import math from functools import cached_property import cv2 import numpy as np from module.base.timer import Timer from module.device.method.maatouch import MaatouchBuilder from module.device.method.minitouch import CommandBuilder, insert_swipe, random_normal_distribution from module.exception import ScriptError from module.logger import logger from tasks.base.ui import UI from tasks.map.assets.assets_map_control import * class JoystickContact: CENTER = (JOYSTICK.area[0] + JOYSTICK.area[2]) / 2, (JOYSTICK.area[1] + JOYSTICK.area[3]) / 2 # Minimum radius 49px RADIUS_WALK = (25, 40) # Minimum radius 103px RADIUS_RUN = (105, 115) def __init__(self, main): """ Args: main (MapControlJoystick): """ self.main = main self.prev_point = None def __enter__(self): return self def __exit__(self, exc_type, exc_val, exc_tb): """ Lift finger when: - Walk event ends, JoystickContact ends - Any error is raised Can not lift finger when: - Process is force terminated """ if self.is_downed: self.up() logger.info('JoystickContact ends') else: logger.info('JoystickContact ends but it was never downed') @property def is_downed(self): return self.prev_point is not None @cached_property def builder(self): """ Initialize a command builder """ method = self.main.config.Emulator_ControlMethod if method == 'MaaTouch': # Get the very first builder to initialize MaaTouch _ = self.main.device.maatouch_builder builder = MaatouchBuilder(self.main.device, contact=1) elif method == 'minitouch': # Get the very first builder to initialize minitouch _ = self.main.device.minitouch_builder builder = CommandBuilder(self.main.device, contact=1) else: raise ScriptError(f'Control method {method} does not support multi-finger, ' f'please use MaaTouch or minitouch instead') # def empty_func(): # pass # # # No clear() # builder.clear = empty_func # No delay builder.DEFAULT_DELAY = 0. return builder @classmethod def direction2screen(cls, direction, run=True): """ Args: direction (int, float): Direction to goto (0~360) run: True for character running, False for walking Returns: tuple[int, int]: Position on screen to control joystick """ direction += random_normal_distribution(-5, 5, n=5) radius = cls.RADIUS_RUN if run else cls.RADIUS_WALK radius = random_normal_distribution(*radius, n=5) direction = math.radians(direction) point = ( cls.CENTER[0] + radius * math.sin(direction), cls.CENTER[1] - radius * math.cos(direction), ) point = (int(round(point[0])), int(round(point[1]))) return point def up(self): builder = self.builder if self.is_downed: builder.up().commit() builder.send() self.prev_point = None def set(self, direction, run=True): """ Set joystick to given position Args: direction (int, float): Direction to goto (0~360) run: True for character running, False for walking """ logger.info(f'JoystickContact set to {direction}, run={run}') point = JoystickContact.direction2screen(direction, run=run) builder = self.builder if self.is_downed and not self.main.joystick_speed(): if self.main.joystick_lost_timer.reached(): logger.warning(f'Joystick contact lost: {self.main.joystick_lost_timer}, re-down') self.up() else: self.main.joystick_lost_timer.reset() if self.is_downed: points = insert_swipe(p0=self.prev_point, p3=point, speed=20) for point in points[1:]: builder.move(*point).commit().wait(10) builder.send() else: builder.down(*point).commit() builder.send() # Character starts moving, RUN button is still unavailable in a short time. # Assume available in 0.3s # We still have reties if 0.3s is incorrect. self.main.map_run_2x_timer.set_current(0.7) self.main.joystick_lost_timer.reset() self.prev_point = point class MapControlJoystick(UI): map_A_timer = Timer(1) map_E_timer = Timer(1) map_run_2x_timer = Timer(1) joystick_lost_timer = Timer(1, count=2) @cached_property def joystick_center(self) -> tuple[int, int]: x1, y1, x2, y2 = JOYSTICK.area return int((x1 + x2) // 2), int((y1 + y2) // 2) @cached_property def DirectionRemapData(self): d = JoystickContact.RADIUS_RUN[1] * 2 mx = np.zeros((d, d), dtype=np.float32) my = np.zeros((d, d), dtype=np.float32) for i in range(d): for j in range(d): mx[i, j] = d / 2 + i / 2 * np.cos(2 * np.pi * j / d) my[i, j] = d / 2 + i / 2 * np.sin(2 * np.pi * j / d) return mx, my def joystick_speed(self) -> str: """ Returns: str: 'run', 'walk', '' """ # About 1.5ms x, y = self.joystick_center radius = JoystickContact.RADIUS_RUN[1] image = self.image_crop((x - radius, y - radius, x + radius, y + radius), copy=False) image = cv2.remap(image, *self.DirectionRemapData, cv2.INTER_CUBIC) # 190~205 run = image[185:210, :] if self.image_color_count(run, color=(223, 199, 145), threshold=221, count=100): return 'run' # 90~100 walk = image[85:105, :] if self.image_color_count(walk, color=(235, 235, 235), threshold=221, count=50): return 'walk' return '' def map_get_technique_points(self): """ Returns: int: 0 to 5. """ points = [ self.image_color_count(button, color=(255, 255, 255), threshold=221, count=20) for button in [ TECHNIQUE_POINT_1, TECHNIQUE_POINT_2, TECHNIQUE_POINT_3, TECHNIQUE_POINT_4, TECHNIQUE_POINT_5, ] ] count = sum(points) logger.attr('TechniquePoints', count) return count def handle_map_A(self): """ Simply clicking A with an interval of 1s, no guarantee of success. Returns: bool: If clicked. """ if self.map_A_timer.reached(): self.device.click(A_BUTTON) self.map_A_timer.reset() return True return False def handle_map_E(self): """ Simply clicking E with an interval of 1s, no guarantee of success. Note that E cannot be released if technique points ran out. Returns: bool: If clicked. """ if self.map_E_timer.reached(): self.device.click(E_BUTTON) self.map_E_timer.reset() return True return False def handle_map_run_2x(self, run=True): """ Keep character running. Note that RUN button can only be clicked when character is moving. Returns: bool: If clicked. """ is_running = self.image_color_count(RUN_BUTTON, color=(208, 183, 138), threshold=221, count=100) if run and not is_running and self.map_run_2x_timer.reached(): self.device.click(RUN_BUTTON) self.map_run_2x_timer.reset() return True if not run and is_running and self.map_run_2x_timer.reached(): self.device.click(RUN_BUTTON) self.map_run_2x_timer.reset() return True return False