from module.base.button import ClickButton from module.base.timer import Timer from module.base.utils import area_offset from module.logger import logger from tasks.base.page import page_rogue from tasks.map.control.waypoint import Waypoint, ensure_waypoints from tasks.map.route.base import RouteBase as RouteBase_ from tasks.rogue.assets.assets_rogue_ui import BLESSING_CONFIRM from tasks.rogue.assets.assets_rogue_weekly import ROGUE_REPORT from tasks.rogue.bleesing.blessing import RogueBlessingSelector from tasks.rogue.bleesing.bonus import RogueBonusSelector from tasks.rogue.bleesing.curio import RogueCurioSelector from tasks.rogue.event.event import RogueEvent from tasks.rogue.event.reward import RogueReward from tasks.rogue.route.exit import RogueExit class RouteBase(RouteBase_, RogueExit, RogueEvent, RogueReward): registered_domain_exit = None def combat_expected_end(self): if self.is_page_choose_blessing(): logger.info('Combat ended at is_page_choose_blessing()') return True if self.is_page_choose_curio(): logger.info('Combat ended at is_page_choose_curio()') return True if self.is_page_choose_bonus(): logger.info('Combat ended at is_page_choose_bonus()') return True return False def combat_execute(self, expected_end=None): return super().combat_execute(expected_end=self.combat_expected_end) def handle_blessing(self): """ Returns: bool: If handled """ if self.is_page_choose_blessing(): logger.hr('Choose blessing', level=2) selector = RogueBlessingSelector(self) selector.recognize_and_select() return True if self.is_page_choose_curio(): logger.hr('Choose curio', level=2) selector = RogueCurioSelector(self) selector.recognize_and_select() return True if self.is_page_choose_bonus(): logger.hr('Choose bonus', level=2) selector = RogueBonusSelector(self) selector.recognize_and_select() return True if self.handle_blessing_popup(): return True return False def clear_blessing(self, skip_first_screenshot=True): """ Pages: in: combat_expected_end() out: is_in_main() """ logger.info('Clear blessing') switched = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if self.is_in_main(): logger.info(f'clear_blessing() ended at page_main') if switched: self.wait_until_minimap_stabled() break if self.handle_blessing(): switched = True continue def clear_occurrence(self, skip_first_screenshot=True): """ Pages: in: page_rogue, occurrence out: is_in_main() """ logger.info('Clear occurrence') self.event_title = None while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if self.is_in_main(): logger.info(f'clear_occurrence() ended at page_main') break if self.handle_reward(interval=2): continue if self.is_combat_executing(): logger.hr('Combat', level=2) self.combat_execute() continue if self.handle_blessing(): continue if self.ui_page_appear(page_rogue): if self.handle_event_continue(): continue if self.handle_event_option(): continue def _goto(self, *args, **kwargs): result = super()._goto(*args, **kwargs) if 'enemy' in result: self.clear_blessing() return result def wait_until_minimap_stabled(self): logger.info('Wait until minimap stabled') radius = self.minimap.MINIMAP_RADIUS area = area_offset((-radius, -radius, radius, radius), offset=self.minimap.MINIMAP_CENTER) minimap = ClickButton(area, name='MINIMAP') self.wait_until_stable(minimap, timeout=Timer(1.5, count=5)) """ Additional rogue methods """ def clear_elite(self, *waypoints): logger.hr('Clear elite', level=1) waypoints = ensure_waypoints(waypoints) end_point = waypoints[-1] end_point.speed = 'run_2x' # TODO: Use techniques before BOSS pass result = super().clear_enemy(*waypoints) return result def _domain_event_expected_end(self): """ Returns: bool: If entered event """ if self.ui_page_appear(page_rogue): return True return False def clear_event(self, *waypoints): """ Handle an event in DomainOccurrence, DomainEncounter, DomainTransaction """ logger.hr('Clear event', level=1) waypoints = ensure_waypoints(waypoints) end_point = waypoints[-1] end_point.endpoint_threshold = 1.5 end_point.interact_radius = 7 end_point.expected_end.append(self._domain_event_expected_end) result = self.goto(*waypoints) self.clear_occurrence() return result def domain_reward(self, *waypoints): """ Get reward of the DomainElite and DomainBoss """ logger.hr('Clear reward', level=1) use_trailblaze_power = 'trailblaze' in self.config.RogueWorld_ImmersionReward use_immersifier = 'immersifier' in self.config.RogueWorld_ImmersionReward if self.can_claim_domain_reward(use_trailblaze_power=use_trailblaze_power, use_immersifier=use_immersifier): logger.info('Can claim domain reward') result = self.goto(*waypoints) self.claim_domain_reward(use_trailblaze_power=use_trailblaze_power, use_immersifier=use_immersifier) else: logger.info('Cannot claim more rewards') result = [] return result def domain_herta(self, *waypoints): """ Most people don't buy herta shop, skip """ pass def _domain_exit_expected_end(self): """ Returns: bool: If domain exited """ if self.is_map_loading(): logger.info('domain exit: is_map_loading()') return True # No loading after elite if self.is_map_loading_black(): logger.info('domain exit: is_map_loading_black()') return True # Rogue cleared if self.appear(ROGUE_REPORT, interval=2): logger.info(f'domain exit: {ROGUE_REPORT}') return True if self.handle_popup_confirm(): return False return False def _domain_exit_wait_next(self, skip_first_screenshot=True): """ Pages: in: is_map_loading() out: page_main or page_rogue if rogue cleared """ logger.info('Wait next domain') while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if self.is_in_main(): logger.info('Entered another domain') self.wait_until_minimap_stabled() break if self.is_page_rogue_main(): logger.info('Rogue cleared') break if self.match_template_color(ROGUE_REPORT, interval=2): logger.info(f'{ROGUE_REPORT} -> {BLESSING_CONFIRM}') self.device.click(BLESSING_CONFIRM) continue # Confirm that leave without getting rewards if self.handle_popup_confirm(): continue # First-time cleared reward if self.handle_reward(): continue def domain_single_exit(self, *waypoints): """ Goto a single exit, exit current domain end_rotation is not required """ logger.hr('Domain single exit', level=1) waypoints = ensure_waypoints(waypoints) end_point = waypoints[-1] end_point.interact_radius = 7 end_point.expected_end.append(self._domain_exit_expected_end) result = self.goto(*waypoints) self._domain_exit_wait_next() return result def domain_exit(self, *waypoints, end_rotation=None): logger.hr('Domain exit', level=1) waypoints = ensure_waypoints(waypoints) end_point = waypoints[-1] end_point.endpoint_threshold = 1.5 result = self.goto(*waypoints) logger.hr('End rotation', level=2) self.rotation_set(end_rotation, threshold=10) logger.hr('Find domain exit', level=2) direction = self.predict_door() direction_limit = 55 if direction is not None: if abs(direction) > direction_limit: logger.warning(f'Unexpected direction to go: {direction}, limited in {direction_limit}') if direction > 0: direction = direction_limit elif direction < 0: direction = -direction_limit point = Waypoint( position=(0, 0), min_speed='run', lock_direction=direction, interact_radius=10000, expected_end=[self._domain_exit_expected_end], ) self.goto(point) self._domain_exit_wait_next() return result """ Route """ def register_domain_exit(self, *waypoints, end_rotation=None): """ Register an exit, call `domain_exit()` at route end """ self.registered_domain_exit = (waypoints, end_rotation) def before_route(self): self.registered_domain_exit = None def after_route(self): if self.registered_domain_exit is not None: waypoints, end_rotation = self.registered_domain_exit self.domain_exit(*waypoints, end_rotation=end_rotation) else: logger.info('No domain exit registered')