from module.base.button import ClickButton from module.base.timer import Timer from module.base.utils import area_offset from module.logger import logger from tasks.base.page import page_rogue from tasks.map.control.waypoint import Waypoint, ensure_waypoints from tasks.map.route.base import RouteBase as RouteBase_ from tasks.rogue.assets.assets_rogue_ui import BLESSING_CONFIRM from tasks.rogue.assets.assets_rogue_weekly import ROGUE_REPORT from tasks.rogue.blessing.blessing import RogueBlessingSelector from tasks.rogue.blessing.bonus import RogueBonusSelector from tasks.rogue.blessing.curio import RogueCurioSelector from tasks.rogue.event.event import RogueEvent from tasks.rogue.event.reward import RogueReward from tasks.rogue.route.exit import RogueExit class RouteBase(RouteBase_, RogueExit, RogueEvent, RogueReward): registered_domain_exit = None enroute_add_item = True def combat_expected_end(self): # Curio effect, that drops curio after combat if self.handle_blessing_popup(): return False # Blessings after combat if self.is_page_choose_blessing(): logger.info('Combat ended at is_page_choose_blessing()') return True if self.is_page_choose_curio(): logger.info('Combat ended at is_page_choose_curio()') return True if self.is_page_choose_bonus(): logger.info('Combat ended at is_page_choose_bonus()') return True return False def combat_execute(self, expected_end=None): super().combat_execute(expected_end=self.combat_expected_end) self.clear_blessing() def walk_additional(self) -> bool: if self.handle_blessing_popup(): return True return super().walk_additional() def handle_blessing(self): """ Returns: bool: If handled """ if self.is_page_choose_blessing(): logger.hr('Choose blessing', level=2) selector = RogueBlessingSelector(self) selector.recognize_and_select() return True if self.is_page_choose_curio(): logger.hr('Choose curio', level=2) selector = RogueCurioSelector(self) selector.recognize_and_select() return True if self.is_page_choose_bonus(): logger.hr('Choose bonus', level=2) selector = RogueBonusSelector(self) selector.recognize_and_select() return True if self.handle_blessing_popup(): return True return False def clear_blessing(self, skip_first_screenshot=True): """ Pages: in: combat_expected_end() out: is_in_main() Returns: bool: If cleared """ logger.info('Clear blessing') cleared = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if self.is_in_main(): logger.info(f'clear_blessing() ended at page_main') if cleared: self.wait_until_minimap_stabled() return cleared if self.handle_blessing(): cleared = True continue def clear_occurrence(self, skip_first_screenshot=True): """ Pages: in: page_rogue, occurrence out: is_in_main() """ logger.info('Clear occurrence') self.event_title = None while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if self.is_in_main(): logger.info(f'clear_occurrence() ended at page_main') break if self.handle_reward(interval=2): continue if self.is_combat_executing(): logger.hr('Combat', level=2) self.combat_execute() continue if self.handle_blessing(): continue if self.ui_page_appear(page_rogue): if self.handle_event_continue(): continue if self.handle_event_option(): continue def wait_until_minimap_stabled(self): logger.info('Wait until minimap stabled') radius = self.minimap.MINIMAP_RADIUS area = area_offset((-radius, -radius, radius, radius), offset=self.minimap.MINIMAP_CENTER) minimap = ClickButton(area, name='MINIMAP') self.wait_until_stable(minimap, timeout=Timer(1.5, count=5)) def clear_enemy(self, *waypoints): waypoints = ensure_waypoints(waypoints) if self.enroute_add_item and self.plane.is_rogue_combat: for point in waypoints: point.enroute_add_item() return super().clear_enemy(*waypoints) def clear_item(self, *waypoints): """ Shorten unexpected timer as items are randomly generated """ waypoints = ensure_waypoints(waypoints) end_point = waypoints[-1] if self.plane.is_rogue_combat or self.plane.is_rogue_occurrence: end_point.unexpected_confirm = Timer(1, count=5) return super().clear_item(*waypoints) """ Additional rogue methods """ def clear_elite(self, *waypoints): logger.hr('Clear elite', level=1) waypoints = ensure_waypoints(waypoints) end_point = waypoints[-1] end_point.speed = 'run_2x' # TODO: Use techniques before BOSS pass result = super().clear_enemy(*waypoints) # logger.attr("result",result) if 'enemy' in result: # runs when one elite battle finishes, and increases rogue farming count by 1 if not self.config.stored.SimulatedUniverseFarm.is_full(): self.config.stored.SimulatedUniverseFarm.add() logger.info( f"Cleared elite boss, increasing farming count by 1, now " + self.config.stored.SimulatedUniverseFarm.to_counter()) return result def _domain_event_expected_end(self): """ Returns: bool: If entered event """ if self.ui_page_appear(page_rogue): return True return False def clear_event(self, *waypoints): """ Handle an event in DomainOccurrence, DomainEncounter, DomainTransaction """ logger.hr('Clear event', level=1) waypoints = ensure_waypoints(waypoints) end_point = waypoints[-1] end_point.endpoint_threshold = 1.5 end_point.interact_radius = 7 end_point.expected_end.append(self._domain_event_expected_end) if self.enroute_add_item and self.plane.is_rogue_occurrence: for point in waypoints: point.enroute_add_item() result = self.goto(*waypoints) self.clear_occurrence() return result def domain_reward(self, *waypoints): """ Get reward of the DomainElite and DomainBoss """ logger.hr('Clear reward', level=1) if self.can_claim_domain_reward( use_trailblaze_power=self.config.RogueWorld_UseStamina, use_immersifier=self.config.RogueWorld_UseImmersifier, ): result = self.goto(*waypoints) self.claim_domain_reward( use_trailblaze_power=self.config.RogueWorld_UseStamina, use_immersifier=self.config.RogueWorld_UseImmersifier, ) else: result = [] return result def domain_herta(self, *waypoints): """ Most people don't buy herta shop, skip """ pass def _domain_exit_expected_end(self): """ Returns: bool: If domain exited """ if self.is_map_loading(): logger.info('domain exit: is_map_loading()') return True # No loading after elite if self.is_map_loading_black(): logger.info('domain exit: is_map_loading_black()') return True # Rogue cleared if self.appear(ROGUE_REPORT, interval=2): logger.info(f'domain exit: {ROGUE_REPORT}') return True if self.handle_popup_confirm(): return False return False def _domain_exit_wait_next(self, skip_first_screenshot=True): """ Pages: in: is_map_loading() out: page_main or page_rogue if rogue cleared """ logger.info('Wait next domain') self.device.screenshot_interval_set('combat') while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if self.is_in_main(): logger.info('Entered another domain') self.device.screenshot_interval_set() self.wait_until_minimap_stabled() break if self.is_page_rogue_main(): logger.info('Rogue cleared') self.device.screenshot_interval_set() break if self.match_template_color(ROGUE_REPORT, interval=2): logger.info(f'{ROGUE_REPORT} -> {BLESSING_CONFIRM}') self.device.click(BLESSING_CONFIRM) continue if self.handle_blessing(): continue # Confirm that leave without getting rewards if self.handle_popup_confirm(): continue # First-time cleared reward if self.handle_reward(): continue # Get Herta if self.handle_get_character(): continue def domain_single_exit(self, *waypoints): """ Goto a single exit, exit current domain end_rotation is not required """ logger.hr('Domain single exit', level=1) waypoints = ensure_waypoints(waypoints) if self.enroute_add_item: for point in waypoints: point.enroute_add_item() end_point = waypoints[-1] end_point.min_speed = 'run' end_point.interact_radius = 5 end_point.expected_end.append(self._domain_exit_expected_end) result = self.goto(*waypoints) self._domain_exit_wait_next() return result def _domain_exit_old(self): """ An old implementation that go along specific direction without retries """ logger.info(f'Using old predict_door()') direction = self.predict_door_old() direction_limit = 55 if direction is not None: if abs(direction) > direction_limit: logger.warning(f'Unexpected direction to go: {direction}, limited in {direction_limit}') if direction > 0: direction = direction_limit elif direction < 0: direction = -direction_limit point = Waypoint( position=(0, 0), min_speed='run', lock_direction=direction, interact_radius=10000, expected_end=[self._domain_exit_expected_end], ) self.goto(point) self._domain_exit_wait_next() return True def domain_exit( self, *waypoints, end_rotation: int = None, left_door: Waypoint = None, right_door: Waypoint = None ): """ Goto domain exit, choose one door, goto door """ logger.hr('Domain exit', level=1) # Goto the front of the two doors waypoints = ensure_waypoints(waypoints) end_point = waypoints[-1] end_point.endpoint_threshold = 1.5 self.goto(*waypoints) # Rotate camera to insight two doors logger.hr('End rotation', level=2) self.rotation_set(end_rotation, threshold=10) # Choose a door logger.hr('Find domain exit', level=2) logger.info(f'Migrate={self.config.RogueDebug_DebugMode}, left_door={left_door}, right_door={right_door}') if not self.config.RogueDebug_DebugMode and (not left_door and not right_door): return self._domain_exit_old() logger.info(f'Using new predict_door()') door = self.predict_door() if self.config.RogueDebug_DebugMode and self.exit_has_double_door and (not left_door or not right_door): logger.critical(f'Domain exit is not defined, please record it: {self.route_func}') exit(1) # Goto door if door == 'left_door': if not left_door: return self._domain_exit_old() if self.domain_single_exit(left_door): return True else: logger.error('Cannot goto either exit doors, try both') if self.domain_single_exit(right_door): return True else: return False elif door == 'right_door': if not right_door: return self._domain_exit_old() if self.domain_single_exit(right_door): return True else: logger.error('Cannot goto either exit doors, try both') if self.domain_single_exit(left_door): return True else: return False else: logger.error('Cannot goto either exit doors, try both') if not left_door: return self._domain_exit_old() if not right_door: return self._domain_exit_old() if self.domain_single_exit(left_door): return True elif self.domain_single_exit(right_door): return True else: return False """ Route """ def register_domain_exit( self, *waypoints, end_rotation: int = None, left_door: Waypoint = None, right_door: Waypoint = None ): """ Register an exit, call `domain_exit()` at route end """ self.registered_domain_exit = (waypoints, end_rotation, left_door, right_door) def before_route(self): self.registered_domain_exit = None def after_route(self): if self.registered_domain_exit is not None: waypoints, end_rotation, left_door, right_door = self.registered_domain_exit self.domain_exit( *waypoints, end_rotation=end_rotation, left_door=left_door, right_door=right_door, ) else: logger.info('No domain exit registered')