from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_3_1 import Config as Config31 MAP = CampaignMap() MAP.shape = 'H4' # WIKI的图是错的: https://wiki.biligame.com/blhx/3-4 # A3有岛, 假图害人 MAP.map_data = ''' SP -- -- ME -- ++ ++ ++ SP ME -- ME -- MA ++ ++ ++ -- ME __ ME ME -- MB SP ME -- ME -- -- ME MB ''' MAP.weight_data = ''' 40 40 40 40 40 40 40 40 40 40 40 30 30 30 30 30 40 40 30 30 20 10 10 10 40 40 30 20 20 10 10 10 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 2}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ = MAP.flatten() class Config(Config31): MAP_MYSTERY_HAS_CARRIER = False # Map 3-4 is relatively small for the density of enemies. INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40 EDGE_LINES_HOUGHLINES_THRESHOLD = 40 class Campaign(CampaignBase): MAP = MAP def battle_0(self): return self.battle_default() def battle_3(self): if not self.check_accessibility(H3): return self.battle_default() return self.clear_boss() def handle_boss_appear_refocus(self): for data in self.map.spawn_data: if data.get('battle') == self.battle_count and data.get('boss', 0): self.map_swipe((-3, -1)) return super().handle_boss_appear_refocus()