from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('12-4') MAP.shape = 'K8' MAP.map_data = ''' MB MB ME -- ME ++ ++ ++ MB MB ++ ME ++ -- ME -- MA ++ ++ ME ME ++ -- ME -- ME ME -- ME ME -- ME -- ++ -- ME ++ ++ ME ME -- ++ ++ ME ++ ME ME -- ME ME -- ME -- ++ -- ++ -- ME ME -- ME ME ++ -- -- ME ME -- ME -- ME -- ME -- -- ME -- -- -- -- ME SP SP ++ ++ ++ ME -- ''' MAP.weight_data = ''' 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 10 10 10 10 10 10 10 10 10 10 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 ''' MAP.camera_data = ['D3', 'D6', 'H3', 'H6'] MAP.spawn_data = [ {'battle': 0, 'enemy': 2}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5}, {'battle': 6, 'boss': 1}, ] # MAP.in_map_swipe_preset_data = (2, 1) A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \ A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \ = MAP.flatten() # ROAD_MAIN = RoadGrids([[B6, C5]]) road_main = RoadGrids([[B6, C5]]) class Config: INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (120, 255 - 40), 'width': 2, 'prominence': 10, 'distance': 35, } class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_roadblocks([road_main]): return True if self.clear_potential_roadblocks([road_main]): return True return self.battle_default() def battle_6(self): self.pick_up_ammo() boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0], fleet=1): if self.clear_roadblocks([road_main]): return True return self.fleet_1.clear_boss()