from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_4_1 import Config as Config41 MAP = CampaignMap() MAP.shape = 'H6' MAP.camera_data = ['D2', 'D4'] MAP.map_data = ''' ++ ++ MB ME SP -- ++ ++ ++ ++ ME __ ME ME ++ ++ ++ ++ -- ME -- -- -- SP ++ ++ -- ME ++ ME -- -- ++ ++ ME -- ++ -- ME -- MB ME -- ME -- ME -- SP ''' MAP.weight_data = ''' 50 50 10 20 50 50 50 50 50 50 10 20 50 50 50 50 50 50 10 20 50 50 50 50 50 50 10 20 50 50 50 50 50 50 10 20 50 50 50 50 10 10 10 20 50 50 50 50 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 2, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5, \ A6, B6, C6, D6, E6, F6, G6, H6, \ = MAP.flatten() road_main = RoadGrids([B6, [C4, D6], [C5, D4], [D3, C2], [C2, D1]]) class Config(Config41): MAP_MYSTERY_HAS_CARRIER = False class Campaign(CampaignBase): MAP = MAP MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3 MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25 MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65 def battle_0(self): if self.clear_roadblocks([road_main]): return True if self.clear_potential_roadblocks([road_main]): return True return self.battle_default() def battle_4(self): boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0]): if self.clear_roadblocks([road_main]): return True if self.clear_potential_roadblocks([road_main]): return True return self.clear_boss()