from module.base.button import ButtonGrid from module.base.decorator import Config from module.base.utils import get_color, color_similar from module.combat.assets import GET_ITEMS_1 from module.exception import ScriptError from module.logger import logger from module.retire.assets import * from module.retire.enhancement import Enhancement CARD_GRIDS = ButtonGrid( origin=(93, 76), delta=(164 + 2 / 3, 227), button_shape=(138, 204), grid_shape=(7, 2), name='CARD') CARD_RARITY_GRIDS = ButtonGrid( origin=(93, 76), delta=(164 + 2 / 3, 227), button_shape=(138, 5), grid_shape=(7, 2), name='RARITY') CARD_RARITY_COLORS = { 'N': (174, 176, 187), 'R': (106, 195, 248), 'SR': (151, 134, 254), 'SSR': (248, 223, 107) # Not support marriage cards. } class Retirement(Enhancement): _unable_to_enhance = False def _retirement_choose(self, amount=10, target_rarity=('N',)): """ Args: amount (int): Amount of cards retire. 0 to 10. target_rarity (tuple(str)): Card rarity. N, R, SR, SSR. Returns: int: Amount of cards have retired. """ cards = [] rarity = [] for x, y, button in CARD_RARITY_GRIDS.generate(): card_color = get_color(image=self.device.image, area=button.area) f = False for r, rarity_color in CARD_RARITY_COLORS.items(): if color_similar(card_color, rarity_color, threshold=15): cards.append([x, y]) rarity.append(r) f = True if not f: logger.warning(f'Unknown rarity color. Grid: ({x}, {y}). Color: {card_color}') logger.info(' '.join([r.rjust(3) for r in rarity[:7]])) logger.info(' '.join([r.rjust(3) for r in rarity[7:]])) selected = 0 for card, r in zip(cards, rarity): if r in target_rarity: self.device.click(CARD_GRIDS[card]) self.device.sleep((0.1, 0.15)) selected += 1 if selected >= amount: break return selected def _retirement_set_sort_method(self, method): """ Args: method (str): ASC for ascending, DESC for descending. Returns: bool: If method change. """ current = 'UNKNOWN' self.device.screenshot() if self.appear(SORT_ASC): current = 'ASC' if self.appear(SORT_DESC): current = 'DESC' logger.info(f'Current sorting: {current}') if current != method: logger.info(f'Sorting set to {method}') self.device.click(SORTING_CLICK) self.handle_dock_cards_loading() self.device.screenshot() return True else: return False def _retirement_set_common_ship_filter(self, enable=False): """ Args: enable (bool): If enable common_ship_filter Returns: bool: If changed. """ # self.device.screenshot() if self.appear(COMMON_SHIP_FILTER_ENABLE): current = True elif self.appear(COMMON_SHIP_FILTER_DISABLE): current = False else: logger.warning('Common ship filter not detected, skipped') return False if current != enable: logger.info(f'Common ship filter set to {enable}') self.device.click(COMMON_SHIP_FILTER_ENABLE) self.handle_dock_cards_loading() self.device.screenshot() return True else: return False def _retirement_confirm(self): executed = False while 1: self.device.screenshot() if self.config.RETIRE_SR or self.config.RETIRE_SSR or self.config.RETIREMENT_METHOD == 'one_click_retire': if self.handle_popup_confirm(): continue if self.appear_then_click(SHIP_CONFIRM, offset=30, interval=2): continue if self.appear_then_click(SHIP_CONFIRM_2, offset=30, interval=2): continue if self.appear_then_click(EQUIP_CONFIRM, offset=30, interval=2): continue if self.appear_then_click(EQUIP_CONFIRM_2, offset=30, interval=2): executed = True continue if self.appear(GET_ITEMS_1, interval=0.5): self.device.click(GET_ITEMS_1_RETIREMENT_SAVE) self.interval_reset(SHIP_CONFIRM) continue # End if executed and self.appear(IN_RETIREMENT_CHECK): # self._handle_retirement_cards_loading() # self.device.screenshot() self.handle_info_bar() self.device.screenshot() break def retirement_appear(self): return self.appear(RETIRE_APPEAR_1, offset=30) \ and self.appear(RETIRE_APPEAR_2, offset=30) \ and self.appear(RETIRE_APPEAR_3, offset=30) def _retirement_quit_check_func(self): return not self.appear(IN_RETIREMENT_CHECK) def _retirement_quit(self): self.ui_back(check_button=self._retirement_quit_check_func, skip_first_screenshot=True) @property def _retire_rarity(self): rarity = set() if self.config.RETIRE_N: rarity.add('N') if self.config.RETIRE_R: rarity.add('R') if self.config.RETIRE_SR: rarity.add('SR') if self.config.RETIRE_SSR: rarity.add('SSR') return rarity @Config.when(RETIREMENT_METHOD='one_click_retire') def retire_ships(self, amount=None, rarity=None): logger.hr('Retirement') logger.info('Using one click retirement.') if amount is None: amount = self._retire_amount end = False total = 0 while 1: self.handle_info_bar() while 1: self.device.screenshot() if self.appear(SHIP_CONFIRM_2): break if self.info_bar_count(): logger.info('No more ships to retire.') end = True break if self.appear_then_click(ONE_CLICK_RETIREMENT, interval=2): continue if end: break self._retirement_confirm() total += 10 if total >= amount: break logger.info(f'Total retired round: {total // 10}') return total @Config.when(RETIREMENT_METHOD='old_retire') def retire_ships(self, amount=None, rarity=None): """ Args: amount (int): Amount of cards retire. 0 to 2000. rarity (tuple(str)): Card rarity. N, R, SR, SSR. Returns: int: Total retired. """ if amount is None: amount = self._retire_amount if rarity is None: rarity = self._retire_rarity logger.hr('Retirement') logger.info(f'Amount={amount}. Rarity={rarity}') self._retirement_set_sort_method('ASC') self._retirement_set_common_ship_filter() total = 0 while amount: selected = self._retirement_choose(amount=10 if amount > 10 else amount, target_rarity=rarity) total += selected if selected == 0: break self._retirement_confirm() amount -= selected if amount <= 0: break self._retirement_set_sort_method('DESC') logger.info(f'Total retired: {total}') return total def handle_retirement(self): if not self.config.ENABLE_RETIREMENT: return False if not self.retirement_appear(): return False if self._unable_to_enhance: self.config.RETIREMENT_METHOD = 'one_click_retire' total = self._retire_handler() self.config.RETIREMENT_METHOD = 'enhance' self._unable_to_enhance = False if not total: logger.warning('No ship retired, exit') logger.info('This may happens because wrong options of one click retirement in game') exit(1) elif 'retire' in self.config.RETIREMENT_METHOD or self._unable_to_enhance: total = self._retire_handler() self._unable_to_enhance = False if not total: logger.warning('No ship retired, exit') logger.info('This may happens because some filters are set in dock') exit(1) else: total = self._enhance_handler() if not total: logger.info('No ship to enhance, but dock full, will try retire') self._unable_to_enhance = True return True def _retire_handler(self): self.ui_click(RETIRE_APPEAR_1, check_button=IN_RETIREMENT_CHECK, skip_first_screenshot=True) self.handle_dock_cards_loading() total = self.retire_ships() self._retirement_quit() self.config.DOCK_FULL_TRIGGERED = True return total