from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_6_1 import Config MAP = CampaignMap() MAP.shape = 'H6' MAP.camera_data = ['D4', 'E4', 'E2'] MAP.map_data = ''' -- -- ME -- ME ++ ++ ++ SP -- -- ME ME ME SP -- -- ME -- ++ ++ -- ME -- -- MM ME MA ++ ME MM ME ME ++ ++ -- MB -- ++ MB -- MB -- ++ ++ ME MB ME ''' MAP.weight_data = ''' 50 50 50 50 50 50 50 50 50 50 40 40 40 40 50 50 50 50 40 40 40 40 40 40 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 1, 'mystery': 1}, {'battle': 3, 'enemy': 2}, {'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5, \ A6, B6, C6, D6, E6, F6, G6, H6, \ = MAP.flatten() step_on = SelectedGrids([C4, F4, A5, H4, F6]) road_boss = RoadGrids([B6, A6, A5, A4, B4, C4, D4, D5, E5, F5, F6, F4, G4, H4]) class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.fleet_2_step_on(step_on, roadblocks=[road_boss]): return True if self.clear_roadblocks([road_boss]): return True self.clear_all_mystery() return self.battle_default() def battle_4(self): self.clear_all_mystery() boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0], fleet=2): return self.clear_roadblocks([road_boss]) return self.fleet_2.clear_boss()