from module.base.utils import area_offset from module.logger import logger from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_QUEST from tasks.combat.combat import Combat from tasks.daily.keywords import KEYWORDS_DAILY_QUEST from tasks.dungeon.event import DungeonEvent from tasks.dungeon.keywords import DungeonList, KEYWORDS_DUNGEON_LIST, KEYWORDS_DUNGEON_TAB from tasks.dungeon.stamina import DungeonStamina class Dungeon(DungeonStamina, DungeonEvent, Combat): called_daily_support = False achieved_daily_quest = False running_double = False daily_quests = [] def _dungeon_run(self, dungeon: DungeonList, team: int = None, wave_limit: int = 0, support_character: str = None, skip_ui_switch: bool = False): """ Args: dungeon: team: 1 to 6. wave_limit: Limit combat runs, 0 means no limit. support_character: Support character name skip_ui_switch: True if already at dungeon aside Returns: int: Run count Pages: in: page_main, DUNGEON_COMBAT_INTERACT or COMBAT_PREPARE out: page_main """ if team is None: team = self.config.Dungeon_Team if support_character is None and self.config.DungeonSupport_Use == 'always_use': support_character = self.config.DungeonSupport_Character logger.hr('Dungeon run', level=1) logger.info(f'Dungeon: {dungeon}, team={team}, wave_limit={wave_limit}, support_character={support_character}') if not skip_ui_switch: interact = self.get_dungeon_interact() if interact is not None and interact == dungeon: logger.info('Already nearby dungeon') else: self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) self.dungeon_goto(dungeon) if dungeon == KEYWORDS_DUNGEON_LIST.Stagnant_Shadow_Blaze: if self.handle_destructible_around_blaze(): self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) self.dungeon_goto(dungeon) self.combat_enter_from_map() # Check double event remain before combat # Conservatively prefer the smaller result if (dungeon.is_Calyx_Golden or dungeon.is_Calyx_Crimson) and \ self.running_double and self.config.stored.DungeonDouble.calyx > 0: calyx = self.get_double_event_remain_at_combat() if calyx is not None and calyx < self.config.stored.DungeonDouble.calyx: self.config.stored.DungeonDouble.calyx = calyx wave_limit = calyx if calyx == 0: return 0 if dungeon.is_Cavern_of_Corrosion and self.running_double and \ self.config.stored.DungeonDouble.relic > 0: relic = self.get_double_event_remain_at_combat() if relic is not None and relic < self.config.stored.DungeonDouble.relic: self.config.stored.DungeonDouble.relic = relic wave_limit = relic if relic == 0: return 0 # Combat count = self.combat(team=team, wave_limit=wave_limit, support_character=support_character) # Update quest states if dungeon.is_Calyx_Golden \ and KEYWORDS_DAILY_QUEST.Clear_Calyx_Golden_1_times in self.daily_quests: logger.info('Achieved daily quest Clear_Calyx_Golden_1_times') self.achieved_daily_quest = True if dungeon.is_Calyx_Crimson \ and KEYWORDS_DAILY_QUEST.Complete_Calyx_Crimson_1_time in self.daily_quests: logger.info('Achieve daily quest Complete_Calyx_Crimson_1_time') self.achieved_daily_quest = True if dungeon.is_Stagnant_Shadow \ and KEYWORDS_DAILY_QUEST.Clear_Stagnant_Shadow_1_times in self.daily_quests: logger.info('Achieve daily quest Clear_Stagnant_Shadow_1_times') self.achieved_daily_quest = True if dungeon.is_Cavern_of_Corrosion \ and KEYWORDS_DAILY_QUEST.Clear_Cavern_of_Corrosion_1_times in self.daily_quests: logger.info('Achieve daily quest Clear_Cavern_of_Corrosion_1_times') self.achieved_daily_quest = True if support_character is not None: self.called_daily_support = True if KEYWORDS_DAILY_QUEST.Obtain_victory_in_combat_with_support_characters_1_time: logger.info('Achieve daily quest Obtain_victory_in_combat_with_support_characters_1_time') self.achieved_daily_quest = True # Check trailblaze power, this may stop current task if self.is_trailblaze_power_exhausted(): self.delay_dungeon_task(dungeon) return count def dungeon_run( self, dungeon: DungeonList, team: int = None, wave_limit: int = 0, support_character: str = None): """ Run dungeon, and handle daily support Args: dungeon: team: 1 to 6. wave_limit: Limit combat runs, 0 means no limit. support_character: Support character name Returns: int: Run count Pages: in: Any out: page_main """ require = self.require_compulsory_support() if require: logger.info('Run once with support') count = self._dungeon_run(dungeon=dungeon, team=team, wave_limit=1, support_character=self.config.DungeonSupport_Character) logger.info('Run the rest waves without compulsory support') if wave_limit >= 2 or wave_limit == 0: # Already at page_name with DUNGEON_COMBAT_INTERACT if wave_limit >= 2: wave_limit -= 1 count += self._dungeon_run(dungeon=dungeon, team=team, wave_limit=wave_limit, support_character=support_character, skip_ui_switch=True) return count else: # Normal run return self._dungeon_run(dungeon=dungeon, team=team, wave_limit=wave_limit, support_character=support_character) def run(self): self.config.update_battle_pass_quests() self.config.update_daily_quests() self.called_daily_support = False self.achieved_daily_quest = False self.running_double = False self.daily_quests = self.config.stored.DailyQuest.load_quests() # Update double event records if (self.config.stored.DungeonDouble.is_expired() or self.config.stored.DungeonDouble.calyx > 0 or self.config.stored.DungeonDouble.relic > 0): logger.info('Get dungeon double remains') # UI switches switched = self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) if not switched: # Nav must at top, reset nav states self.ui_goto_main() self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) # Check remains calyx = 0 relic = 0 if self.has_double_calyx_event(): self._dungeon_nav_goto(KEYWORDS_DUNGEON_LIST.Calyx_Golden_Treasures) calyx = self.get_double_event_remain() if self.has_double_relic_event(): self._dungeon_nav_goto(KEYWORDS_DUNGEON_LIST.Cavern_of_Corrosion_Path_of_Gelid_Wind) relic = self.get_double_event_remain() with self.config.multi_set(): self.config.stored.DungeonDouble.calyx = calyx self.config.stored.DungeonDouble.relic = relic # Run double events ran_calyx_golden = False ran_calyx_crimson = False ran_cavern_of_corrosion = False # Double calyx if self.config.Dungeon_NameAtDoubleCalyx != 'do_not_participate' \ and self.config.stored.DungeonDouble.calyx > 0: logger.info('Run double calyx') dungeon = DungeonList.find(self.config.Dungeon_NameAtDoubleCalyx) self.running_double = True if self.dungeon_run(dungeon=dungeon, wave_limit=self.config.stored.DungeonDouble.calyx): if dungeon.is_Calyx_Golden: ran_calyx_golden = True if dungeon.is_Calyx_Crimson: ran_calyx_crimson = True # Double relic if self.config.Dungeon_NameAtDoubleRelic != 'do_not_participate' \ and self.config.stored.DungeonDouble.relic > 0: logger.info('Run double relic') dungeon = DungeonList.find(self.config.Dungeon_NameAtDoubleRelic) self.running_double = True if self.dungeon_run(dungeon=dungeon, wave_limit=self.config.stored.DungeonDouble.relic): ran_cavern_of_corrosion = True self.running_double = False # Dungeon to clear all trailblaze power if self.config.is_task_enabled('Rogue') and self.config.cross_get('Rogue.RogueWorld.UseStamina'): final = KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_1 else: final = DungeonList.find(self.config.Dungeon_Name) # Run dungeon that required by daily quests # Calyx_Golden if KEYWORDS_DAILY_QUEST.Clear_Calyx_Golden_1_times in self.daily_quests \ and self.config.DungeonDaily_CalyxGolden != 'do_not_achieve' \ and not final.is_Calyx_Golden \ and not ran_calyx_golden: logger.info('Run Calyx_Golden once') dungeon = DungeonList.find(self.config.DungeonDaily_CalyxGolden) self.dungeon_run(dungeon=dungeon, wave_limit=1) # Calyx_Crimson if KEYWORDS_DAILY_QUEST.Complete_Calyx_Crimson_1_time in self.daily_quests \ and self.config.DungeonDaily_CalyxCrimson != 'do_not_achieve' \ and not final.is_Calyx_Crimson \ and not ran_calyx_crimson: logger.info('Run Calyx_Crimson once') dungeon = DungeonList.find(self.config.DungeonDaily_CalyxCrimson) self.dungeon_run(dungeon=dungeon, wave_limit=1) # Stagnant_Shadow if KEYWORDS_DAILY_QUEST.Clear_Stagnant_Shadow_1_times in self.daily_quests \ and self.config.DungeonDaily_StagnantShadow != 'do_not_achieve' \ and not final.is_Stagnant_Shadow: logger.info('Run Stagnant_Shadow once') dungeon = DungeonList.find(self.config.DungeonDaily_StagnantShadow) self.dungeon_run(dungeon=dungeon, wave_limit=1) # Cavern_of_Corrosion if KEYWORDS_DAILY_QUEST.Clear_Cavern_of_Corrosion_1_times in self.daily_quests \ and self.config.DungeonDaily_CavernOfCorrosion != 'do_not_achieve' \ and not final.is_Cavern_of_Corrosion \ and not ran_cavern_of_corrosion: logger.info('Run Cavern_of_Corrosion once') dungeon = DungeonList.find(self.config.DungeonDaily_CavernOfCorrosion) self.dungeon_run(dungeon=dungeon, wave_limit=1) # Check daily if self.achieved_daily_quest: self.config.task_call('DailyQuest') self.config.task_stop() # Use all stamina if final.is_Simulated_Universe: # Use support if prioritize rogue if self.require_compulsory_support(): logger.info('Run dungeon with support once as stamina is rogue prioritized') self.dungeon_run(dungeon=DungeonList.find(self.config.Dungeon_Name), wave_limit=1) # Store immersifiers and call rogue task if accumulated to 4 logger.info('Prioritize stamina for simulated universe, skip dungeon') self.immersifier_store() with self.config.multi_set(): if self.config.stored.Immersifier.value >= 4: # Schedule behind rogue self.config.task_delay(minute=5) self.config.task_call('Rogue') self.delay_dungeon_task(KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_1) else: # Combat self.dungeon_run(final) self.delay_dungeon_task(final) def delay_dungeon_task(self, dungeon: DungeonList): logger.attr('achieved_daily_quest', self.achieved_daily_quest) with self.config.multi_set(): # Check battle pass quests = self.config.stored.BattlePassTodayQuest.load_quests() if KEYWORD_BATTLE_PASS_QUEST.Consume_1_Trailblaze_Power in quests: logger.info('Probably achieved battle pass quest Consume_1_Trailblaze_Power') if self.config.stored.BattlePassLevel.is_full(): logger.info('BattlePassLevel full, no task call') else: self.config.task_call('BattlePass') # Check daily if self.achieved_daily_quest: self.config.task_call('DailyQuest') # Delay tasks self.dungeon_stamina_delay(dungeon) self.config.task_stop() def handle_destructible_around_blaze(self): """ Stagnant_Shadow_Blaze has a destructible object nearby, attacks are aimed at it first so destroy it first Returns: bool: If handled. Pages: in: COMBAT_PREPARE out: page_main, map position changed if handled """ logger.hr('Handle destructible around blaze') self.combat_exit() # Check if there's a front sight at bottom-left corner area = area_offset((-50, -150, 0, 0), offset=self.config.ASSETS_RESOLUTION) skip_first_screenshot = True self.map_A_timer.reset() handled = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if self.image_color_count(area, color=(48, 170, 204), threshold=221, count=50): logger.info(f'Found destructible object') if self.handle_map_A(): handled = True continue else: logger.info(f'No destructible object') if not handled: break if self.map_A_timer.reached(): break return handled def require_compulsory_support(self) -> bool: require = False if not self.config.stored.DailyActivity.is_full(): if KEYWORDS_DAILY_QUEST.Obtain_victory_in_combat_with_support_characters_1_time \ in self.daily_quests: require = True logger.attr('called_daily_support', self.called_daily_support) if self.called_daily_support: require = False # Not required, cause any dungeon run will achieve the quest logger.attr('DungeonSupport_Use', self.config.DungeonSupport_Use) if self.config.DungeonSupport_Use == 'always_use': require = False logger.attr('Require compulsory support', require) return require