_Path], 'custom': self.main.config.RogueBlessing_PresetResonanceFilter, }, } } # preset config = filter_configs[type(keyword)] filter_ = config['filter_'] preset_config = config['preset_config'] preset_values = config['preset_values'] string = preset_values[preset_config] string = parse_name(string) # strategy if not string.endswith('random'): string += '> random' strategy_config = config['strategy_config'] if strategy_config == 'unrecorded-first': string = "unrecorded > " + string if strategy_config == 'before-random': string = string.replace('random', 'unrecorded > random') filter_.load(string) self.filter_ = filter_ def try_select(self, option: OcrResultButton | str): if isinstance(option, str): if option.lower() == 'reset': if self.reset_blessing_list(): self.recognize_and_select() return True if option.lower() == 'random': choose = np.random.choice(self.ocr_results) self.ui_select(choose) return True if option.lower() == 'unrecorded': for result in self.ocr_results: if self.main.is_unrecorded(result, (0, -720, 300, 0)): self.ui_select(result) return True return False if isinstance(option, OcrResultButton): self.ui_select(option) return True return False