from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_12_4_leveling import Config MAP = CampaignMap() MAP.shape = 'I7' MAP.map_data = ''' ++ MB ME ME ++ -- ME ME -- ++ -- ME -- ME -- ME -- ++ MB ME ++ ME SP ME -- ME ++ MB __ ME -- SP ++ ++ __ ME ++ -- -- ME ME -- ME -- ME -- ME ME ++ -- -- ME ME -- ME -- ME -- ME ME -- ++ ++ ''' MAP.camera_data = ['D3', 'D5', 'F3', 'F5'] MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, \ = MAP.flatten() class Campaign(CampaignBase): MAP = MAP s3_enemy_count = 0 def check_s3_enemy(self): if self.battle_count == 0: self.s3_enemy_count = 0 elif self.battle_count >= 5: self.withdraw() current = self.map.select(is_enemy=True, enemy_scale=2)\ .add(self.map.select(is_enemy=True, enemy_scale=1))\ .count logger.attr('S2_enemy', current) if self.s3_enemy_count >= self.config.C122_S3_TOLERANCE and current == 0: self.withdraw() def battle_0(self): self.check_s3_enemy() if self.clear_enemy(scale=(2,), genre=['light', 'main', 'treasure', 'enemy', 'carrier']): return True if self.clear_enemy(scale=(1,)): return True if self.clear_enemy(scale=(3,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']): self.s3_enemy_count += 1 return True return self.battle_default()