import datetime import re from dataclasses import dataclass import numpy as np from module.base.timer import Timer from module.base.utils import get_color from module.config.stored.classes import StoredCounter from module.config.utils import get_server_next_update from module.logger.logger import logger from module.ocr.keyword import KeywordDigitCounter from module.ocr.ocr import Digit, DigitCounter, Duration, Ocr, OcrResultButton from module.ocr.utils import pair_buttons from module.ui.scroll import Scroll from module.ui.switch import Switch from tasks.base.assets.assets_base_page import BATTLE_PASS_CHECK, MAIN_GOTO_BATTLE_PASS from tasks.base.page import page_battle_pass, page_main from tasks.base.ui import UI from tasks.battle_pass.assets.assets_battle_pass import * from tasks.battle_pass.keywords import * class BattlePassTab(Switch): def handle_additional(self, main: UI): if main.handle_reward(): return True return False SWITCH_BATTLE_PASS_TAB = BattlePassTab('BattlePassTab', is_selector=True) SWITCH_BATTLE_PASS_TAB.add_state( KEYWORDS_BATTLE_PASS_TAB.Rewards, check_button=REWARDS_CHECK, click_button=REWARDS_CLICK ) SWITCH_BATTLE_PASS_TAB.add_state( KEYWORDS_BATTLE_PASS_TAB.Missions, check_button=MISSIONS_CHECK, click_button=MISSIONS_CLICK ) class BattlePassMissionTab(Switch): def get(self, main): """ Args: main (ModuleBase): Returns: str: state name or 'unknown'. """ for data in self.state_list: if main.image_color_count(data['check_button'], color=(250, 233, 153)): return data['state'] return 'unknown' SWITCH_BATTLE_PASS_MISSION_TAB = BattlePassMissionTab('BattlePassMissionTab', is_selector=True) SWITCH_BATTLE_PASS_MISSION_TAB.add_state( KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions, check_button=WEEK_MISSION_CLICK, click_button=WEEK_MISSION_CLICK ) SWITCH_BATTLE_PASS_MISSION_TAB.add_state( KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Period_Missions, check_button=PERIOD_MISSION_CLICK, click_button=PERIOD_MISSION_CLICK ) class BattlePassQuestOcr(Ocr): def after_process(self, result): result = super().after_process(result) if self.lang == 'cn': result = re.sub("[jJ]", "」", result) return result @dataclass class DataBattlePassQuest: quest: BattlePassQuest state: BattlePassQuestState = None digit: KeywordDigitCounter = '' def __eq__(self, other): return self.quest == other.quest @property def is_incomplete(self) -> bool: return self.state == KEYWORDS_BATTLE_PASS_QUEST_STATE.Navigate class BattlePassUI(UI): MAX_LEVEL = 70 def _battle_pass_wait_rewards_loaded(self, skip_first_screenshot=True): """ Returns: bool: If load success """ timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait rewards tab loaded timeout') return False if self.appear(REWARDS_LOADED): logger.info('Rewards tab loaded') return True def _battle_pass_wait_missions_loaded(self, skip_first_screenshot=True): """ Returns: bool: If load success """ timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait missions tab loaded timeout') return False # Has scroll and last mission loaded if self.appear(MISSION_PAGE_SCROLL): color = get_color(self.device.image, MISSIONS_LOADED.area) if np.mean(color) > 128: logger.info('Missions tab loaded') return True def battle_pass_goto(self, state: KEYWORDS_BATTLE_PASS_TAB): """ Args: state: Examples: self = BattlePassUI('alas') self.device.screenshot() self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Missions) self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Rewards) """ self.ui_ensure(page_battle_pass) if SWITCH_BATTLE_PASS_TAB.set(state, main=self): logger.info(f'Tab goto {state}, wait until loaded') if state == KEYWORDS_BATTLE_PASS_TAB.Missions: self._battle_pass_wait_missions_loaded() if state == KEYWORDS_BATTLE_PASS_TAB.Rewards: self._battle_pass_wait_rewards_loaded() def battle_pass_mission_tab_goto(self, state: KEYWORDS_BATTLE_PASS_MISSION_TAB): self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Missions) if SWITCH_BATTLE_PASS_MISSION_TAB.set(state, main=self): logger.info(f'Tab goto {state}, wait until loaded') if state == KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions: self._battle_pass_wait_missions_loaded() if state == KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Period_Missions: self._battle_pass_wait_missions_loaded() def handle_choose_gifts(self, interval=5): """ Popup when you have purchase Nameless Glory Args: interval: Returns: If handled """ if self.appear_then_click(CLOSE_CHOOSE_GIFT, interval=interval): return True return False def _claim_exp(self, skip_first_screenshot=True): logger.hr('Claim EXP', level=1) self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Missions) claimed = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if not self.appear(EXP_CLAIM_ALL): logger.info('No more EXP to claim') break if self.appear_then_click(EXP_CLAIM_ALL): claimed = True logger.info("All EXP claimed") continue logger.attr('EXP claimed', claimed) return claimed def _claim_rewards(self, skip_first_screenshot=True): logger.hr('Claim rewards', level=1) self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Rewards) timeout = Timer(5, count=15).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if self.reward_appear(): logger.info('Get reward') break if self.appear(CLOSE_CHOOSE_GIFT): logger.info('Got reward but have gift to choose') break if timeout.reached(): logger.warning('Claim reward timeout, no rewards to claim') break if self.appear_then_click(REWARDS_CLAIM_ALL, interval=2): timeout.reset() continue logger.info('Close reward popup') skip_first_screenshot = True while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if self.appear(BATTLE_PASS_CHECK): logger.info("Claiming rewards complete") break if self.handle_choose_gifts(): logger.info("You have unclaimed gift to choose") continue if self.handle_reward(): continue def _get_battle_pass_level(self) -> int: digit = Digit(OCR_LEVEL) return digit.ocr_single_line(self.device.image) def _get_battle_pass_end(self) -> datetime.datetime: remain = Duration(OCR_REMAINING_TIME).ocr_single_line(self.device.image) future = get_server_next_update(self.config.Scheduler_ServerUpdate) future += datetime.timedelta(days=remain.days) return future def claim_battle_pass_rewards(self): """ Returns: int: Current battle pass level Examples: self = BattlePassUI('alas') self.device.screenshot() self.claim_battle_pass_rewards() """ # Update level with self.config.multi_set(): previous_level = self._get_battle_pass_level() self.config.stored.BattlePassLevel.set(previous_level) if previous_level == self.MAX_LEVEL: self.config.stored.BattlePassWeeklyQuest.write_quests([]) return previous_level # Claim rewards claimed_exp = self._claim_exp() current_level = self._get_battle_pass_level() self.config.stored.BattlePassLevel.set(current_level) if claimed_exp and current_level > previous_level: logger.info("Upgraded, go to claim rewards") self._claim_rewards() else: # Missions refreshed self._battle_pass_wait_missions_loaded() # Update quests self.battle_pass_quests_recognition() return current_level def ocr_single_page(self) -> list[DataBattlePassQuest]: """ Returns incomplete quests only """ logger.hr('Battle pass ocr single page') ocr = BattlePassQuestOcr(OCR_BATTLE_PASS_QUEST) results = ocr.matched_ocr( self.device.image, keyword_classes=[BattlePassQuest, BattlePassQuestState, KeywordDigitCounter]) # Product DataBattlePassQuest objects data_quest: dict[OcrResultButton, DataBattlePassQuest] = { result: DataBattlePassQuest(result.matched_keyword) for result in results if isinstance(result.matched_keyword, BattlePassQuest) } # Update quest state list_attr = [result for result in results if isinstance(result.matched_keyword, BattlePassQuestState)] for quest, state in pair_buttons(data_quest, list_attr, relative_area=(0, 0, 800, 100)): data_quest[quest].state = state.matched_keyword # Update quest progress list_attr = [result for result in results if isinstance(result.matched_keyword, str)] for quest, digit in pair_buttons(data_quest, list_attr, relative_area=(-50, 0, 200, 70)): data_quest[quest].digit = digit.matched_keyword return list(data_quest.values()) def battle_pass_quests_recognition(self): """ Pages: in: page_battle_pass, KEYWORDS_BATTLE_PASS_TAB.Missions, weekly or period """ logger.hr('Quest recognise', level=1) self.battle_pass_mission_tab_goto( KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions) scroll = Scroll(MISSION_PAGE_SCROLL, color=(198, 198, 198)) scroll.set_top(main=self) results: list[DataBattlePassQuest] = [] while 1: results += [result for result in self.ocr_single_page() if result not in results] if scroll.at_bottom(main=self): logger.info('Quest list reached bottom') break if scroll.next_page(main=self): continue else: self.device.screenshot() # Convert quest keyword to stored object dic_quest_to_stored = { KEYWORDS_BATTLE_PASS_QUEST.Complete_Simulated_Universe_1_times: self.config.stored.BattlePassSimulatedUniverse, KEYWORDS_BATTLE_PASS_QUEST.Clear_Calyx_1_times: self.config.stored.BattlePassQuestCalyx, KEYWORDS_BATTLE_PASS_QUEST.Complete_Echo_of_War_1_times: self.config.stored.BattlePassQuestEchoOfWar, KEYWORDS_BATTLE_PASS_QUEST.Use_300000_credits: self.config.stored.BattlePassQuestCredits, KEYWORDS_BATTLE_PASS_QUEST.Synthesize_Consumables_1_times: self.config.stored.BattlePassQuestSynthesizeConsumables, KEYWORDS_BATTLE_PASS_QUEST.Clear_Cavern_of_Corrosion_1_times: self.config.stored.BattlePassQuestCavernOfCorrosion, KEYWORDS_BATTLE_PASS_QUEST.Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max: self.config.stored.BattlePassQuestTrailblazePower, } with self.config.multi_set(): # Write incomplete quests quests = [result.quest for result in results if result.is_incomplete] self.config.stored.BattlePassWeeklyQuest.write_quests(quests) # Create an OCR object just for calling format_result() ocr = DigitCounter(OCR_BATTLE_PASS_QUEST) # Write quest progresses for result in results: ocr.name = result.quest.name current, _, total = ocr.format_result(result.digit) if total == 0: logger.error(f'Battle pass quests {result.quest} progress invalid: {result.digit}') continue stored: StoredCounter = dic_quest_to_stored.get(result.quest, None) # Check if exist if stored is None: logger.error(f'Battle pass quest {result.quest} has not corresponding stored object') continue # Check total if stored.FIXED_TOTAL and total != stored.FIXED_TOTAL: logger.error(f'Battle pass quest progress {current}/{total} does not match its stored object') continue if hasattr(stored, 'LIST_TOTAL') and total not in stored.LIST_TOTAL: logger.error(f'Battle pass quest progress {current}/{total} is not in LIST_TOTAL') continue # Set stored.set(current, total=total) def has_battle_pass_entrance(self, skip_first_screenshot=True): """ Pages: in: page_main """ timeout = Timer(0.5, count=2).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): break if self.appear(MAIN_GOTO_BATTLE_PASS, similarity=0.75): return True else: continue logger.info('No battle pass entrance, probably a gap between two periods') return False def run(self): self.ui_ensure(page_main) if not self.has_battle_pass_entrance(): self.config.stored.BattlePassWeeklyQuest.set(0) self.config.task_delay(server_update=True) self.config.task_stop() self.ui_goto(page_battle_pass) current_level = self.claim_battle_pass_rewards() if current_level == self.MAX_LEVEL: self.config.task_delay(target=self._get_battle_pass_end()) else: self.config.task_delay(server_update=True)