from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_4_1 import Config as Config41 MAP = CampaignMap() MAP.shape = 'G4' MAP.map_data = ''' SP ME -- ME -- SP MB -- -- ME -- ME -- ME ++ ++ ME -- -- MB MM ++ ++ MB -- ME -- ME ''' MAP.weight_data = ''' 50 50 50 50 50 10 10 50 50 50 50 50 10 20 50 50 20 10 10 10 10 50 50 10 10 50 50 50 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 3, 'mystery': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ = MAP.flatten() class Config(Config41): INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40 EDGE_LINES_HOUGHLINES_THRESHOLD = 40 class Campaign(CampaignBase): MAP = MAP MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3 MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25 MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65 def battle_0(self): self.clear_all_mystery() return self.battle_default() def battle_3(self): self.clear_all_mystery() boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0]): return self.battle_default() return self.clear_boss()