from module.base.base import ModuleBase from module.base.switch import Switch from module.handler.assets import * from module.logger import logger fast_forward = Switch('Fast_Forward') fast_forward.add_status('on', check_button=FAST_FORWARD_ON) fast_forward.add_status('off', check_button=FAST_FORWARD_OFF) fleet_lock = Switch('Fleet_Lock') fleet_lock.add_status('on', check_button=FLEET_LOCKED) fleet_lock.add_status('off', check_button=FLEET_UNLOCKED) class FastForwardHandler(ModuleBase): def handle_fast_forward(self): if not self.appear(MAP_STAR_1) or not self.appear(MAP_STAR_2) or not self.appear(MAP_STAR_3): logger.info('Campaign is not 3-star cleared.') return False if not self.appear(MAP_GREEN): logger.info('Campaign is not green sea.') return False if not fast_forward.appear(main=self): self.config.ENABLE_FAST_FORWARD = False self.config.MAP_HAS_AMBUSH = True logger.info('No fast forward mode.') return False if self.config.ENABLE_FAST_FORWARD: self.config.MAP_HAS_AMBUSH = False status = 'on' else: # When disable fast forward, MAP_HAS_AMBUSH depends on map settings. # self.config.MAP_HAS_AMBUSH = True status = 'off' changed = fast_forward.set(status=status, main=self) return changed def handle_map_fleet_lock(self): if not fleet_lock.appear(main=self): logger.info('No fleet lock option.') return False logger.info('fleet_lock') self.config.MAP_HAS_AMBUSH = False status = 'on' if self.config.ENABLE_MAP_FLEET_LOCK else 'off' changed = fleet_lock.set(status=status, main=self) return changed