from module.base.button import Button from module.logger import logger from module.map.exception import CampaignEnd from module.map.exception import ScriptError from module.map.map import Map from module.map.map_base import CampaignMap from module.base.decorator import Config class CampaignBase(Map): FUNCTION_NAME_BASE = 'battle_' ENTRANCE = Button(area=(), color=(), button=(), name='default_button') MAP: CampaignMap def battle_default(self): if self.clear_enemy(): return True logger.warning('No battle executed.') return False def battle_boss(self): if self.brute_clear_boss(): return True logger.warning('No battle executed.') return False @Config.when(POOR_MAP_DATA=True, MAP_CLEAR_ALL_THIS_TIME=False) def execute_a_battle(self): logger.hr(f'{self.FUNCTION_NAME_BASE}{self.battle_count}', level=2) logger.info('Running with poor map data.') self.clear_all_mystery() if self.battle_count >= 3: self.pick_up_ammo() if self.map.select(is_boss=True): if self.brute_clear_boss(): return True else: return self.clear_enemy() logger.warning('No battle executed.') return False @Config.when(MAP_CLEAR_ALL_THIS_TIME=True) def execute_a_battle(self): logger.hr(f'{self.FUNCTION_NAME_BASE}{self.battle_count}', level=2) logger.info('Using function: clear_all') self.clear_all_mystery() if self.battle_count >= 3: self.pick_up_ammo() if self.map.select(is_enemy=True, is_boss=False).count > 0: return self.battle_default() else: return self.battle_boss() @Config.when(MAP_CLEAR_ALL_THIS_TIME=False, POOR_MAP_DATA=False) def execute_a_battle(self): func = self.FUNCTION_NAME_BASE + 'default' for extra_battle in range(10): if hasattr(self, self.FUNCTION_NAME_BASE + str(self.battle_count - extra_battle)): func = self.FUNCTION_NAME_BASE + str(self.battle_count - extra_battle) break logger.hr(f'{self.FUNCTION_NAME_BASE}{self.battle_count}', level=2) logger.info(f'Using function: {func}') func = self.__getattribute__(func) result = func() if not result: logger.warning('No combat executed.') raise ScriptError('No combat executed.') return result def run(self): logger.hr(self.ENTRANCE, level=2) self.handle_spare_fleet() self.ENTRANCE.area = self.ENTRANCE.button self.enter_map(self.ENTRANCE, mode=self.config.CAMPAIGN_MODE) self.handle_map_fleet_lock() self.handle_fleet_reverse() self.map_init(self.MAP) for _ in range(20): try: self.execute_a_battle() except CampaignEnd: logger.hr('Campaign end') break