# -------------------- # Define arguments. # -------------------- # ==================== Alas ==================== Scheduler: Enable: type: checkbox value: false option: [ true, false ] NextRun: 2020-01-01 00:00:00 Command: Alas ServerUpdate: value: 04:00 display: hide Emulator: Serial: value: auto valuetype: str GameClient: value: android option: [ android, cloud_android ] PackageName: value: auto option: [ auto, ] GameLanguage: value: auto option: [ auto, cn, en ] ScreenshotMethod: value: auto option: [ auto, ADB, ADB_nc, uiautomator2, aScreenCap, aScreenCap_nc, DroidCast, DroidCast_raw, scrcpy, nemu_ipc, ldopengl, ] ControlMethod: value: MaaTouch option: [ minitouch, MaaTouch ] AdbRestart: false EmulatorInfo: Emulator: value: auto option: [ auto, NoxPlayer, NoxPlayer64, BlueStacks4, BlueStacks5, BlueStacks4HyperV, BlueStacks5HyperV, LDPlayer3, LDPlayer4, LDPlayer9, MuMuPlayer, MuMuPlayerX, MuMuPlayer12, MEmuPlayer, ] name: value: null type: textarea path: value: null type: textarea Error: Restart: value: game option: [ game, game_emulator ] SaveError: true ScreenshotLength: 1 OnePushConfig: type: textarea mode: yaml value: 'provider: null' Optimization: ScreenshotInterval: 0.3 CombatScreenshotInterval: 1.0 WhenTaskQueueEmpty: value: goto_main option: [ stay_there, goto_main, close_game ] # ==================== Daily ==================== Dungeon: Name: # Dungeon names will be injected in config updater value: Calyx_Golden_Treasures_Jarilo_VI option: [ ] NameAtDoubleCalyx: value: Calyx_Golden_Treasures_Jarilo_VI option: [ ] NameAtDoubleRelic: value: Cavern_of_Corrosion_Path_of_Providence option: [ ] Team: value: 1 option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ] TrailblazePower: ExtractReservedTrailblazePower: false UseFuel: false FuelReserve: 5 DungeonSupport: Use: value: when_daily option: [ always_use, when_daily, do_not_use ] Character: # Options will be injected in config updater value: FirstCharacter option: [ FirstCharacter, ] DungeonStorage: TrailblazePower: stored: StoredTrailblazePower order: 1 color: "#eb8efe" Reserved: stored: StoredResersed Immersifier: stored: StoredImmersifier DungeonDouble: stored: StoredDungeonDouble EchoOfWar: stored: StoredEchoOfWar SimulatedUniverse: stored: StoredSimulatedUniverse order: 6 color: "#8fb5fe" SupportReward: Collect: true Planner: PlannerOverall: stored: StoredPlannerOverall display: true order: 4 color: "#85e7f2" # Items will be injected in config updater Weekly: Name: # Dungeon names will be injected in config updater value: Echo_of_War_Divine_Seed options: [ ] Team: value: 1 option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ] DailyStorage: DailyActivity: stored: StoredDailyActivity order: 2 color: "#ffcf70" display: display DailyQuest: stored: StoredDaily display: display BattlePassStorage: BattlePassLevel: stored: StoredBattlePassLevel order: 5 color: "#cbe45b" display: display BattlePassWeeklyQuest: stored: StoredBattlePassWeeklyQuest # Quests progress BattlePassSimulatedUniverse: stored: StoredBattlePassSimulatedUniverse display: display BattlePassQuestCalyx: stored: StoredBattlePassQuestCalyx display: display BattlePassQuestEchoOfWar: stored: StoredBattlePassQuestEchoOfWar display: display BattlePassQuestCredits: stored: StoredBattlePassQuestCredits display: display BattlePassQuestSynthesizeConsumables: stored: StoredBattlePassQuestSynthesizeConsumables display: display BattlePassQuestStagnantShadow: stored: StoredBattlePassQuestStagnantShadow display: display BattlePassQuestCavernOfCorrosion: stored: StoredBattlePassQuestCavernOfCorrosion display: display BattlePassQuestTrailblazePower: stored: StoredBattlePassQuestTrailblazePower display: display Assignment: # Options in Name_x will be injected in config updater Name_1: value: Nameless_Land_Nameless_People option: [ ] Name_2: value: Akashic_Records option: [ ] Name_3: value: The_Invisible_Hand option: [ ] Name_4: value: Nine_Billion_Names option: [ ] Duration: value: 20 option: [ 4, 8, 12, 20 ] Event: true Assignment: stored: StoredAssignment order: 3 color: "#79dbc4" ItemStorage: Credit: stored: StoredInt order: 7 color: "#ab7cf2" display: display StallerJade: stored: StoredInt order: 8 color: "#fc8f8b" display: display CloudStorage: CloudRemainSeasonPass: stored: StoredInt display: display CloudRemainPaid: stored: StoredInt display: display CloudRemainFree: stored: StoredInt display: display # ==================== Rogue ==================== RogueWorld: # Worlds will be injected in config updater World: value: Simulated_Universe_World_8 option: [ Simulated_Universe_World_3, Simulated_Universe_World_4, Simulated_Universe_World_5, Simulated_Universe_World_6, Simulated_Universe_World_8, ] Path: value: The_Hunt option: [ Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation, Propagation, Erudition ] Bonus: value: Blessing Universe option: [ Blessing Universe, Miracle Universe, Fragmented Universe ] DomainStrategy: value: combat option: [ combat, occurrence ] UseImmersifier: true DoubleEvent: true WeeklyFarming: false UseStamina: false SimulatedUniverseFarm: stored: StoredSimulatedUniverseElite display: disabled RogueBlessing: PresetBlessingFilter: value: preset option: [ preset, custom ] CustomBlessingFilter: |- 巡猎-3 > 《冠军晚餐·猫的摇篮》 > 丰饶众生,一法界心 > 毁灭-3 > 火堆外的夜 > 巡猎-2 > 毁灭-2 > 巡猎 > reset > random PresetCurioFilter: value: preset option: [ preset, custom ] CustomCurioFilter: |- 博士之袍 > 福灵胶 > 分裂金币 > 信仰债券 > 换境桂冠 > 俱乐部券 > 碎星芳饵 > random PresetResonanceFilter: value: preset option: [ preset, custom ] CustomResonanceFilter: |- 回响构音:均晶转变 > 回响构音:零维强化 > 回响构音:第二次初恋 > 回响构音:体验的富翁 > 回响构音:局外人 > 回响构音:怀疑的四重根 > 回响构音:诸法无我 > 回响构音:诸行无常 > 回响构音:射不主皮 > 回响构音:柘弓危矢 > 回响构音:激变变星 > 回响构音:极端氦闪 > 回响构音:末日狂欢 > 回响构音:树苗长高舞 > random SelectionStrategy: value: before-random option: [ follow-presets, unrecorded-first, before-random ] RogueDebug: DebugMode: false Ornament: Dungeon: value: Divergent_Universe_Eternal_Comedy # OrnamentExtraction will be injected in config updater option: [ ] UseImmersifier: type: state value: true option: [ true, ] option_bold: [ true, ] DoubleEvent: type: state value: true option: [ true, ] option_bold: [ true, ] UseStamina: false # ==================== Tool ==================== Daemon: Enable: type: state value: true option: [ true ] option_bold: [ true, ] AimClicker: value: do_not_click option: [ item_enemy, item, enemy, do_not_click ] PlannerScan: ResultAdd: false