from module.base.button import ButtonWrapper from module.base.decorator import run_once from module.base.timer import Timer from module.exception import GameNotRunningError, GamePageUnknownError, HandledError from module.logger import logger from module.ocr.ocr import Ocr from tasks.base.assets.assets_base_main_page import ROGUE_LEAVE_FOR_NOW, ROGUE_LEAVE_FOR_NOW_OE from tasks.base.assets.assets_base_page import CLOSE, MAIN_GOTO_CHARACTER, MAP_EXIT, MAP_EXIT_OE from tasks.base.assets.assets_base_popup import POPUP_STORY_LATER from tasks.base.main_page import MainPage from tasks.base.page import Page, page_gacha, page_main from tasks.combat.assets.assets_combat_finish import COMBAT_EXIT from tasks.combat.assets.assets_combat_interact import MAP_LOADING from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE from tasks.daily.assets.assets_daily_trial import INFO_CLOSE, START_TRIAL from tasks.login.assets.assets_login import LOGIN_CONFIRM class UI(MainPage): ui_current: Page ui_main_confirm_timer = Timer(0.2, count=0) def ui_page_appear(self, page, interval=0): """ Args: page (Page): interval: """ if page == page_main: return self.is_in_main(interval=interval) return self.appear(page.check_button, interval=interval) def ui_get_current_page(self, skip_first_screenshot=True): """ Args: skip_first_screenshot: Returns: Page: Raises: GameNotRunningError: GamePageUnknownError: """ logger.info("UI get current page") @run_once def app_check(): if not self.device.app_is_running(): raise GameNotRunningError("Game not running") @run_once def minicap_check(): if self.config.Emulator_ControlMethod == "uiautomator2": self.device.uninstall_minicap() @run_once def rotation_check(): self.device.get_orientation() @run_once def cloud_login(): if self.config.is_cloud_game: from tasks.login.login import Login login = Login(config=self.config, device=self.device) self.device.dump_hierarchy() login.cloud_try_enter_game() timeout = Timer(10, count=20).start() while 1: if skip_first_screenshot: skip_first_screenshot = False if not hasattr(self.device, "image") or self.device.image is None: self.device.screenshot() else: self.device.screenshot() # End if timeout.reached(): break # Known pages for page in Page.iter_pages(): if page.check_button is None: continue if self.ui_page_appear(page=page): logger.attr("UI", page.name) self.ui_current = page return page # Unknown page but able to handle logger.info("Unknown ui page") if self.ui_additional(): timeout.reset() continue if self.handle_popup_single(): timeout.reset() continue if self.handle_popup_confirm(): timeout.reset() continue if self.handle_login_confirm(): continue if self.appear(MAP_LOADING, interval=5): logger.info('Map loading') timeout.reset() continue app_check() minicap_check() rotation_check() cloud_login() # Unknown page, need manual switching logger.warning("Unknown ui page") logger.attr("EMULATOR__SCREENSHOT_METHOD", self.config.Emulator_ScreenshotMethod) logger.attr("EMULATOR__CONTROL_METHOD", self.config.Emulator_ControlMethod) logger.attr("Lang", self.config.LANG) logger.warning("Starting from current page is not supported") logger.warning(f"Supported page: {[str(page) for page in Page.iter_pages()]}") logger.warning('Supported page: Any page with a "HOME" button on the upper-right') logger.critical("Please switch to a supported page before starting SRC") raise GamePageUnknownError def ui_goto(self, destination, skip_first_screenshot=True): """ Args: destination (Page): skip_first_screenshot: """ # Create connection Page.init_connection(destination) self.interval_clear(list(Page.iter_check_buttons())) logger.hr(f"UI goto {destination}") while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # Destination page if self.ui_page_appear(destination): logger.info(f'Page arrive: {destination}') if self.ui_page_confirm(destination): logger.info(f'Page arrive confirm {destination}') break # Other pages clicked = False for page in Page.iter_pages(): if page.parent is None or page.check_button is None: continue if self.ui_page_appear(page, interval=5): logger.info(f'Page switch: {page} -> {page.parent}') self.handle_lang_check(page) if self.ui_page_confirm(page): logger.info(f'Page arrive confirm {page}') button = page.links[page.parent] self.device.click(button) self.ui_button_interval_reset(button) clicked = True break if clicked: continue # Additional if self.ui_additional(): continue if self.handle_popup_single(): continue if self.handle_popup_confirm(): continue if self.handle_login_confirm(): continue # Reset connection Page.clear_connection() def ui_ensure(self, destination, acquire_lang_checked=True, skip_first_screenshot=True): """ Args: destination (Page): acquire_lang_checked: skip_first_screenshot: Returns: bool: If UI switched. """ logger.hr("UI ensure") self.ui_get_current_page(skip_first_screenshot=skip_first_screenshot) self.ui_leave_special() if acquire_lang_checked: if self.acquire_lang_checked(): self.ui_get_current_page(skip_first_screenshot=skip_first_screenshot) if self.ui_current == destination: logger.info("Already at %s" % destination) return False else: logger.info("Goto %s" % destination) self.ui_goto(destination, skip_first_screenshot=True) return True def ui_ensure_index( self, index, letter, next_button, prev_button, skip_first_screenshot=False, fast=True, interval=(0.2, 0.3), ): """ Args: index (int): letter (Ocr, callable): OCR button. next_button (Button): prev_button (Button): skip_first_screenshot (bool): fast (bool): Default true. False when index is not continuous. interval (tuple, int, float): Seconds between two click. """ logger.hr("UI ensure index") retry = Timer(1, count=2) while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if isinstance(letter, Ocr): current = letter.ocr_single_line(self.device.image) else: current = letter(self.device.image) logger.attr("Index", current) diff = index - current if diff == 0: break if current == 0: logger.warning(f'ui_ensure_index got an empty current value: {current}') continue if retry.reached(): button = next_button if diff > 0 else prev_button if fast: self.device.multi_click(button, n=abs(diff), interval=interval) else: self.device.click(button) retry.reset() def ui_click( self, click_button, check_button, appear_button=None, additional=None, retry_wait=5, skip_first_screenshot=True, ): """ Args: click_button (ButtonWrapper): check_button (ButtonWrapper, callable, list[ButtonWrapper], tuple[ButtonWrapper]): appear_button (ButtonWrapper, callable, list[ButtonWrapper], tuple[ButtonWrapper]): additional (callable): retry_wait (int, float): skip_first_screenshot (bool): """ if appear_button is None: appear_button = click_button logger.info(f'UI click: {appear_button} -> {check_button}') def process_appear(button): if isinstance(button, ButtonWrapper): return self.appear(button) elif callable(button): return button() elif isinstance(button, (list, tuple)): for b in button: if self.appear(b): return True return False else: return self.appear(button) click_timer = Timer(retry_wait, count=retry_wait // 0.5) while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if process_appear(check_button): break # Click if click_timer.reached(): if process_appear(appear_button): self.device.click(click_button) click_timer.reset() continue if additional is not None: if additional(): continue def is_in_main(self, interval=0): self.device.stuck_record_add(MAIN_GOTO_CHARACTER) if interval and not self.interval_is_reached(MAIN_GOTO_CHARACTER, interval=interval): return False appear = False if MAIN_GOTO_CHARACTER.match_template_luma(self.device.image): if self.image_color_count(MAIN_GOTO_CHARACTER, color=(235, 235, 235), threshold=234, count=400): appear = True if not appear: if MAP_EXIT.match_template_luma(self.device.image): if self.image_color_count(MAP_EXIT, color=(235, 235, 235), threshold=221, count=50): appear = True if appear and interval: self.interval_reset(MAIN_GOTO_CHARACTER, interval=interval) return appear def is_in_login_confirm(self, interval=0): self.device.stuck_record_add(LOGIN_CONFIRM) if interval and not self.interval_is_reached(LOGIN_CONFIRM, interval=interval): return False appear = LOGIN_CONFIRM.match_template_luma(self.device.image) if appear and interval: self.interval_reset(LOGIN_CONFIRM, interval=interval) return appear def is_in_map_exit(self, interval=0): self.device.stuck_record_add(MAP_EXIT) if interval and not self.interval_is_reached(MAP_EXIT, interval=interval): return False appear = False if MAP_EXIT.match_template_luma(self.device.image): if self.image_color_count(MAP_EXIT, color=(235, 235, 235), threshold=221, count=50): appear = True if MAP_EXIT_OE.match_template_luma(self.device.image): if self.image_color_count(MAP_EXIT_OE, color=(235, 235, 235), threshold=221, count=50): appear = True if appear and interval: self.interval_reset(MAP_EXIT, interval=interval) return appear def handle_login_confirm(self): """ If LOGIN_CONFIRM appears, do as task `Restart` not just clicking it """ if self.is_in_login_confirm(interval=0): logger.warning('Login page appeared') from tasks.login.login import Login Login(self.config, device=self.device).handle_app_login() raise HandledError return False def ui_goto_main(self): return self.ui_ensure(destination=page_main) def ui_additional(self) -> bool: """ Handle all possible popups during UI switching. Returns: If handled any popup. """ if self.handle_reward(): return True if self.handle_battle_pass_notification(): return True if self.handle_monthly_card_reward(): return True if self.handle_get_light_cone(): return True if self.handle_ui_close(COMBAT_PREPARE, interval=5): return True if self.appear_then_click(COMBAT_EXIT, interval=5): return True if self.appear_then_click(INFO_CLOSE, interval=5): return True # Popup story that advice you watch it, but no, later if self.appear_then_click(POPUP_STORY_LATER, interval=5): return True return False def _ui_button_confirm( self, button, confirm=Timer(0.1, count=0), timeout=Timer(2, count=6), skip_first_screenshot=True ): confirm.reset() timeout.reset() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning(f'_ui_button_confirm({button}) timeout') break if self.appear(button): if confirm.reached(): break else: confirm.reset() def ui_page_confirm(self, page): """ Args: page (Page): Returns: bool: If handled """ if page == page_main: self._ui_button_confirm(page.check_button) return True return False def ui_button_interval_reset(self, button): """ Reset interval of some button to avoid mistaken clicks Args: button (Button): """ pass def ui_leave_special(self): """ Leave from: - Rogue domains - Character trials Returns: bool: If left a special plane Pages: in: Any out: page_main """ if not self.is_in_map_exit(): return False logger.info('UI leave special') skip_first_screenshot = True clicked = False while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if clicked: if self.is_in_main(): logger.info(f'Leave to {page_main}') break if self.is_in_map_exit(interval=2): self.device.click(MAP_EXIT) continue if self.handle_popup_confirm(): continue if self.match_template_color(START_TRIAL, interval=2): logger.info(f'{START_TRIAL} -> {CLOSE}') self.device.click(CLOSE) clicked = True continue if self.handle_ui_close(page_gacha.check_button, interval=2): continue if self.appear_then_click(ROGUE_LEAVE_FOR_NOW, interval=2): clicked = True continue if self.appear_then_click(ROGUE_LEAVE_FOR_NOW_OE, interval=2): clicked = True continue