from module.base.utils import area_offset from module.logger import logger from tasks.battle_pass.keywords import KEYWORDS_BATTLE_PASS_QUEST from tasks.combat.combat import Combat from tasks.daily.keywords import KEYWORDS_DAILY_QUEST from tasks.dungeon.event import DungeonEvent from tasks.dungeon.keywords import DungeonList, KEYWORDS_DUNGEON_LIST, KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB from tasks.dungeon.stamina import DungeonStamina class Dungeon(DungeonStamina, DungeonEvent, Combat): called_daily_support = False achieved_daily_quest = False achieved_weekly_quest = False running_double = False daily_quests = [] weekly_quests = [] def _dungeon_run(self, dungeon: DungeonList, team: int = None, wave_limit: int = 0, support_character: str = None, skip_ui_switch: bool = False): """ Args: dungeon: team: 1 to 6. wave_limit: Limit combat runs, 0 means no limit. support_character: Support character name skip_ui_switch: True if already at dungeon aside Returns: int: Run count Pages: in: page_main, DUNGEON_COMBAT_INTERACT or COMBAT_PREPARE out: page_main """ if team is None: team = self.config.Dungeon_Team if support_character is None and self.config.DungeonSupport_Use == 'always_use': support_character = self.config.DungeonSupport_Character logger.hr('Dungeon run', level=1) logger.info(f'Dungeon: {dungeon}, team={team}, wave_limit={wave_limit}, support_character={support_character}') if not skip_ui_switch: interact = self.get_dungeon_interact() if interact is not None and interact == dungeon: logger.info('Already nearby dungeon') else: self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) self.dungeon_goto(dungeon) if dungeon == KEYWORDS_DUNGEON_LIST.Stagnant_Shadow_Blaze: if self.handle_destructible_around_blaze(): self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) self.dungeon_goto(dungeon) self.combat_enter_from_map() # Check double event remain before combat # Conservatively prefer the smaller result if (dungeon.is_Calyx_Golden or dungeon.is_Calyx_Crimson) and \ self.running_double and self.config.stored.DungeonDouble.calyx > 0: calyx = self.get_double_event_remain_at_combat() if calyx is not None and calyx < self.config.stored.DungeonDouble.calyx: self.config.stored.DungeonDouble.calyx = calyx wave_limit = calyx if calyx == 0: return 0 if dungeon.is_Cavern_of_Corrosion and self.running_double and \ self.config.stored.DungeonDouble.relic > 0: relic = self.get_double_event_remain_at_combat() if relic is not None and relic < self.config.stored.DungeonDouble.relic: self.config.stored.DungeonDouble.relic = relic wave_limit = relic if relic == 0: return 0 # Combat self.dungeon = dungeon count = self.combat(team=team, wave_limit=wave_limit, support_character=support_character) self.dungeon = None # Update quest states with self.config.multi_set(): # Calyx_Golden if dungeon.is_Calyx_Golden: if KEYWORDS_DAILY_QUEST.Clear_Calyx_Golden_1_times in self.daily_quests: logger.info('Achieved daily quest Clear_Calyx_Golden_1_times') self.achieved_daily_quest = True if KEYWORDS_BATTLE_PASS_QUEST.Clear_Calyx_1_times in self.weekly_quests: logger.info('Done weekly quest Clear_Calyx_1_times once') self.config.stored.BattlePassQuestCalyx.add() if self.config.stored.BattlePassQuestCalyx.is_full(): logger.info('Achieved weekly quest BattlePassQuestCalyx') self.achieved_weekly_quest = True # Calyx_Crimson if dungeon.is_Calyx_Crimson: if KEYWORDS_DAILY_QUEST.Clear_Calyx_Crimson_1_times in self.daily_quests: logger.info('Achieve daily quest Clear_Calyx_Crimson_1_times') self.achieved_daily_quest = True if KEYWORDS_BATTLE_PASS_QUEST.Clear_Calyx_1_times in self.weekly_quests: logger.info('Done weekly quest Clear_Calyx_1_times once') self.config.stored.BattlePassQuestCalyx.add() if self.config.stored.BattlePassQuestCalyx.is_full(): logger.info('Achieved weekly quest BattlePassQuestCalyx') self.achieved_weekly_quest = True # Stagnant_Shadow if dungeon.is_Stagnant_Shadow: if KEYWORDS_DAILY_QUEST.Clear_Stagnant_Shadow_1_times in self.daily_quests: logger.info('Achieve daily quest Clear_Stagnant_Shadow_1_times') self.achieved_daily_quest = True # Cavern_of_Corrosion if dungeon.is_Cavern_of_Corrosion: if KEYWORDS_DAILY_QUEST.Clear_Cavern_of_Corrosion_1_times in self.daily_quests: logger.info('Achieve daily quest Clear_Cavern_of_Corrosion_1_times') self.achieved_daily_quest = True if KEYWORDS_BATTLE_PASS_QUEST.Clear_Cavern_of_Corrosion_1_times in self.weekly_quests: logger.info('Done weekly quest Clear_Cavern_of_Corrosion_1_times once') self.config.stored.BattlePassQuestCavernOfCorrosion.add() if self.config.stored.BattlePassQuestCavernOfCorrosion.is_full(): logger.info('Achieved weekly quest Clear_Cavern_of_Corrosion_1_times') self.achieved_weekly_quest = True # Echo_of_War if dungeon.is_Echo_of_War: if KEYWORDS_DAILY_QUEST.Complete_Echo_of_War_1_times in self.daily_quests: logger.info('Achieve daily quest Complete_Echo_of_War_1_times') self.achieved_daily_quest = True if KEYWORDS_BATTLE_PASS_QUEST.Complete_Echo_of_War_1_times in self.weekly_quests: logger.info('Done weekly quest Complete_Echo_of_War_1_times once') self.config.stored.BattlePassQuestEchoOfWar.add() if self.config.stored.BattlePassQuestEchoOfWar.is_full(): logger.info('Achieved weekly quest Complete_Echo_of_War_1_times') self.achieved_weekly_quest = True # Support quest if support_character is not None: self.called_daily_support = True if KEYWORDS_DAILY_QUEST.Obtain_victory_in_combat_with_Support_Characters_1_times in self.daily_quests: logger.info('Achieve daily quest Obtain_victory_in_combat_with_Support_Characters_1_times') self.achieved_daily_quest = True # Stamina quest self.check_stamina_quest(self.combat_wave_cost * count) # Check trailblaze power, this may stop current task if self.is_trailblaze_power_exhausted(): self.delay_dungeon_task(dungeon) return count def dungeon_run( self, dungeon: DungeonList, team: int = None, wave_limit: int = 0, support_character: str = None): """ Run dungeon, and handle daily support Args: dungeon: team: 1 to 6. wave_limit: Limit combat runs, 0 means no limit. support_character: Support character name Returns: int: Run count Pages: in: Any out: page_main """ require = self.require_compulsory_support() if require: logger.info('Run once with support') count = self._dungeon_run(dungeon=dungeon, team=team, wave_limit=1, support_character=self.config.DungeonSupport_Character) logger.info('Run the rest waves without compulsory support') if wave_limit >= 2 or wave_limit == 0: # Already at page_name with DUNGEON_COMBAT_INTERACT if wave_limit >= 2: wave_limit -= 1 count += self._dungeon_run(dungeon=dungeon, team=team, wave_limit=wave_limit, support_character=support_character, skip_ui_switch=True) return count else: # Normal run return self._dungeon_run(dungeon=dungeon, team=team, wave_limit=wave_limit, support_character=support_character) def run(self): self.config.update_battle_pass_quests() self.config.update_daily_quests() self.called_daily_support = False self.achieved_daily_quest = False self.achieved_weekly_quest = False self.running_double = False self.daily_quests = self.config.stored.DailyQuest.load_quests() self.weekly_quests = self.config.stored.BattlePassWeeklyQuest.load_quests() # Update double event records if (self.config.stored.DungeonDouble.is_expired() or self.config.stored.DungeonDouble.calyx > 0 or self.config.stored.DungeonDouble.relic > 0 or self.config.stored.DungeonDouble.rogue > 0): logger.info('Get dungeon double remains') # UI switches switched = self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) if not switched: # Nav must at top, reset nav states self.ui_goto_main() self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) # Check remains calyx = 0 relic = 0 rogue = 0 if self.has_double_rogue_event(): rogue = self.get_double_rogue_remain() if self.has_double_calyx_event(): self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Calyx_Golden) calyx = self.get_double_event_remain() if self.has_double_relic_event(): self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion) relic = self.get_double_rogue_remain() with self.config.multi_set(): self.config.stored.DungeonDouble.calyx = calyx self.config.stored.DungeonDouble.relic = relic self.config.stored.DungeonDouble.rogue = rogue # Run double events planner = self.planner.get_dungeon(double_calyx=True) # Double calyx if self.config.stored.DungeonDouble.calyx > 0: logger.info('Run double calyx') dungeon = DungeonList.find(self.config.Dungeon_NameAtDoubleCalyx) if planner is not None: dungeon = planner self.is_doing_planner = True self.running_double = True self.dungeon_run(dungeon=dungeon, wave_limit=self.config.stored.DungeonDouble.calyx) self.is_doing_planner = False # Double relic if self.config.stored.DungeonDouble.relic > 0: logger.info('Run double relic') dungeon = DungeonList.find(self.config.Dungeon_NameAtDoubleRelic) self.running_double = True self.dungeon_run(dungeon=dungeon, wave_limit=self.config.stored.DungeonDouble.relic) self.running_double = False # Dungeon to clear all trailblaze power do_rogue = False if self.config.is_task_enabled('Rogue'): if self.config.cross_get('Rogue.RogueWorld.UseStamina'): logger.info('Going to use stamina in rogue') do_rogue = True elif self.config.cross_get('Rogue.RogueWorld.DoubleEvent') \ and self.config.stored.DungeonDouble.rogue > 0: logger.info('Going to use stamina in double rogue event') do_rogue = True final = DungeonList.find(self.config.Dungeon_Name) # Planner planner = self.planner.get_dungeon() if planner is not None: final = planner self.is_doing_planner = True # Check daily if self.achieved_daily_quest: self.config.task_call('DailyQuest') self.config.task_stop() if self.achieved_weekly_quest: self.config.task_call('BattlePass') self.config.task_stop() # Use all stamina if do_rogue: # Use support if prioritize rogue if self.require_compulsory_support(): logger.info('Run dungeon with support once as stamina is rogue prioritized') self.dungeon_run(dungeon=final, wave_limit=1) self.is_doing_planner = False # Store immersifiers logger.info('Prioritize stamina for simulated universe, skip dungeon') amount = 0 if not self.config.cross_get('Rogue.RogueWorld.UseStamina') \ and self.config.cross_get('Rogue.RogueWorld.DoubleEvent') \ and self.config.stored.DungeonDouble.rogue > 0: amount = self.config.stored.DungeonDouble.rogue stored = self.immersifier_store(max_store=amount) self.check_stamina_quest(stored * 40) # call rogue task if accumulated to 4 with self.config.multi_set(): if self.config.stored.Immersifier.value >= 4: # Schedule behind rogue self.config.task_delay(minute=5) self.config.task_call('Rogue') self.delay_dungeon_task(KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_1) else: # Combat self.dungeon_run(final) self.is_doing_planner = False self.delay_dungeon_task(final) def delay_dungeon_task(self, dungeon: DungeonList): logger.attr('achieved_daily_quest', self.achieved_daily_quest) logger.attr('achieved_weekly_quest', self.achieved_weekly_quest) with self.config.multi_set(): # Check battle pass if self.achieved_weekly_quest: self.config.task_call('BattlePass') # Check daily if self.achieved_daily_quest: self.config.task_call('DailyQuest') else: # Check future daily if KEYWORDS_DAILY_QUEST.Obtain_victory_in_combat_with_Support_Characters_1_times in self.daily_quests: logger.error("Dungeon ran but support daily haven't been finished yet") self.config.task_call('DailyQuest') # Delay tasks self.dungeon_stamina_delay(dungeon) self.config.task_stop() def handle_destructible_around_blaze(self): """ Stagnant_Shadow_Blaze has a destructible object nearby, attacks are aimed at it first so destroy it first Returns: bool: If handled. Pages: in: COMBAT_PREPARE out: page_main, map position changed if handled """ logger.hr('Handle destructible around blaze') self.combat_exit() # Check if there's a front sight at bottom-left corner area = area_offset((-50, -150, 0, 0), offset=self.config.ASSETS_RESOLUTION) skip_first_screenshot = True self.map_A_timer.reset() handled = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if self.image_color_count(area, color=(48, 170, 204), threshold=221, count=50): logger.info(f'Found destructible object') if self.handle_map_A(): handled = True continue else: logger.info(f'No destructible object') if not handled: break if self.map_A_timer.reached(): break return handled def require_compulsory_support(self) -> bool: require = False if not self.config.stored.DailyActivity.is_full(): if KEYWORDS_DAILY_QUEST.Obtain_victory_in_combat_with_Support_Characters_1_times \ in self.daily_quests: require = True logger.attr('called_daily_support', self.called_daily_support) if self.called_daily_support: require = False # Not required, cause any dungeon run will achieve the quest logger.attr('DungeonSupport_Use', self.config.DungeonSupport_Use) if self.config.DungeonSupport_Use == 'always_use': require = False logger.attr('Require compulsory support', require) return require def check_stamina_quest(self, stamina_used: int): logger.info(f'Used {stamina_used} stamina') if KEYWORDS_BATTLE_PASS_QUEST.Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max in self.weekly_quests: logger.info(f'Done Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max stamina {stamina_used}') self.config.stored.BattlePassQuestTrailblazePower.add(stamina_used) if self.config.stored.BattlePassQuestTrailblazePower.is_full(): logger.info('Achieved weekly quest Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max') self.achieved_weekly_quest = True if KEYWORDS_DAILY_QUEST.Consume_120_Trailblaze_Power in self.daily_quests: logger.info(f'Done Consume_120_Trailblaze_Power stamina {stamina_used}') self.achieved_daily_quest = True