from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Luofu_ScalegorgeWaterscape from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Luofu_ScalegorgeWaterscape_F1_X415Y261(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((415.4, 261.6)), | 274.2 | 274 | | item1 | Waypoint((396.6, 270.2)), | 250.8 | 251 | | enemy1right | Waypoint((385.0, 274.4)), | 250.7 | 248 | | node2 | Waypoint((381.0, 281.0)), | 283.0 | 278 | | enemy1left | Waypoint((384.2, 292.0)), | 12.7 | 186 | | enemy2 | Waypoint((340.2, 281.8)), | 275.8 | 87 | | enemy3 | Waypoint((283.6, 280.0)), | 282.7 | 276 | | exit | Waypoint((278.4, 280.2)), | 274.2 | 271 | """ self.map_init(plane=Luofu_ScalegorgeWaterscape, floor="F1", position=(415.4, 261.6)) self.register_domain_exit(Waypoint((278.4, 280.2)), end_rotation=271) item1 = Waypoint((396.6, 270.2)) enemy1right = Waypoint((385.0, 274.4)) node2 = Waypoint((381.0, 281.0)) enemy1left = Waypoint((384.2, 292.0)) enemy2 = Waypoint((340.2, 281.8)) enemy3 = Waypoint((283.6, 280.0)) # ===== End of generated waypoints ===== self.rotation_set(245) self.minimap.lock_rotation(245) self.clear_item(item1) self.clear_enemy( enemy1right, enemy1left, ) self.minimap.init_position(self.minimap.position) self.rotation_set(270) self.minimap.lock_rotation(270) self.clear_enemy( node2, enemy2, ) self.clear_enemy(enemy3) def Luofu_ScalegorgeWaterscape_F1_X467Y405(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((467.5, 405.5)), | 274.2 | 274 | | item | Waypoint((444.6, 390.5)), | 20.4 | 18 | | node | Waypoint((439.0, 388.5)), | 355.9 | 352 | | enemy1 | Waypoint((434.0, 406.2)), | 274.2 | 274 | | enemy2 | Waypoint((432.2, 367.2)), | 355.9 | 352 | | exit | Waypoint((431.2, 363.2)), | 6.6 | 1 | """ self.map_init(plane=Luofu_ScalegorgeWaterscape, floor="F1", position=(467.5, 405.5)) self.register_domain_exit(Waypoint((431.2, 363.2)), end_rotation=1) item = Waypoint((444.6, 390.5)) node = Waypoint((439.0, 388.5)) enemy1 = Waypoint((434.0, 406.2)) enemy2 = Waypoint((432.2, 367.2)) # ===== End of generated waypoints ===== # Ignore item at the corner self.clear_enemy(enemy1) self.clear_enemy(enemy2.straight_run()) def Luofu_ScalegorgeWaterscape_F1_X567Y280(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((567.4, 280.2)), | 274.2 | 274 | | enemy1 | Waypoint((495.3, 273.7)), | 219.9 | 292 | | node2 | Waypoint((482.8, 252.6)), | 337.3 | 336 | | enemy2 | Waypoint((485.0, 211.7)), | 17.3 | 15 | | item2 | Waypoint((472.6, 228.6)), | 342.0 | 343 | | exit | Waypoint((485.0, 211.7)), | 17.3 | 15 | """ self.map_init(plane=Luofu_ScalegorgeWaterscape, floor="F1", position=(567.4, 280.2)) self.register_domain_exit(Waypoint((485.0, 211.7)), end_rotation=15) enemy1 = Waypoint((495.3, 273.7)) node2 = Waypoint((482.8, 252.6)) enemy2 = Waypoint((485.0, 211.7)) item2 = Waypoint((472.6, 228.6)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(270) self.clear_enemy(enemy1) self.rotation_set(0) self.minimap.lock_rotation(0) self.clear_item( node2, item2, ) self.clear_enemy( enemy2, ) def Luofu_ScalegorgeWaterscape_F1_X617Y99(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------ | --------- | -------- | | spawn | Waypoint((617.3, 99.4)), | 6.7 | 1 | | item | Waypoint((610.5, 88.6)), | 337.2 | 334 | | enemy | Waypoint((616.2, 64.4)), | 22.7 | 195 | | exit | Waypoint((617.2, 66.6)), | 12.6 | 4 | """ self.map_init(plane=Luofu_ScalegorgeWaterscape, floor="F1", position=(617.3, 99.4)) self.register_domain_exit(Waypoint((617.2, 66.6)), end_rotation=4) item = Waypoint((610.5, 88.6)) enemy = Waypoint((616.2, 64.4)) # ===== End of generated waypoints ===== self.clear_item(item) self.clear_enemy(enemy) def Luofu_ScalegorgeWaterscape_F1_X668Y243(self): """ | Waypoint | Position | Direction | Rotation | | -------------- | ------------------------- | --------- | -------- | | spawn | Waypoint((668.9, 243.4)), | 96.7 | 91 | | item | Waypoint((690.8, 236.8)), | 45.8 | 43 | | enemy_X701Y242 | Waypoint((701.6, 242.2)), | 98.0 | 89 | | exit_X701Y242 | Waypoint((701.6, 242.2)), | 98.0 | 89 | """ self.map_init(plane=Luofu_ScalegorgeWaterscape, floor="F1", position=(668.9, 243.4)) self.register_domain_exit(Waypoint((701.6, 242.2)), end_rotation=89) item = Waypoint((690.8, 236.8)) enemy_X701Y242 = Waypoint((701.6, 242.2)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(90) # Ignore item, too close to enemy self.clear_enemy(enemy_X701Y242) def Luofu_ScalegorgeWaterscape_F1_X791Y245(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((791.2, 245.8)), | 22.7 | 18 | | item | Waypoint((792.4, 224.5)), | 355.8 | 350 | | enemy | Waypoint((802.3, 198.7)), | 22.7 | 20 | | exit | Waypoint((801.6, 199.4)), | 210.2 | 13 | """ self.map_init(plane=Luofu_ScalegorgeWaterscape, floor="F1", position=(791.2, 245.8)) self.register_domain_exit(Waypoint((801.6, 199.4)), end_rotation=13) item = Waypoint((792.4, 224.5)) enemy = Waypoint((802.3, 198.7)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(18) self.clear_item(item) self.clear_enemy(enemy) def Luofu_ScalegorgeWaterscape_F1_X1181Y279(self): """ | Waypoint | Position | Direction | Rotation | | -------- | -------------------------- | --------- | -------- | | spawn | Waypoint((1181.0, 279.5)), | 274.2 | 274 | | enemy1 | Waypoint((1160.6, 273.0)), | 294.5 | 290 | | item1 | Waypoint((1161.2, 288.6)), | 262.6 | 255 | | item3 | Waypoint((1125.2, 274.6)), | 12.7 | 4 | | enemy2 | Waypoint((1128.4, 298.8)), | 241.2 | 253 | | item2 | Waypoint((1125.0, 290.7)), | 352.8 | 359 | | enemy4 | Waypoint((1091.8, 280.2)), | 275.8 | 276 | | exit | Waypoint((1090.7, 280.4)), | 282.8 | 274 | """ self.map_init(plane=Luofu_ScalegorgeWaterscape, floor="F1", position=(1181.0, 279.5)) self.register_domain_exit(Waypoint((1090.7, 280.4)), end_rotation=274) enemy1 = Waypoint((1160.6, 273.0)) item1 = Waypoint((1161.2, 288.6)) item3 = Waypoint((1125.2, 274.6)) enemy2 = Waypoint((1128.4, 298.8)) item2 = Waypoint((1125.0, 290.7)) enemy4 = Waypoint((1091.8, 280.2)) # ===== End of generated waypoints ===== # Ignore items and enemy2, as it's a straight way to exit self.clear_enemy(enemy1) self.clear_enemy(enemy4)