import datetime import re import numpy as np from module.base.timer import Timer from module.base.utils import get_color from module.config.utils import get_server_next_update from module.logger.logger import logger from module.ocr.ocr import Digit, Duration, Ocr from module.ocr.utils import split_and_pair_buttons from module.ui.scroll import Scroll from module.ui.switch import Switch from tasks.base.assets.assets_base_page import BATTLE_PASS_CHECK, MAIN_GOTO_BATTLE_PASS from tasks.base.page import page_battle_pass, page_main from tasks.base.ui import UI from tasks.battle_pass.assets.assets_battle_pass import * from tasks.battle_pass.keywords import * SWITCH_BATTLE_PASS_TAB = Switch('BattlePassTab', is_selector=True) SWITCH_BATTLE_PASS_TAB.add_state( KEYWORD_BATTLE_PASS_TAB.Rewards, check_button=REWARDS_CHECK, click_button=REWARDS_CLICK ) SWITCH_BATTLE_PASS_TAB.add_state( KEYWORD_BATTLE_PASS_TAB.Missions, check_button=MISSIONS_CHECK, click_button=MISSIONS_CLICK ) class BattlePassMissionTab(Switch): def get(self, main): """ Args: main (ModuleBase): Returns: str: state name or 'unknown'. """ for data in self.state_list: if main.image_color_count(data['check_button'], color=(250, 233, 153)): return data['state'] return 'unknown' SWITCH_BATTLE_PASS_MISSION_TAB = BattlePassMissionTab('BattlePassMissionTab', is_selector=True) SWITCH_BATTLE_PASS_MISSION_TAB.add_state( KEYWORD_BATTLE_PASS_MISSION_TAB.This_Week_Missions, check_button=WEEK_MISSION_CLICK, click_button=WEEK_MISSION_CLICK ) SWITCH_BATTLE_PASS_MISSION_TAB.add_state( KEYWORD_BATTLE_PASS_MISSION_TAB.This_Period_Missions, check_button=PERIOD_MISSION_CLICK, click_button=PERIOD_MISSION_CLICK ) class BattlePassQuestOcr(Ocr): def after_process(self, result): result = super().after_process(result) if self.lang == 'cn': result = re.sub("[jJ]", "」", result) return result class BattlePassUI(UI): MAX_LEVEL = 70 def _battle_pass_wait_rewards_loaded(self, skip_first_screenshot=True): timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait rewards tab loaded timeout') break if self.appear(REWARDS_LOADED): logger.info('Rewards tab loaded') break def _battle_pass_wait_missions_loaded(self, skip_first_screenshot=True, has_scroll=True): timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait missions tab loaded timeout') break if has_scroll: if self.appear(MISSION_PAGE_SCROLL): logger.info('Rewards tab loaded') break else: color = get_color(self.device.image, MISSIONS_LOADED.area) if np.mean(color) > 128: logger.info('Missions tab loaded') break def battle_pass_goto(self, state: KEYWORD_BATTLE_PASS_TAB): """ Args: state: Examples: self = BattlePassUI('alas') self.device.screenshot() self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Missions) self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Rewards) """ self.ui_ensure(page_battle_pass) if SWITCH_BATTLE_PASS_TAB.set(state, main=self): logger.info(f'Tab goto {state}, wait until loaded') if state == KEYWORD_BATTLE_PASS_TAB.Missions: self._battle_pass_wait_missions_loaded() if state == KEYWORD_BATTLE_PASS_TAB.Rewards: self._battle_pass_wait_rewards_loaded() def battle_pass_mission_tab_goto(self, state: KEYWORD_BATTLE_PASS_MISSION_TAB): self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Missions) if SWITCH_BATTLE_PASS_MISSION_TAB.set(state, main=self): logger.info(f'Tab goto {state}, wait until loaded') if state == KEYWORD_BATTLE_PASS_MISSION_TAB.This_Week_Missions: self._battle_pass_wait_missions_loaded() if state == KEYWORD_BATTLE_PASS_MISSION_TAB.This_Period_Missions: self._battle_pass_wait_missions_loaded() def handle_choose_gifts(self, interval=5): """ Popup when you have purchase Nameless Glory Args: interval: Returns: If handled """ if self.appear_then_click(CLOSE_CHOOSE_GIFT, interval=interval): return True return False def _claim_exp(self, skip_first_screenshot=True): logger.hr('Claim EXP', level=1) self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Missions) claimed = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if not self.appear(EXP_CLAIM_ALL): logger.info('No more EXP to claim') break if self.appear_then_click(EXP_CLAIM_ALL): claimed = True logger.info("All EXP claimed") continue logger.attr('EXP claimed', claimed) return claimed def _claim_rewards(self, skip_first_screenshot=True): logger.hr('Claim rewards', level=1) self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Rewards) timeout = Timer(5, count=15).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if self.reward_appear(): logger.info('Get reward') break if self.appear(CLOSE_CHOOSE_GIFT): logger.info('Got reward but have gift to choose') break if timeout.reached(): logger.warning('Claim reward timeout, no rewards to claim') break if self.appear_then_click(REWARDS_CLAIM_ALL, interval=2): timeout.reset() continue logger.info('Close reward popup') skip_first_screenshot = True while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if self.appear(BATTLE_PASS_CHECK): logger.info("Claiming rewards complete") break if self.handle_choose_gifts(): logger.info("You have unclaimed gift to choose") continue if self.handle_reward(): continue def _get_battle_pass_level(self) -> int: digit = Digit(OCR_LEVEL) return digit.ocr_single_line(self.device.image) def _get_battle_pass_end(self) -> datetime.datetime: remain = Duration(OCR_REMAINING_TIME).ocr_single_line(self.device.image) future = get_server_next_update(self.config.Scheduler_ServerUpdate) future += datetime.timedelta(days=remain.days) return future def claim_battle_pass_rewards(self): """ Returns: int: Current battle pass level Examples: self = BattlePassUI('alas') self.device.screenshot() self.claim_battle_pass_rewards() """ logger.hr('Quest recognise', level=1) # Update quests with self.config.multi_set(): # Update level previous_level = self._get_battle_pass_level() self.config.stored.BattlePassLevel.set(previous_level) # Update quests self.battle_pass_mission_tab_goto( KEYWORD_BATTLE_PASS_MISSION_TAB.This_Week_Missions) quests = self.battle_pass_quests_recognition() self.config.stored.BattlePassWeeklyQuest.write_quests(quests) if previous_level == self.MAX_LEVEL: return previous_level # Claim rewards claimed_exp = self._claim_exp() current_level = self._get_battle_pass_level() self.config.stored.BattlePassLevel.set(current_level) if claimed_exp and current_level > previous_level: logger.info("Upgraded, go to claim rewards") self._claim_rewards() return current_level def ocr_single_page(self): """ Returns incomplete quests only """ ocr = BattlePassQuestOcr(OCR_BATTLE_PASS_QUEST) results = ocr.matched_ocr(self.device.image, [BattlePassQuest, BattlePassQuestState]) def completed_state(state): return state != KEYWORD_BATTLE_PASS_QUEST_STATE.Navigate return [incomplete_quest for incomplete_quest, _ in split_and_pair_buttons(results, split_func=completed_state, relative_area=(0, 0, 800, 100))] def battle_pass_quests_recognition(self) -> list[BattlePassQuest]: """ Pages: in: page_battle_pass, KEYWORD_BATTLE_PASS_TAB.Missions, weekly or period """ logger.hr('Quest recognise', level=2) scroll = Scroll(MISSION_PAGE_SCROLL, color=(198, 198, 198)) scroll.set_top(main=self) results = [] while 1: results += [result for result in self.ocr_single_page() if result not in results] if scroll.at_bottom(main=self): logger.info('Quest list reached bottom') break else: scroll.next_page(main=self) results = [result.matched_keyword for result in results] return results def has_battle_pass_entrance(self, skip_first_screenshot=True): """ Pages: in: page_main """ timeout = Timer(0.5, count=2).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): break if self.appear(MAIN_GOTO_BATTLE_PASS, similarity=0.75): return True else: continue logger.info('No battle pass entrance, probably a gap between two periods') return False def run(self): self.ui_ensure(page_main) if not self.has_battle_pass_entrance(): self.config.stored.BattlePassWeeklyQuest.set(0) self.config.task_delay(server_update=True) self.config.task_stop() self.ui_goto(page_battle_pass) current_level = self.claim_battle_pass_rewards() if current_level == self.MAX_LEVEL: self.config.task_delay(target=self._get_battle_pass_end()) else: self.config.task_delay(server_update=True)