from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('7-2') MAP.shape = 'H5' MAP.map_data = ''' ME ++ ME -- ME ME -- SP MM ++ ++ MM -- -- ME -- ME -- ME MB ME -- ME MM -- ME -- MM -- ME ++ ++ SP -- ME ME -- ME ++ ++ ''' MAP.weight_data = ''' 40 30 30 30 30 30 30 30 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 30 30 30 30 30 30 30 30 ''' MAP.camera_data = ['D3'] MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 2, 'mystery': 1}, {'battle': 2, 'enemy': 2, 'mystery': 1}, {'battle': 3, 'enemy': 1, 'mystery': 2}, {'battle': 4, 'enemy': 1}, {'battle': 5, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5 = MAP.flatten() ROAD_MAIN = RoadGrids([A3, [C3, B4, C5], [F1, G2, G3]]) GRIDS_FOR_FASTER = SelectedGrids([A3, C3, E3, G3]) FLEET_2_STEP_ON = SelectedGrids([A3, G3, C3, E3]) class Config: SUBMARINE = 0 class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.fleet_2_step_on(FLEET_2_STEP_ON, roadblocks=[ROAD_MAIN]): return True ignore = None if self.fleet_at(A3, fleet=2): ignore = SelectedGrids([A2]) if self.fleet_at(G3, fleet=2): ignore = SelectedGrids([H3]) self.clear_all_mystery(nearby=False, ignore=ignore) if self.clear_roadblocks([ROAD_MAIN], strongest=True): return True if self.clear_enemy(scale=(3,)): return True if self.clear_potential_roadblocks([ROAD_MAIN], strongest=True): return True if self.clear_enemy(strongest=True, weight=True): return True return self.battle_default() def battle_5(self): ignore = None if self.fleet_at(A3, fleet=2): ignore = SelectedGrids([A2]) if self.fleet_at(G3, fleet=2): ignore = SelectedGrids([H3]) self.clear_all_mystery(nearby=False, ignore=ignore) if self.clear_roadblocks([ROAD_MAIN]): return True if self.fleet_at(A3, fleet=2) and A2.is_mystery: self.fleet_2.clear_chosen_mystery(A2) if self.fleet_at(G3, fleet=2) and H3.is_mystery: self.fleet_2.clear_chosen_mystery(H3) return self.fleet_2.clear_boss()